thank you,the quest isnt completing tho,i drank from the well adn got the 'something happened' graphic,but dude in the house doesnt recognize it is completedjustl wrote: ↑08 Jan 2023, 21:40in mm6 you can do every promotion quest availiable, but only chars with the class fitting get the reward of a class-levelup
all of the party gets xp and maybe <classname honorable>, etc. (dont know for certain)
Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I'm so curious.
How work the Lua scripts on this merge mod?
I'm playing with modifying Lua scripts, but I don't know how to add additional scripts for more improvement(for example multiplayer mod, etc.).
I want to study more about this mod's architecture.
P.S. I'm still waiting the reply of my previous post.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Quest is doable with solo knight in both Base Merge and Revamp. Its implementation differs in them (so will be troubleshooting).
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Sorry to bother your again,I used the master branch of 2022.12.29 patch for my games. After I added many monsters on the map of Alvar, I casted the magic Armageddon near the hive. Then I found that some of the dead wasp bodies were gone when the magic Armageddon was casted, leaving only their wings and stingers on the ground. Because there was a wasp with blue wasp jelly on its body, and once its body was gone, one quest could not be completed.Can you help me to confirm what caused it, or is it caused by the limitation of the number of monsters? If so, how to expand the limitation?
Thank you very much.
Thank you very much.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
To be clear:Nirran wrote: ↑08 Jan 2023, 22:44thank you,the quest isnt completing tho,i drank from the well adn got the 'something happened' graphic,but dude in the house doesnt recognize it is completed
- You spoke to Albert Newton first.
- You recovered SP when you drank.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
loaded the earliest save i had,the qeust is aquired but after drinkign and returning it still doesnt recognize i drank from the wellraekuul wrote: ↑10 Jan 2023, 12:58To be clear:I know in Vanilla you can't just drink-and-go, there's something specific about it, but I can't remember what so doing both of the above in that order should take care of the whatever-it-is.
- You spoke to Albert Newton first.
- You recovered SP when you drank.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Later, I tested several times that issue occured when continue casting Armageddon magic after the monster died, and its also happened on the body with blue wasp jelly on it, others are normal. I also found that when casted the Armageddon in Garrot Gorge, the body of Jeric Whistlebone(with a Two-hand sword) sometimes disappeared, which would led to the failure of the dragon promotion from Flight Leader to great wyrm when it occured.toadking wrote: ↑10 Jan 2023, 10:19 Sorry to bother your again,I used the master branch of 2022.12.29 patch for my games. After I added many monsters on the map of Alvar, I casted the magic Armageddon near the hive. Then I found that some of the dead wasp bodies were gone when the magic Armageddon was casted, leaving only their wings and stingers on the ground. Because there was a wasp with blue wasp jelly on its body, and once its
...
A temporary solution was found, when the issue occurs, executed following on the console:
Code: Select all
Map.Monsters[monster's index].AIState = const.AIState.Active
Last edited by toadking on 11 Jan 2023, 07:07, edited 1 time in total.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Check WoMM (recently rebranded to World of Enroth).powermmms wrote: ↑09 Jan 2023, 08:47I'm so curious.
How work the Lua scripts on this merge mod?
I'm playing with modifying Lua scripts, but I don't know how to add additional scripts for more improvement(for example multiplayer mod, etc.).
I want to study more about this mod's architecture.
P.S. I'm still waiting the reply of my previous post.
For lua you need to understand basic programming, then tinker with existing scripts with Grayface's reference help, and finally try doing your own.
Multiplayer won't ever happen I'm afraid. Not only it would require rewriting basically whole executable (your best bet is WoMM, but as it's remake, it's also really difficult), but also gameplay is not suited for multiplayer.
Unfinished mod by me: MM7 Rev4 mod, MMMerge version.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
In the afternoon, I tracked the value changes of Map.Monsters[Monster_Index].AIState in the game, according to the game sequence, the scene and corresponding values of Map.Monsters[Monster_Index].AIState are as follows:toadking wrote: ↑11 Jan 2023, 01:42Later, I tested several times that issue occured when continue casting Armageddon magic after the monster died, and its also happened on the body with blue wasp jelly on it, others are normal. I also found that when casted the Armageddon in Garrot Gorge, the body of Jeric Whistlebone(with a Two-hand sword) sometimes disappeared, which would led to the failure of the dragon promotion from Flight Leader to great wyrm when it occured.toadking wrote: ↑10 Jan 2023, 10:19 Sorry to bother your again,I used the master branch of 2022.12.29 patch for my games. After I added many monsters on the map of Alvar, I casted the magic Armageddon near the hive. Then I found that some of the dead wasp bodies were gone when the magic Armageddon was casted, leaving only their wings and stingers on the ground. Because there was a wasp with blue wasp jelly on its body, and once its
...
