Could not reproduce this one yet. Tell me if something alike will happen again.Octavia wrote: ↑12 Jun 2023, 19:44 1) When fighting spiders in the caves, we decided that I will take fighter's cutlass, cast fire aura and return it back. After we did it, went fighting spiders and returned to surface, we found out that the spare cutlass was lying in the ground just where goblin fighter took it from me. After I took duped cutlass from the ground and we went fighting spiders again, on our return - another cutlass appeared where I was standing when taking up previous cutlass. So in the end, we were able to dupe 2 additional cutlass...
I think, gold object could get different velocity on client and host sides, causing gold to fly away too far. I have not encountered complete disappearence of an item yet. I've added extra position check in this fix pack, it might cause little rubber band effect on objects, but will ensure they share same position on client and host sides. If you'll get object disappearance again, tell me, please.
It is long term bug of the merge, that have not been fixed yet. Long story short, it is hard to figure out what exactly causes it, and it does not affect gameplay in that destructive way to be on alert. Thus it constantly stays in backlog, unfortunately.
Seems network exchange stops on video playback. I'll check it out.
In what way saves were broken? Did you have console pop up upon loading? Or game crashed on loading screen? Update was not supposed to break saves. If you still have broken savegame file, send it to me, please.
No it should not be like that. I know about this issue, but could not find way to reproduce it yet. I'm in progress, tho. While trying to find solution, even fixed old merge bug, that occasionally made Blackshire alchemy shop to sell nothing else but tier 1 spellbooks.Octavia wrote: ↑12 Jun 2023, 19:44 UPD UPD: By the way, I don't know if it's a feature of Merge or it's a bug - when we started, I went to magic item shop and there wasn't anything presented for common items. Shelves were empty from the begining and there was a message "Come again after 3.5 days". After we skipped more than 3 days, the message was still the same and no items on shelves...
Strange, game even worked with these errors... All points are related to step sounds feature, try out new update, and tell me, if anything still happens. Swords are service sprites for various effects around player puppet, they are supposed to be invisible. If this hotfix, won't hide them forever, note me, please.Mercs wrote: 1) Error when entering that dungeon in Free Haven with a lot of Veterans, forgot the name. Did not cause a crash, but had to dismiss debug window like 5++ times.
Thanks for great and fast reports. Hope, i won't mess up like that again.