Elemental Mod for MM7 -- v4.0 open beta

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
Tomsod
Dead Philosopher
Dead Philosopher
Posts: 399
Joined: 31 Jul 2020

Re: Elemental Mod for MM7 -- v4.0 open beta

Unread postby Tomsod » Today, 10:15

Lone_Wolf wrote: Yesterday, 17:14 +12 ring of health works and gives angel's ring of health
+13 ring of health gives : sorry, that item doesn't seem to exist

Apparently there is a limit to the amount such a ring can get through special order.
If that's correct, changing the message to something like 'I'm unable to craft such a powerful item, try asking the Ancients for itt." would help to avoid confusion .
Rather, +12 is the absolute limit to these enchantments, because +HP and +SP are halved, like +armsmaster in vanilla. But adding this to the error message would be a good idea, indeed.

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Lone_Wolf
Peasant
Peasant
Posts: 77
Joined: 10 Oct 2024

Re: Elemental Mod for MM7 -- v4.0 open beta

Unread postby Lone_Wolf » Today, 17:11

Thanks, that will clarifiy it.

Another issue with special orders for E magic shop :
Alacorn wand of acid, blades, fireballs, lightning can all be created, but alacorn wand of charms 'doesn't exist' .

(Want to try a no-kill approach to sewers using charms) .

Edit:

It seems there's now an alacorn wand of shock and a "fairy wand of charms" .


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