Just tested it, and yeah, you're right on the money. Thank you!Lurdur wrote: ↑01 Sep 2023, 18:47 Can you speedrun yourself to Garrote Gorge? Get to the Dragon caves and see if the expert Dragon skill teacher will grant it to you. This worked the opposite way 'round for me, made a Dark Elf a Knight, then the expert DE skill teacher offered to teach me the DE ability.
Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
Yes, that's the original MM6 (and I believe MM7 and MM8 as well) behavior; characters are weakened after being cured of insanity using the spell. Don't remember if that was the case using potions though.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
Hi,
Noticed on my current playthrough (which started with clean-install using the latest August 10 patch), anytime I receive/activate this month's Bounty in the town hall, one such creature is spawned somewhere on the map, usually close to or in town. Started my playthough on Antagarich/MM7.
Noticed on my current playthrough (which started with clean-install using the latest August 10 patch), anytime I receive/activate this month's Bounty in the town hall, one such creature is spawned somewhere on the map, usually close to or in town. Started my playthough on Antagarich/MM7.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
If you've added them with new MMExtension functionality, you also have to store them in save game data manually:
Code: Select all
function events.BeforeSaveGame()
vars.ExtraAwards = vars.ExtraAwards or {}
vars.ExtraAwards[...] = ... -- Store awards data
end
function events.LoadMapScripts(WasInGame)
if not WasInGame and vars.ExtraAwards then
-- load extra awards
end
end
This is intended merge-specific behaivor, pool of monsters is too large, so target spawned at map, where bounty hunt quest is taken.Scoopser wrote: Noticed on my current playthrough (which started with clean-install using the latest August 10 patch), anytime I receive/activate this month's Bounty in the town hall, one such creature is spawned somewhere on the map, usually close to or in town. Started my playthough on Antagarich/MM7.
Maybe this one: https://www.youtube.com/watch?v=lipriutf3SI , though some of info there might be outdated by now.Lurdur wrote: I swear I watched a video on youtube outlining how to add items to MMMerge last week, but I can't for the life of me find it again, even in my history it seems to have vanished. My search-fu is very weak, I bring my family great dishonour. Please, link me a tutorial and I will create this sub-mod, then I shall regain my honour! Or something like that, anyway.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
Understood, thanks!Rodril wrote: ↑02 Sep 2023, 08:36Arch-vile wrote: ↑27 Aug 2023, 18:04This is intended merge-specific behaivor, pool of monsters is too large, so target spawned at map, where bounty hunt quest is taken.Scoopser wrote: Noticed on my current playthrough (which started with clean-install using the latest August 10 patch), anytime I receive/activate this month's Bounty in the town hall, one such creature is spawned somewhere on the map, usually close to or in town. Started my playthough on Antagarich/MM7.
Btw., and sorry if already pointed out, but I also noticed this, having completed the quest line:
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
Maybe this one: https://www.youtube.com/watch?v=lipriutf3SI , though some of info there might be outdated by now.Lurdur wrote: I swear I watched a video on youtube outlining how to add items to MMMerge last week, but I can't for the life of me find it again, even in my history it seems to have vanished. My search-fu is very weak, I bring my family great dishonour. Please, link me a tutorial and I will create this sub-mod, then I shall regain my honour! Or something like that, anyway.
[/quote]
'tis indeed the one, thank you kindly!
I will die on the rock that Deyja has a Spanish J
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
Rodril wrote: ↑02 Sep 2023, 08:36If you've added them with new MMExtension functionality, you also have to store them in save game data manually:Thank you for your reply.Code: Select all
function events.BeforeSaveGame() vars.ExtraAwards = vars.ExtraAwards or {} vars.ExtraAwards[...] = ... -- Store awards data end function events.LoadMapScripts(WasInGame) if not WasInGame and vars.ExtraAwards then -- load extra awards end end
It's an interesting feature, but it doesn't work for quests SavingGoobers. Or I don't know how to use it yetI tested it on the "InfusedRod" task.
