It can be run on Revamp codebase only (due to changes regarding storing monster kind sex) but the only thing that is taken from running game is these monster kinds sex (and monster lists are the same). So right now it can be used for Base MMMerge localization without changes in script.Maslyonok wrote: ↑17 Jan 2024, 08:59 Hi
Adding more consistency into translation is very good idea to me since there are a lot overlapping between mm6, mm7, mm8 old original translations and new content. I would like to use your script to work on further improvement of localization, but I ran into several problems, maybe because I have no idea what Lua language is...
Can that script be used for main brach translation or it's only for Revamp?
https://gitlab.com/cthscr/mmmerge/-/wik ... p/FeaturesAnd, by the way, what difference between main branch and revamp, I kinda lost the track of it.
(Though this might not include some features that were in Comm branch originally.)
You should run mm8.exe (no need to load savegame) and press Ctrl+F1. (But please use updated zzL10n.lua, I made it msgmerge-friendly.)Could you please provide some instructions on how to use that script and implement changes into translation files? I have VS code and expansion for Lua but it seems that something is eluding me at the moment. What should I adjust to make it work? Thanks
There is a page https://gitlab.com/cthscr/mmmerge/-/wikis/DevGuide/l10n
There were also few earlier posts in https://gitlab.com/letr.rod/mmmerge/-/issues/17