It's been a while since I posted something. There were some major problems, some of them were solved (many thanks to Tomsod!), but there are still some that need to be dealt with.
But this is not meant as a complaining post, quite the opposite! Despite the bugs, I have been able to make very good progress with the improvements. Vori is starting come to life, I'm very close to the end, and I have some new achievements. I've added a new location to the pyramid, so it now rivals the great pyramid of MM6, and I've textured the whole thing up. Still have to divide it into rooms, which is a lot of work, then scripting and placing sprites/monsters. I have my cave complete, which connects Vori to Tatalia. Add 7 new quests for the time being (all with some twist, not just the easiest ones), and halfway done with the modeling of the interior of Vori buildings. I've done completely new textures. Seriously, can't think of how much stuffs I have now, I'll have to count it, but there are a lot of small new content in addition to these.
I've collected 40 pictures to show you how the progress is going, so enjoy the view.
![Image](https://i.postimg.cc/nhNcZ8w5/A.jpg)
1-4: Little village of Snowhelm, and a small mountain hike with a cave. I will make similar schedules for all the stables and boats, so that they can be better adjusted (and of course because I have also changed them quite a bit).
![Image](https://i.postimg.cc/Gh5bJwr2/B.jpg)
5-6: Some people in the village are mouthing off.
![Image](https://i.postimg.cc/rmjkD7Qq/C.jpg)
7-10: Small camp in a valley. The monsters have yet to be imagined there. And new snowy chest texture, I think it's pretty well done.
![Image](https://i.postimg.cc/Xv0SQnPV/D.jpg)
11-14: The gates are locked at night, there is no going in and out. There's a sound effect when it closes and opens, but I'm too lazy to make a video. There's a magic item shop at the bottom and a snow-topped Golem Factory with some towers. The snowy stone textures are also brand new.
![Image](https://i.postimg.cc/2ytgvYvN/E.jpg)
15-16: Some fitting into lore and directions on where not to go the curious traveler (will go there anyway).
![Image](https://i.postimg.cc/7L4dSmCh/F.jpg)
17-18: It's all obvious and clear, isn't it?
![Image](https://i.postimg.cc/PJ0FJ4st/G.jpg)
19-20: Snow-covered Castle and Altar of Wishes also in this mod (never enough puzzles!).
![Image](https://i.postimg.cc/x1vFjMs2/H.jpg)
21-24: Now that's a pyramid scheme. The top left picture is one of the exits leading to the Mortuary Temple, but I won't show that (nor many other locations, which looks very impressive, but sorry, I'll only show those once I release the mod).
![Image](https://i.postimg.cc/j2nZp7WB/I.jpg)
25-28: Everything you need for an ordinary pyramid: sarcophagi, tombs, secret passages and the SCARAB BEETLE!
![Image](https://i.postimg.cc/c1KWxkfG/J.jpg)
29-32: The obelisk was dragged here from the desert by somebody for some reason. Swatopluks look ugly in the Water Temple (do not search, it means nothing). There are still some black holes in some arches and door openings, they are only there because of 'roomification'.
![Image](https://i.postimg.cc/c4wNYKDD/K.jpg)
33-36: Well, the Connecting Tunnel (small tribute to MM9). Much-much more detailed than any cave in the MMs, it's full of stalactites and their standing kind. The band of gold ore running along the walls, or white crystals, add light to an otherwise dark cave. The lighting is so well done that I'm thinking of banning the 'Torch Light' spell from the dungeon. These pictures turned out pretty crappy and don't fully capture the original atmosphere, but it would be a shame to spoil it. I'm thinking about it.
![Image](https://i.postimg.cc/y8T4QMCc/L.jpg)
37-40: This is the passage leading out of the cave. Or in, from where we're looking. Let's just say I put them in reverse order. We're heading towards now Tatalia, and to the left of the arched tunnel (last picture) is where Wromthrax peeping.
Anyway, merry Christmas folks!
![smile_teeth :D](/forums/images/smilies/smile_teeth.gif)