Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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raekuul
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby raekuul » Today, 13:29

Characters retain their classes when you change continents. Each continent has the promotions that they originally had (all three can promote knights, but monks can only promote in Erathia and Trolls can only promote in Jadame).

MMMerge will have content from all three games so the classes table will have all of: Knight, Paladin, Cleric, Druid, Sorcerer, Archer, Thief, Monk, Ranger, Necromancer, Vampire, Troll, Minotaur, Dark Elf, Dragon (and all the associated promotions)

TrentWoodruff
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby TrentWoodruff » Today, 17:21

Ok, with that being the case - I'm looking at that file again and it appears to me that the Knight can only learn the Sword to the Expert level and can learn the Staff to the Grandmaster level. Am I really reading that correctly?

If so, is that a file that I can edit in notepad without creating any problems (because I really don't want my knights to only be able to be expert in the sword)?

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raekuul
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby raekuul » Today, 17:39

you need to import it into a spreadsheet program to read it correctly, if you view it in a plaintext editor things wont line up at all

StormyG7
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby StormyG7 » Today, 18:49

I'm curious about expanding the roster limit so I can add NPC Party members to houses in MM6 and MM7 that can join the party, similar to MM8. Also, this way, party members won't disappear from the tavern if there when the limit of 50 is reached. I'd imagine that expanding this limit to accommodate up to 255 or so would require expanding the associated memory allocation and references in the game's data structs would need to be extended. I'm not quite sure how to do that, but it looks as if however originally created all the lua scripts for expanding the game's limits knew how to do that, and did it quite a bit.

Anyone able to help?


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