Quest_SavingGoobers.lua
---cut---
-- INFUSED ROD
AddScenario(function()
if vars.Quests["SG_InfusedRod"] == "Done" then
return false
end
Quest{
Name = "SG_InfusedRod",
NPC = VerdantNPC,
Slot = 2,
Quest = 460,
Branch = "",
CanShow = function() return QBase.GotMainQuest and QSet.GotIntro >= 2 and vars.Quests["SG_InfusedRod"] ~= "Done" end,
Texts = {
Topic = Topics[3], --"Telelocator"
Give = TXT.InfusedRod,
TopicGiven = Topics[4], --"Infused metal rod"
Undone = TXT.InRodGiven,
Done = TXT.InRodDone,
Quest = TXT.InRodQuest,
Award = "Found the Infused Metal Rod for Verdant"
},
QuestItem = 663,
Exp = 5000
}
end)
---cut---
savegame:
https://uloz.to/file/FFjlKDDKBk9p/save000-zip
BTW It is not snowing in the White Cap.
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- Pixie
- Posts: 119
- Joined: 20 Jun 2019
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
A funny one: "door won't budge" using non-skeleton dragons to open a door for which you have the key (in the savegame, the golden dragon has the key)
https://ulozto.net/tamhle/LNxxENqkNLIW# ... cWJwyyLj==
https://ulozto.net/tamhle/LNxxENqkNLIW# ... cWJwyyLj==
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
seems like a problem where the 5th char isnt checked by the game properly - wasnt there a fix not long ago?eilacomeva wrote: ↑03 Sep 2023, 21:30 A funny one: "door won't budge" using non-skeleton dragons to open a door for which you have the key (in the savegame, the golden dragon has the key)
https://ulozto.net/tamhle/LNxxENqkNLIW# ... cWJwyyLj==
(i can remember a similar problem from agars lab, where only the 5th character got the int-bonus from agars cauldron, instead of the selected one)
only wondering, if you use the latest update...
best regards
justl
V2: Compendium of mm6-8 Secrets + Details about the base merge and DaveHer's redone merge (its in english!)
https://www.mightandmagicworld.de/fileb ... index.html
https://www.mightandmagicworld.de/fileb ... index.html
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
If it's in Pyramid - character should have proper Might as well.eilacomeva wrote: ↑03 Sep 2023, 21:30 A funny one: "door won't budge" using non-skeleton dragons to open a door for which you have the key (in the savegame, the golden dragon has the key)
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- Pixie
- Posts: 119
- Joined: 20 Jun 2019
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
Wow you're right!cthscr wrote: ↑06 Sep 2023, 10:20If it's in Pyramid - character should have proper Might as well.eilacomeva wrote: ↑03 Sep 2023, 21:30 A funny one: "door won't budge" using non-skeleton dragons to open a door for which you have the key (in the savegame, the golden dragon has the key)
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- Leprechaun
- Posts: 2
- Joined: 10 Sep 2023
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
Hi, First off, love the merge mod, it's freaking awesome! Thank you for reinvigorating a childhood favorite of mine! Need some help though and didn't know where to ask, but I was wondering if anyone could tell me how to use the command console to change where you start? like scorpigal to mm7 or mm8 starting town and vise-versa? I've been doing alot of digging on the internet to figure it out, but to no avail... I would really appreciate it if someone could be so kind as to give me basic pointers on how to achieve this... Thanks ![smile :)](/forums/images/smilies/smile9.gif)
![smile :)](/forums/images/smilies/smile9.gif)
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- Peasant
- Posts: 76
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
I only know how to appear on Emerald Island (MM7 Starting Point) because that's what I needed at one point in time during my playthrough, so I can't speak for the other starting areas:acrothrash wrote: ↑10 Sep 2023, 17:44 Hi, First off, love the merge mod, it's freaking awesome! Thank you for reinvigorating a childhood favorite of mine! Need some help though and didn't know where to ask, but I was wondering if anyone could tell me how to use the command console to change where you start? like scorpigal to mm7 or mm8 starting town and vise-versa? I've been doing alot of digging on the internet to figure it out, but to no avail... I would really appreciate it if someone could be so kind as to give me basic pointers on how to achieve this... Thanks![]()
Open debug console with ctrl+f1 and paste the following:
evt[0].MoveToMap{0,0,0,0,0,0,0,0,"7out01.odm"}
With this info maybe you can try experimenting yourself from here on, my idea would be to test changing "7out01.odm" with "6out01.odm" or "8out01.odm" and see if it works.
