[M&M7 Mod] Real Portraits v1.2 - Looksmaxxing Edition

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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Vinevi
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[M&M7 Mod] Real Portraits v1.2 - Looksmaxxing Edition

Unread postby Vinevi » 09 Nov 2024, 12:17

... makes the portraits look more real! :left:

Image

During development of Might & Magic VII the team switched to rendering portraits with CGI instead of using stock images, unlike in the previous installment. That change is viewed negatively by some. The project aims at repainting the portraits to make them look more like real-life photos using AI.

Please feel free to suggest changes, alterations for the characters. :yes:

For more information please please visit:
https://www.moddb.com/mods/mm7-real-portraits
Last edited by Vinevi on 21 Dec 2024, 11:47, edited 49 times in total.

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Anubis
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Re: Portrait project - Might & Magic VII

Unread postby Anubis » 10 Nov 2024, 23:26

This is amazing work! Great job!

I never liked the default MM7 NPC portraits -- they looked so goofy. These are way better. Good job!

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Re: Portrait project - Might & Magic VII

Unread postby Vinevi » 16 Nov 2024, 19:23

Anubis wrote: 10 Nov 2024, 23:26 This is amazing work! Great job!

I never liked the default MM7 NPC portraits -- they looked so goofy. These are way better. Good job!
Thank you!

Version 0.6 is out

Edit: v0.7 is out, more elves!

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Vinevi
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Re: [M&M7 Mod] Real Portraits v0.8 - Looksmaxxing Edition

Unread postby Vinevi » 24 Nov 2024, 15:06

Bump! v0.8 is out, overview is updated. Some orcs, elves and major characters.

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Re: [M&M7 Mod] Real Portraits v0.8 - Looksmaxxing Edition

Unread postby Lone_Wolf » 24 Nov 2024, 15:53

Looking good, I happen to have the female in row 12, colimn 3 as follower and she looks a lot more realistic now.

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Strobe
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Re: [M&M7 Mod] Real Portraits v0.8 - Looksmaxxing Edition

Unread postby Strobe » 25 Nov 2024, 16:52

This is simply amazing, and a great addition. I might play another run with MMMerge MM7, if this mod is done.

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Re: [M&M7 Mod] Real Portraits v0.8 - Looksmaxxing Edition

Unread postby Vinevi » 01 Dec 2024, 18:51

Thanks! v0.9 is out! More major characters. Some are duplicated since the game duplicates the files as well

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Re: [M&M7 Mod] Real Portraits v0.9 - Looksmaxxing Edition

Unread postby Lone_Wolf » 03 Dec 2024, 21:34

Armsmaster master trainer in Avlee has a female first name, Paula Brightspear, but looks like a male .
Not sure if that was always the case.

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Vinevi
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Re: [M&M7 Mod] Real Portraits v0.9 - Looksmaxxing Edition

Unread postby Vinevi » 07 Dec 2024, 09:40

Lone_Wolf wrote: 03 Dec 2024, 21:34 Armsmaster master trainer in Avlee has a female first name, Paula Brightspear, but looks like a male .
Not sure if that was always the case.
True, sometimes the voices mismatch too, there are some inconsistencies, no idea what to do with that yet. Didn't know about the armsmaster though, thanks!

Version 1.0 is out! Added proper palettes, so the quality doesn't degrade much when the images are imported ingame, no more overbright pixels as well. Added sharp filter to make the images more readable, after downscaling they are a bit blurry. Fixed some portrait - character inconsistencies, added the last portraits.

For now I will probably move on to the player character portraits and will be revisiting the NPC portraits from time to time, to fix inconsistencies or make them better overall

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Vinevi
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Re: [M&M7 Mod] Real Portraits v1.1 - Looksmaxxing Edition

Unread postby Vinevi » Yesterday, 11:47

Version v1.2 is out. Portraits are now properly dithered. Player portraits now have properly generated palettes. Red outline on portraits, being a side effect of sharpening is fixed.


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