Might and Magic 6, 7, 8 merge redone
Re: Might and Magic 6, 7, 8 merge redone
Greetings. Is it possible to install localization on your assembly?
Re: Might and Magic 6, 7, 8 merge redone
What is localization? Does it have to do with languages? If it does, than yes. But someone will have to translate The text for all the quests that I added.
David
David
Morrowind Mod link https://www.moddb.com/mods/enchanted-ho ... een-update
CCR Link https://www.nexusmods.com/mightandmight ... escription
CCR Link https://www.nexusmods.com/mightandmight ... escription
Re: Might and Magic 6, 7, 8 merge redone
Hello ! I use this mod and i'm very happy ! It's like a Might and Magic Merge 2.0 ! The dream !
I have a question about this mod too, can we have a addon like the merge mod when activated (in the party members creation) when can have all class and all race in any Might and Magic, for example Knight Troll in MM6 or Gobelin Ranger in MM6 too etc etc
Thanks a lot for you work ! If there's more update incoming i can't wait
I have a question about this mod too, can we have a addon like the merge mod when activated (in the party members creation) when can have all class and all race in any Might and Magic, for example Knight Troll in MM6 or Gobelin Ranger in MM6 too etc etc
Thanks a lot for you work ! If there's more update incoming i can't wait
Last edited by Riri037 on 09 Nov 2024, 01:44, edited 2 times in total.
Re: Might and Magic 6, 7, 8 merge redone
Yes there is. I am combining Maw Mod with merge redone for the ultimate MM game play. I am almost finished "one or two more days".Riri037 wrote: ↑09 Nov 2024, 01:12 Hello ! I use this mod and i'm very happy ! It's like a Might and Magic Merge 2.0 ! The dream !
I have a question about this mod too, can we have a addon like the merge mod when activated (in the party members creation) when can have all class and all race in any Might and Magic, for example Knight Troll in MM6 or Gobelin Ranger in MM6 too etc etc
Thanks a lot for you work ! If there's more update incoming i can't wait
David
Morrowind Mod link https://www.moddb.com/mods/enchanted-ho ... een-update
CCR Link https://www.nexusmods.com/mightandmight ... escription
CCR Link https://www.nexusmods.com/mightandmight ... escription
Re: Might and Magic 6, 7, 8 merge redone
Looking forward to it!
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- Leprechaun
- Posts: 4
- Joined: 13 Dec 2024
Re: Might and Magic 6, 7, 8 merge redone
Too bad this redone does not improves the bad classes skill redistribution. When you want to have GM in light, dark and alchemy you must 3 of your characters by mages. Too many skills have only GM for one class but you can have only 5 people in party so you have to choose what skill you will never use. And do not tell me that you can change party members because that is just shit game mechanic that made mm8 the worst of might and magic games (IX and X I do not count as might and magic...)
Natural GM from mm7 should never be removed...
Natural GM from mm7 should never be removed...
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- Leprechaun
- Posts: 4
- Joined: 13 Dec 2024
Re: Might and Magic 6, 7, 8 merge redone
Travelling to Tatalia with boat will dump you in water. If you do not have waterwalk or fly you will die in seconds.
Re: Might and Magic 6, 7, 8 merge redone
Dave only made an update for this mod here https://www.celestialheavens.com/forum/10/16657liledition wrote: ↑15 Dec 2024, 15:41 Too bad this redone does not improves the bad classes skill redistribution. When you want to have GM in light, dark and alchemy you must 3 of your characters by mages. Too many skills have only GM for one class but you can have only 5 people in party so you have to choose what skill you will never use. And do not tell me that you can change party members because that is just shit game mechanic that made mm8 the worst of might and magic games (IX and X I do not count as might and magic...)
Natural GM from mm7 should never be removed...
If you wanna rant about that above topic, do it there, also there is a guide somewhere how to tweak to your wishes.
Afaik this is a vanilla mm7 problem and has nothing to do with any of the 2 mods.liledition wrote: ↑18 Dec 2024, 13:04 Travelling to Tatalia with boat will dump you in water. If you do not have waterwalk or fly you will die in seconds.
V2: Compendium of mm6-8 Secrets + Details about the base merge and DaveHer's redone merge (its in english!)
https://www.mightandmagicworld.de/fileb ... index.html
https://www.mightandmagicworld.de/fileb ... index.html
Re: Might and Magic 6, 7, 8 merge redone
At least with the latest patch version, nothing of the sort occurs in MM7. What does happen is the party is rotated the wrong way on arrival because of an engine bug, but it's still on the pier.justl wrote: ↑Today, 08:44Afaik this is a vanilla mm7 problem and has nothing to do with any of the 2 mods.liledition wrote: ↑18 Dec 2024, 13:04 Travelling to Tatalia with boat will dump you in water. If you do not have waterwalk or fly you will die in seconds.
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