A temporary solution was found, when the issue occurs, executed following on the console:The monster's body appears, hoping to provide a permanent method, thank you.Code: Select all
Map.Monsters[monster's index].AIState = const.AIState.Active
a. See Monster before me--------------> 6
b. Attack with it (not dead) -----------> 0
c. The monster is killed, and the body can still be seen-----------> 5
d. I casted the Armageddon twice, body disappeared. Even if I save the game, the body will disappear before my eyes-----------> 19
After execute "Map.Monsters[monster's index].AIState = const.AIState.Active" on the console, the body appeared, for your reference.
Last edited by toadking on 12 Jan 2023, 02:40, edited 2 times in total.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
did you find the right well?Nirran wrote: ↑11 Jan 2023, 01:39loaded the earliest save i had,the qeust is aquired but after drinkign and returning it still doesnt recognize i drank from the wellraekuul wrote: ↑10 Jan 2023, 12:58To be clear:I know in Vanilla you can't just drink-and-go, there's something specific about it, but I can't remember what so doing both of the above in that order should take care of the whatever-it-is.
- You spoke to Albert Newton first.
- You recovered SP when you drank.
the right one is in bootleg bay near the southern little town.
else also the healing well inside the firelords dungeon worx.
V2: Compendium of mm6-8 Secrets + Details about the base merge and DaveHer's redone merge (its in english!)
https://www.mightandmagicworld.de/fileb ... index.html
https://www.mightandmagicworld.de/fileb ... index.html
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
think so yea,#4 from this pagejustl wrote: ↑11 Jan 2023, 16:36did you find the right well?Nirran wrote: ↑11 Jan 2023, 01:39loaded the earliest save i had,the qeust is aquired but after drinkign and returning it still doesnt recognize i drank from the wellraekuul wrote: ↑10 Jan 2023, 12:58 To be clear:I know in Vanilla you can't just drink-and-go, there's something specific about it, but I can't remember what so doing both of the above in that order should take care of the whatever-it-is.
- You spoke to Albert Newton first.
- You recovered SP when you drank.
the right one is in bootleg bay near the southern little town.
else also the healing well inside the firelords dungeon worx.
https://the-spoiler.com/RPG/New.World.C ... m6.html#bb
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Eksekk wrote: ↑11 Jan 2023, 06:02Check WoMM (recently rebranded to World of Enroth).powermmms wrote: ↑09 Jan 2023, 08:47I'm so curious.
How work the Lua scripts on this merge mod?
I'm playing with modifying Lua scripts, but I don't know how to add additional scripts for more improvement(for example multiplayer mod, etc.).
I want to study more about this mod's architecture.
P.S. I'm still waiting the reply of my previous post.
For lua you need to understand basic programming, then tinker with existing scripts with Grayface's reference help, and finally try doing your own.
Multiplayer won't ever happen I'm afraid. Not only it would require rewriting basically whole executable (your best bet is WoMM, but as it's remake, it's also really difficult), but also gameplay is not suited for multiplayer.
Thank you for your reply!
I found Grayface's reference by your help.
Then I realized that scripts I modified are Grayface's lua scripts.
(However, I couldn't find any open source project about WoMM.)
I'm guessing too the multiplayer mod is very challenging.
Yeah, that was so extremely example.
Anyway, I'll attempt many things for more fun game.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Excuse me, ghost dragons have dark skills but cannot learn dark magic, is it specially set in the game or a bug?
thank you.
thank you.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I found in "Castle Kriegspire" , if you give money to the curator of kriegspire, he will also treat the party and remove a series of negative conditions, , no aging and the effect is the same as that of NPC healer master. Can its code replace the master healer's event?
Reference Codes in cd3.lua as below:
Sorry to bother you again, any of your suggestions are very useful to me, thank you very much.
Reference Codes in cd3.lua as below:
Code: Select all
evt.ForPlayer("All")
evt.Set("MainCondition", 0)
evt.Add("HasFullHP", 0)
evt.Add("HasFullSP", 0)
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Hello!
I'm new to M&M modding, so I've wanted to add a new character/face to the mm8/merge, but I can't find a face.txt and faceanims.txt file.
I've read that that you need to generate it by lua console, but I don't really know what command should I use.
I'm new to M&M modding, so I've wanted to add a new character/face to the mm8/merge, but I can't find a face.txt and faceanims.txt file.
I've read that that you need to generate it by lua console, but I don't really know what command should I use.
- veselykralicek
- Leprechaun
- Posts: 3
- Joined: 07 Jul 2021
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Hello friends,
Thank you very much for your great job with Merge Mod.
