After a few tries I've figured out how it works. Yes, those were offsets, just needed to add one. Thanks again!iLiVeInAbOx05 wrote: ↑28 Aug 2024, 14:10 In the h4c files objects all have a filename that is used to find the object's h4d file in the various h4r files. No baked in sprite info. What can cause objects to make the map unable to be opened are those pesky height offsets in the object's h4d file
H4ResourceEditor
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- Leprechaun
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Re: H4ResourceEditor
- iLiVeInAbOx05
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Re: H4ResourceEditor
Great, glad you got it figured out! Let me know if you have any other questions.Zhulikkulik wrote: ↑29 Aug 2024, 22:38After a few tries I've figured out how it works. Yes, those were offsets, just needed to add one. Thanks again!
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