Dear supporters of fheroes2 project!
We are very excited to announce 1.0.2 version of the project!
This release is full of interesting changes and improvements. So, let's get started.
The team always spends time improving the performance of the engine and in this release we again improved the Adventure Map rendering. It might not be visible for many players but if you use a mobile device to play the game then smaller energy consumption is very welcome.
With a great help of an artist, we fixed the original look of Captain's Quarters building in Sorceress town as well as changed multiple icons for options to give each option a unique and logically correct image.
Speaking of improvements AI heroes now know how to use Town Portal and Town Gate spells. This makes AI the same advantages as human players. Moreover, the overall AI task logic decision on the Adventure Map was reworked, leading to better strategic decisions.
This release also brings multiple fixes for spell logic in battles, fixes for special cases of monster movement and additionally we corrected all sounds being used for objects on the Adventure Map.
In the past it was impossible to know the in-game date from a save file unless you load it. Having tens or even hundreds of save files might lead to difficult navigation among them. From now on you can right click on a save file to see the date without even loading the file.
Android players had no way to type anything within the game as most of mobile phones do not have a physical keyboard for this. To overcome this disadvantage, we introduced a virtual in-game keyboard which will popup if you click on text edit area.
Beside all these changes the team fixed over 60 bugs and updated multiple translations for the game.
Note that old save files before 1.0 version are not supported anymore.
Thank you so much for your support and we hope that you enjoy the game even more!
You could also support the project development on Patreon.
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fheroes2 1.0.2
- {CH}ArticleBot
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- Super Goober
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Re: fheroes2 1.0.2
The people that run the Fheroes2 project have mastered quality control and I admire their dedication to it. Everything is designed to contribute some sort of improvement to the overall game and make it easier for people to enjoy no matter what they're using to play the game with. The virtual keyboard is a very nice touch. Well done!
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Re: fheroes2 1.0.2
I agree with your viewsSuper Goober wrote: ↑17 Mar 2023, 06:14 The people that run the Fheroes2 project have mastered quality control and I admire their dedication to it. Everything is designed to contribute some sort of improvement to the overall game and make it easier for people to enjoy no matter what they're using to play the game with. The virtual keyboard is a very nice touch. Well done!
- Vinicius_Zoio
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Re: fheroes2 1.0.2
I'm anxiously waiting for this one! ^^
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Re: fheroes2 1.0.2
Hi fheroes2 team!
Archibald Campaign, Mission 7 is unplayable if you don't have the ogre alliance. In the original game, enemy warlocks in the middle of the map did not start with 3 green dragons each! Also, the difficulty is stuck on "normal" for me. Help!
Archibald Campaign, Mission 7 is unplayable if you don't have the ogre alliance. In the original game, enemy warlocks in the middle of the map did not start with 3 green dragons each! Also, the difficulty is stuck on "normal" for me. Help!
Re: fheroes2 1.0.2
In this mission your enemies start with green tower in their castles. So on the second week you should expect some dragons to come and destroy your forces.myster_pda wrote: ↑02 Aug 2023, 03:32 Hi fheroes2 team!
Archibald Campaign, Mission 7 is unplayable if you don't have the ogre alliance. In the original game, enemy warlocks in the middle of the map did not start with 3 green dragons each! Also, the difficulty is stuck on "normal" for me. Help!
Without ogre alliance it is really tricky to win this scenario.
In the original game AI was so week, he barely managed to visit your location up to the end of the first month. Playing fheroes2 you should definitely be more cautious in this scenario.
You was not able to change difficulty before. Try to update fheroes2 engine: with the latest update you can make campaign difficulty easier during walkthrough. But you won't be able to set it back though.
Re: fheroes2 1.0.2
Great project, I'm really looking forward to it{CH}ArticleBot wrote: ↑14 Mar 2023, 11:45 Dear supporters of fheroes2 project!
We are very excited to announce 1.0.2 version of the project!
This release is full of interesting changes and improvements. So, let's get started.
The team always spends time improving the performance of the engine and in this release we again improved the Adventure Map rendering. It might not be visible for many players but if you use a mobile device to play the game then smaller energy consumption is very welcome.
With a great help of an artist, we fixed the original look of Captain's Quarters building in Sorceress town as well as changed multiple icons for options to give each option a unique and logically correct image.
Speaking of improvements AI heroes now know how to use Town Portal and Town Gate spells. This makes AI the same advantages as human players. Moreover, the overall AI task logic decision on the Adventure Map was reworked, leading to better strategic decisions.
This release also brings multiple fixes for spell logic in battles, fixes for special cases of monster movement and additionally we corrected all sounds being used for objects on the Adventure Map.
In the past it was impossible to know the in-game date from a save file unless you load it. Having tens or even hundreds of save files might lead to difficult navigation among them. From now on you can right click on a save file to see the date without even loading the file.
Android players had no way to type anything within the game as most of mobile phones do not have a physical keyboard for this. To overcome this disadvantage, we introduced a virtual in-game keyboard which will popup if you click on text edit area.
Beside all these changes the team fixed over 60 bugs and updated multiple translations for the game.
Note that old save files before 1.0 version are not supported anymore.
Thank you so much for your support and we hope that you enjoy the game even more!
You could also support the project development on Patreon geometry dash lite
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