I do believe it would be helpful for everyone (newcomers and veterans alike) to have a tutorial that teaches you how to use the console, or a console command sheet text file with the basic and most used commands, such as how to generate X item, how to cast X spell, how to move to a certain location through coordinates, and so on. Perhaps Rodril or cthscr could provide one in the future.
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- Leprechaun
- Posts: 2
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
Hey, thanks Joanthedark, I appreciate the quick and helpful reply! I can confirm "7out01" results in mm7 campaign and just to help anyone else out If you replace "7out01" with "out01" in your command you get dagger wound isle start, and if you replace "7out01" with "oute3" you get MM6 sorpigal start. I had to dig through my install and i found a folder called Data then Blockmaps and it had a bunch of bin files that seems to be the files for various locations of the game. I hope this information is useful!
Cheers!
-Acrothrash
Cheers!
-Acrothrash
- Macros the Black
- Druid
- Posts: 898
- Joined: 21 May 2008
- Location: Elemental Plane of Air
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
How long should it take for a Dragon Hatchling to grow up? It's taking up an NPC slot
You'd think Darkmoor was a ghost town, but instead there's plenty of life among the dead.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
Month (and 100+ food).Macros the Black wrote: ↑11 Sep 2023, 21:08 How long should it take for a Dragon Hatchling to grow up?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
Data/mmmerge.T.lod -> MapStats.txtacrothrash wrote: ↑11 Sep 2023, 04:15 Hey, thanks Joanthedark, I appreciate the quick and helpful reply! I can confirm "7out01" results in mm7 campaign and just to help anyone else out If you replace "7out01" with "out01" in your command you get dagger wound isle start, and if you replace "7out01" with "oute3" you get MM6 sorpigal start.
https://gitlab.com/cthscr/mmmerge-data/ ... pStats.txt
- Macros the Black
- Druid
- Posts: 898
- Joined: 21 May 2008
- Location: Elemental Plane of Air
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
It's been months and it doesn't want more food. I can click on "Join" but it just says "Hatchling is too young to join you". It did let me choose a name for it at one point, should it have gone to the adventurer's inn at that point? Idk, it was a bit weird.cthscr wrote: ↑12 Sep 2023, 12:53Month (and 100+ food).Macros the Black wrote: ↑11 Sep 2023, 21:08 How long should it take for a Dragon Hatchling to grow up?
You'd think Darkmoor was a ghost town, but instead there's plenty of life among the dead.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
Do you have free mercenary slot? 'NPCFollowers.HaveFreeMerc()' in debug console. If not, you might need to remove someone from Adv. Inn.Macros the Black wrote: ↑12 Sep 2023, 19:38 It's been months and it doesn't want more food. I can click on "Join" but it just says "Hatchling is too young to join you". It did let me choose a name for it at one point, should it have gone to the adventurer's inn at that point? Idk, it was a bit weird.
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- Peasant
- Posts: 76
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
Which quest is this? I don't remember a Dragon Hatchling quest (only remember Dragon Egg Quest in MM7), is it Merge related?Macros the Black wrote: ↑11 Sep 2023, 21:08 How long should it take for a Dragon Hatchling to grow up? It's taking up an NPC slot
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