RemoveSkillValueLimits has an issue with an offhand Dagger - it will be allowed at 64 Normal.Rodril wrote: bump
Quickest fix (with hardcoded values):
Code: Select all
mem.asmpatch(0x46772E, "test eax, 0xFFFFC00")
RemoveSkillValueLimits has an issue with an offhand Dagger - it will be allowed at 64 Normal.Rodril wrote: bump
Code: Select all
mem.asmpatch(0x46772E, "test eax, 0xFFFFC00")
That's exactly what I figured out! I'm still doing my playthrough (being in a very interesting position between avoiding spoilers and actively using CE to modify characters to build my party), so I haven't finished editing the CE lists yet, but I do in fact know how. The trick is to look at the character's bio in the Adventurer's Inn, and then search for that text string. After searching, pick the result that has "mm8.exe" and is written in green. And the "00" thing just means that MM8 uses null-terminated strings. Write your names and bios within reasonable limits, then put 00 at the end.
Do you really consider Mind debuffs so OP? In my experience, they're rather too weak because everyone and their mother resists them at least half of the time (or is outright immune). Paralyze is strong precisely because it checks uncommon Light resistance, and Turn Undead is not resistible at all, but as for the Mind spells, only Berserk is really strong -- if you can land it, which often requires reloads -- and the others are either meh or "too little, too late". At least that's how it is to me; if you have some very strong strategy based on these, I would very much like to hear it!Prince_of_Thieves wrote: ↑27 Apr 2024, 15:47 2. Prohibit/Edit imbalanced spells:
I banned «Enslaved», «Berserk», «Charm», «Mass fear» and «Paralyse». Same with "Day of Gods" and "Hour of power" (stats sky-rocket in Merge due to potions, barrels, altars etc.), but I think they could just cost a lot more. "Slow" and "Stun" saved my ass 100500 times, so... maybe their price/level could be corrected as well. "Turn Undead" is an imbalanced spell too (affects even a pack of liches, well... HOW).
Wouldn't call that a strategy, but when I was playing already outdated version of pure hp 200% bolstering, it was the only way to deal with tough monsters. The thing is, they all focus around one which turns hostile, and so they get engaged while you can go finish your coffee. Probably, that's because monsters are tough: it takes them more time than regularly.
Well, I think, the bigger is the variety of immunities, the more you need to change your tactics and invent new things, so... the more interesting it becomes at the end. For instance, some of the Beholders in Darkmoor are immune to electricity, some to fire, i had to switch between spells all the time, that's cool.
You meant Heartstone quest from Might and Magic 8?phamlongtuan wrote: ↑30 Apr 2024, 03:58 Hello, I could not find Heart of Water, there is none on altar.
Changes this drastic to the very nature of the game wouldn't go over well, I'm afraid - unless it was a separate modification. It's almost impossible to convince people to even put alignment restrictions on some artifacts or relics or introduce negative racial skill bonuses, let alone all the stuff you suggested. Still, I sympathize with the idea of making the game harder, although personally I can never force myself to play with anything less than a party of 5 characters, especially given how broken the bolster can bePrince_of_Thieves wrote: ↑27 Apr 2024, 15:47 So are my ideas, if I could contribute somehow, I'd love to. But I only started with C++, and I don't know LUA at all. I can share my might-and-magic related artworks though =)))
I know a hardcore mode of Might and Magic exists (MAW Nightmare), but somehow MM678MERGED looks more like... a true vanilla successor
thanks for your attention
and for amazing experience you gifted us
I have made a CE table back in February for Revamp. It is based on the original table from 2019, but i have added some new features like being able to rename your characters and others. I didn't add biographies though. The addresses are static, so it should be possible to add it without using pointers.
To my mind, changing things through debug console in game is somewhat easier.Terelyn wrote: ↑07 May 2024, 05:32I have made a CE table back in February for Revamp. It is based on the original table from 2019, but i have added some new features like being able to rename your characters and others. I didn't add biographies though. The addresses are static, so it should be possible add it without using pointers.
The new features Revamp adds don't have static addresses though, so i couldn't figure out things like race, race tier and maturity values.
and ofc English ...
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