Hello,
im using MMarchive to extract sounds and put whatever sound i want, and it works good, but my question is:
is it possible to add more sounds?
For example, there are sounds from character Dwarf Female like :
DF102A and DF102C
which are responsible for sound "closed" = when we want to go to the shop, but the shop is closed
i was trying to add more sounds for "closed" sound, so i named them DF102B and DF102D
so there was 4 sounds =
original = DF102A and DF102C
and my own added = DF102B and DF102D
but sadly it doesnt work, and still only DF102A and DF102C works ;l
is there some way to add more sounds?
or music also? like there would be 2 or 3 songs at emerald island?
also, is it possible to change music location/destination?
for example theres the same song at Deyja and Bracada desert, which is called "2" in Music folder
is it possible to have song "2" at Bracada but other song at Deyja? like "14" or "15"?
are these things possible to do? or its very hard?
thanks!
MM7 add more sounds - problem
Re: MM7 add more sounds - problem
Internally the game only supports up to 2 voicelines for every action, but it would be possible to work around it with the upcoming MMExt version.Mareneusz002 wrote: ↑24 Dec 2021, 02:43 i was trying to add more sounds for "closed" sound, so i named them DF102B and DF102D
I'll also add this to new MMExt version.Mareneusz002 wrote: ↑24 Dec 2021, 02:43 or music also? like there would be 2 or 3 songs at emerald island?
Yes, you can change it in MapStats.txt from events.lod (place the modified version into DataFiles folder for ease of editing).Mareneusz002 wrote: ↑24 Dec 2021, 02:43 is it possible to have song "2" at Bracada but other song at Deyja? like "14" or "15"?
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
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- Leprechaun
- Posts: 36
- Joined: 29 Mar 2019
Re: MM7 add more sounds - problem
Mareneusz002 wrote: ↑24 Dec 2021, 02:43 is it possible to have song "2" at Bracada but other song at Deyja? like "14" or "15"?
Yes, you can change it in MapStats.txt from events.lod (place the modified version into DataFiles folder for ease of editing).
Thank you! it works ;]
GrayFace wrote: ↑25 Dec 2021, 02:53Internally the game only supports up to 2 voicelines for every action, but it would be possible to work around it with the upcoming MMExt version.Mareneusz002 wrote: ↑24 Dec 2021, 02:43 i was trying to add more sounds for "closed" sound, so i named them DF102B and DF102D
I'll also add this to new MMExt version.Mareneusz002 wrote: ↑24 Dec 2021, 02:43 or music also? like there would be 2 or 3 songs at emerald island?
that would be really awesome! will be waiting for it ;]
also, in the MM6 in few cities there are 3 songs which plays in random order i think. for example in the first city = New Sorpigal.
the songs played there are "2", "3", "4" in music folder.
but in the MM6 mapstats.txt in New Sorpigal section theres only track "2"
thanks!
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- Leprechaun
- Posts: 36
- Joined: 29 Mar 2019
Re: MM7 add more sounds - problem
hey, i was a bit out from M&M for a moment but came back to play now, and was curious if its possible to make it? or maybe its already in MMextention? or abaddoned it?GrayFace wrote: ↑25 Dec 2021, 02:53Internally the game only supports up to 2 voicelines for every action, but it would be possible to work around it with the upcoming MMExt version.Mareneusz002 wrote: ↑24 Dec 2021, 02:43 i was trying to add more sounds for "closed" sound, so i named them DF102B and DF102D
I'll also add this to new MMExt version.Mareneusz002 wrote: ↑24 Dec 2021, 02:43 or music also? like there would be 2 or 3 songs at emerald island?
thanks!
Re: MM7 add more sounds - problem
Both are possible. events.PlayMapTrack is straightforward for map track.Mareneusz002 wrote: ↑09 Aug 2023, 03:10 hey, i was a bit out from M&M for a moment but came back to play now, and was curious if its possible to make it? or maybe its already in MMextention? or abaddoned it?
With events.FaceAnimation you can achieve more that 2 voice lines by randomizing sound index yourself and setting SoundOffset accordingly, while setting SoundCount to 1... I'll elaborate if you need.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
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- Leprechaun
- Posts: 36
- Joined: 29 Mar 2019
Re: MM7 add more sounds - problem
umm sadly i know almost nothing about programming ^^ i was trying to do something with chatgpt but he needs more info or something xDGrayFace wrote: ↑09 Aug 2023, 17:04Both are possible. events.PlayMapTrack is straightforward for map track.Mareneusz002 wrote: ↑09 Aug 2023, 03:10 hey, i was a bit out from M&M for a moment but came back to play now, and was curious if its possible to make it? or maybe its already in MMextention? or abaddoned it?
With events.FaceAnimation you can achieve more that 2 voice lines by randomizing sound index yourself and setting SoundOffset accordingly, while setting SoundCount to 1... I'll elaborate if you need.
if it would be easy like changing some things in .txt or just changing some values in working script so i would probably try to do it, but making script from scratch is way too hard for me ^^
and asking always for help with it would be way too problematic
so instead adding more sounds to my customized characters, i will probably just make more characters, so everytime i play i will have other characters with other sounds, and it will also be good i think
anyway, thank you for your help! and also for previous tips like changing "track" number in mapstats.txt because it helped me with "boring" music in some places ^^
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