Stealing predefined item was never implemented. Stealing inventory items - was.toadking wrote: ↑22 Oct 2023, 02:22 But now thief seems can't steal anything except gold from target, for example, in Merge of MM7's emerald island , thief can't steal the wand from MR.Malwick any more instead of gold. In addition, we can cast telepathy on a monsters in order to find out which item it has, then decide whether to steal, but now we can't steal these items any more too.
Actually stealing requires some complete rewrite to be more mm7-like.
First, Revamp awards list is different from Base one - 259 entries vs. 104. Earlier excluded awards were turned into qbits and autonotes. I restored them as awards (and added few new) but not going to remove autonotes. Awards [in general] are character properties, not party ones. And because of MM8 engine party members can be replaced (except Party[0] but technically it is not so hard to replace him too).toadking wrote: In addition, there is a slight issue with the information displayed in AWARD and Auto Notes, many duplicate things between them, some are wrong information, for example, MM7 is almost over, and it was found that there are lines show only a char "0" in both Misc and Fountain panel.Later on, I found that these values of 0 were displayed as the content of line 308,400,305,308 in Autonote.txt, and it is unknown which event triggered them.
Some autonontes lack text in vanilla. 400 is about (MM6) Fountain of Magic. Other don't look legal to me (they are MM7 empty ones). Could be my bug somewhere in conversion (AutonotesBits in Base (and earlier Revamp) are in the same array as QBits and are fragile to extending qbits amount and I extended them twice before splitting ABits into separated array).