@Phobos
Thank you very much for the feedback. It was lovely to read it
As for that quest:
Thanks!Macros the Black wrote: ↑11 Jun 2024, 19:27 Congrats on release of the mod! I finished it today. I really liked the adventure and how filled the areas were, level design was top notch - although, I didn't need that many potions xD
Is the last quest a hint at things to come?
neutonm wrote: ↑14 Jun 2024, 17:07 News:
I'm planning to release a new update with some extra tweaks:
* Turn-based mode crash fix
* Minor bug fixes as well as balance tweaks
* Game difficulty choice: Adventurer and Warrior. It is planned to be so called "designer difficulty" which adds some stuff to the game and not just boosts stats.
Warrior difficulty is for hardcore players.
It will take some time to prepare this update.
Additionally, the project now has its own GitHub page!
https://github.com/neutonm/might-and-ma ... island-mod
Yeah, activating "turn-based" mode at certain moments (like the bridge connecting town and the swamp island with lizards around) will crash the game.rampage77t wrote: ↑14 Jun 2024, 21:31 Maybe it's a problem that's happening to me now that I'm testing the game, I was on the first map you start in the game and when I face the "basilisks" that are crossing a bridge the game crashes, it happens to me several times.
Thanks, didn't knew about it.vladimir-maestro wrote: ↑16 Jun 2024, 08:05 Found some tips:
you've got VERY big file in your mod that could be optimezed to 10 times smaller, from 100mb into 10mb!!!
You also can also hire mercenaries - upgradeable summoned units.
Had same problem. Check the Inn in the City (mentioned in quest giver's speech)rampage77t wrote: ↑20 Jun 2024, 15:36 Greetings, I hate to have to ruin the immersion of the game, but I'm in the Archmage Residence dungeon checking from top to bottom and I'm missing a teleporter gem, the one in the sun room, I found the other one but it doesn't appear, try avoid having to ask for a guide but I don't know where to look anymore
Hint: all you need is Expert Wizard Eye and Jump. Well, really just Jump. There are scrolls for sale, likely specifically for this purpose. It was the first quest I completed.rampage77t wrote: ↑23 Jun 2024, 00:01 After completing the main mission (which I suppose is as far as the mod goes for now) I have only one mission pending, that of Lucky Coin, I did not find it on any map or dungeon
Thanks for the feedback, points noted.Tomsod wrote: ↑25 Jun 2024, 07:34 I've started playing, some observations so far: (EDIT: two more points)
- There's no music in the title screen?
- I guess since there aren't any promotions, there's little reason not to pick Druid instead of Sorcerer. Some other classes, like Thief or Ranger, are also crippled since they'll never get magic.
- If you load the autosave created at game start, there'll be some error messages, but you get a bunch of stuff that's normally given with starting skills (weapons, books etc.)
- On that topic, empty bottles given for starting with some skills like Perception are not deleted. Everything but them.
- I kept getting stuck while climbing various house stairs, although stepping back or changing direction slightly resolves this.
- The "hidden" chest on the house just before the town proper is trapped, but when I failed to disarm it, it exploded somewhere far away instead of damaging me.
- In the crate delivery quest, the NPC says she pays in advance, but no money is given.
- So far, no completed quests granted awards or changed reputation, unlike in vanilla.
- In the ratman mansion, just to the left from the entrance, you can Jump "outside" through the windows. There's a chest, but the sky glitches horribly, so I'm not sure if this is intentional.
- City hall bounty seems to be broken, I got one for a skeleton and then for a hobgoblin, killed both, but was unable to get money. I think the problem here is that the game doesn't really support adding new city halls beyond the five vanilla ones. Consider replacing one of those?
- The quest bunny will speak like you were sent by the quest giver, even if you weren't yet.
Hint: all you need is Expert Wizard Eye and Jump. Well, really just Jump. There are scrolls for sale, likely specifically for this purpose. It was the first quest I completed.rampage77t wrote: ↑23 Jun 2024, 00:01 After completing the main mission (which I suppose is as far as the mod goes for now) I have only one mission pending, that of Lucky Coin, I did not find it on any map or dungeon
Game crashes at certain points - like the bridge leading to swamp island. It's somehow connected with enemy/ally aggro (the knight rushes at lizards) and triggered when turn-based mode is on. It's a strange bug that i have no solution for yet.