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well. it isn't intergated into Augmentation. just testing. and i guess it would be possible to add cause both uses the same script systemunknownone wrote: ↑31 May 2023, 15:13 The new set of sky pictures is wonderful. Will it be possible to integrate it into the Merge?
That link is invalid. Pls double check.Warlockk2023 wrote: ↑07 Jun 2023, 14:59 Thanks for your work. The mod is really amazing, sometimes it challenged my skills a lot, despite the fact i've been playing this game for almost 25 years.I didn't notice any bugs, everything works perfectly. Only a small mistake in translation of "Thunderbird".
[img]file:///C:/Users/lenovo/OneDrive/%D0%98%D0%B7%D0%BE%D0%B1%D1%80%D0%B0%D0%B6%D0%B5%D0%BD%D0%B8%D1%8F/%D0%A1%D0%BD%D0%B8%D0%BC%D0%BA%D0%B8%20%D1%8D%D0%BA%D1%80%D0%B0%D0%BD%D0%B0/Screenshot%20(1).png[img]
And I always wonder why in the "HALL UNDER THE HILL" we meet dragonflies but not Faeries. If the mod could change it in the future and add pixies and faeries, it would be really great.
How about the idea to add a skill of using magic wands and scrolls?
Novice-can use magic wands and scrolls (knight, ranger, paladin)
Expert- the damage increases 30% (thief,archer, cleric, monk)
Master-the damage increases 50%, there is a chance to reuse a scroll (sorceress)
Grand- the damage increases 80%, can avoide magical resistance of monsters (druid)
There is one more idea about the castle of Harmondale. To make the choice of two sides of conflict more exciting, I would suggest to give some bonuses for a player. For example, if you choose Erathia, you will have some swordsmen and archers guarding your castle. Choosing Elves you receive some Elves as guards. The same thing with choosing between Deja and Bracada.
Thanks a lot! My bad...Pol wrote: ↑07 Jun 2023, 15:04That link is invalid. Pls double check.Warlockk2023 wrote: ↑07 Jun 2023, 14:59 Thanks for your work. The mod is really amazing, sometimes it challenged my skills a lot, despite the fact i've been playing this game for almost 25 years.I didn't notice any bugs, everything works perfectly. Only a small mistake in translation of "Thunderbird".
[img]file:///C:/Users/lenovo/OneDrive/%D0%98%D0%B7%D0%BE%D0%B1%D1%80%D0%B0%D0%B6%D0%B5%D0%BD%D0%B8%D1%8F/%D0%A1%D0%BD%D0%B8%D0%BC%D0%BA%D0%B8%20%D1%8D%D0%BA%D1%80%D0%B0%D0%BD%D0%B0/Screenshot%20(1).png[img]
And I always wonder why in the "HALL UNDER THE HILL" we meet dragonflies but not Faeries. If the mod could change it in the future and add pixies and faeries, it would be really great.
How about the idea to add a skill of using magic wands and scrolls?
Novice-can use magic wands and scrolls (knight, ranger, paladin)
Expert- the damage increases 30% (thief,archer, cleric, monk)
Master-the damage increases 50%, there is a chance to reuse a scroll (sorceress)
Grand- the damage increases 80%, can avoide magical resistance of monsters (druid)
There is one more idea about the castle of Harmondale. To make the choice of two sides of conflict more exciting, I would suggest to give some bonuses for a player. For example, if you choose Erathia, you will have some swordsmen and archers guarding your castle. Choosing Elves you receive some Elves as guards. The same thing with choosing between Deja and Bracada.![]()
thanks for the thunderbird.Warlockk2023 wrote: ↑07 Jun 2023, 14:59 Thanks for your work. The mod is really amazing, sometimes it challenged my skills a lot, despite the fact i've been playing this game for almost 25 years.I didn't notice any bugs, everything works perfectly. Only a small mistake in translation of "Thunderbird".
[img] https://www.dropbox.com/s/9clxl7wuvjhe1 ... 9.png?dl=0 [img]
And I always wonder why in the "HALL UNDER THE HILL" we meet dragonflies but not Faeries. If the mod could change it in the future and add pixies and faeries, it would be really great.
How about the idea to add a skill of using magic wands and scrolls?
Novice-can use magic wands and scrolls (knight, ranger, paladin)
Expert- the damage increases 30% (thief,archer, cleric, monk)
Master-the damage increases 50%, there is a chance to reuse a scroll (sorceress)
Grand- the damage increases 80%, can avoide magical resistance of monsters (druid)
There is one more idea about the castle of Harmondale. To make the choice of two sides of conflict more exciting, I would suggest to give some bonuses for a player. For example, if you choose Erathia, you will have some swordsmen and archers guarding your castle. Choosing Elves you receive some Elves as guards. The same thing with choosing between Deja and Bracada.
I was so looking forward for that mod... I was stoked to see the Dead City, Vori, Islands of Snakes and the dimension of Asylum.
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