But I have very big request to you (sorry for my bad English). Maybe I am the only one player in the world, but the main benefit of Merge Mod was for me a totaly full journal. In Merge Mod I expected all the awards, bonuses, obelisks, wells and fountains, just everything in one big encyclopedy. And full list of Awards completed from all three games (MM6, MM7 and MM8). But after completing first three maps from MM8 (Dagger Islands, Ravenshore and Alvar) and Emerald Island from MM7 and completing absolutely all the quests in these regions, I have only 3 completing quests in Awards (Finding missing persons on Emerald Island, Stopping Yellow Fever and Finding Rothnax), 5 Arcomage Wins and Collecting 4.500 in Bounties.
There are some completing quests in Journal - Miscellaneous (Finding Power Stone for Frederick Talimere, Killing all the Ogres in Alvar and Arcomage Wins in concrete pubs, Guild memberships)
But most of the completing quests is not recorded at all. The Seer advices from MM8 are not recorded in Journal too, unfortunately.
So, could you fix it, as it was in originally game, please? I want to have all the completed quests in my Awards screen, it's the main reason to play Merge Mod for me. I like to look at full list of my awards, my completed quests. I know - Winning Arcomage in concrete pubs or Guild Memberships are OK in Journal - Miscellaneous, I think, it is good idea from you. Because it's not so important for conrete Arcomage Wins or Guild Memberships to be in Awards, but all completed main and side quests definitely yes. As it was in originally MM8.
So, could you fix Awards screen for completed quests, please?
Thank you very much for your great job with Merge Mod.
But I have very big request to you (sorry for my bad English). Maybe I am the only one player in the world, but the main benefit of Merge Mod was for me a totaly full journal. In Merge Mod I expected all the awards, bonuses, obelisks, wells and fountains, just everything in one big encyclopedy. And full list of Awards completed from all three games (MM6, MM7 and MM8). But after completing first three maps from MM8 (Dagger Islands, Ravenshore and Alvar) and Emerald Island from MM7 and completing absolutely all the quests in these regions, I have only 3 completing quests in Awards (Finding missing persons on Emerald Island, Stopping Yellow Fever and Finding Rothnax), 5 Arcomage Wins and Collecting 4.500 in Bounties.
There are some completing quests in Journal - Miscellaneous (Finding Power Stone for Frederick Talimere, Killing all the Ogres in Alvar and Arcomage Wins in concrete pubs, Guild memberships)
But most of the completing quests is not recorded at all. The Seer advices from MM8 are not recorded in Journal too, unfortunately.
So, could you fix it, as it was in originally game, please? I want to have all the completed quests in my Awards screen, it's the main reason to play Merge Mod for me. I like to look at full list of my awards, my completed quests. I know - Winning Arcomage in concrete pubs or Guild Memberships are OK in Journal - Miscellaneous, I think, it is good idea from you. Because it's not so important for conrete Arcomage Wins or Guild Memberships to be in Awards, but all completed main and side quests definitely yes. As it was in originally MM8.
So, could you fix Awards screen for completed quests, please?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Is there no Lua scripts about save/load game(.dod) in GrayFace's MMExtension?
I need them, but I couldn't find.
Help me please.
Thank you
I need them, but I couldn't find.
Help me please.
Thank you
- ShadowLiberal
- Golem
- Posts: 641
- Joined: 27 Mar 2010
- Location: Shadow Land
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I'm loving this mod, thanks to those who worked on making it.
That said, I notice that Artifacts that are supposed to give you Feather Fall, such as Lady's Escort and Hermes's Sandals don't actually give you Feather Fall. Is there a way to fix this so that those items give you Feather Fall like they're supposed to?
I know how to edit artifacts in ExtraArtifacts.lua, but whenever I try adding Feather Fall buffs to those items I just get error messages in the game.
I found some posts many pages ago in this thread (back from 2020 on page 293) where someone links to some code at gitlab to add to ExtraArtifacts.lua and ExtraEvents.lua to correct this, however their changes don't work for me. I think the problem is that the code they posted only works on older versions of the mod, as it was posted over 2 years ago.
Link to the outdated code in question: https://gitlab.com/cthscr/mmmerge/-/com ... 27fc651a39
That said, I notice that Artifacts that are supposed to give you Feather Fall, such as Lady's Escort and Hermes's Sandals don't actually give you Feather Fall. Is there a way to fix this so that those items give you Feather Fall like they're supposed to?
I know how to edit artifacts in ExtraArtifacts.lua, but whenever I try adding Feather Fall buffs to those items I just get error messages in the game.
I found some posts many pages ago in this thread (back from 2020 on page 293) where someone links to some code at gitlab to add to ExtraArtifacts.lua and ExtraEvents.lua to correct this, however their changes don't work for me. I think the problem is that the code they posted only works on older versions of the mod, as it was posted over 2 years ago.
Link to the outdated code in question: https://gitlab.com/cthscr/mmmerge/-/com ... 27fc651a39
Support Request
Please send me an email if you have encountered this problem!! MM merge, Loretta gave the quest to fix stable prices, but the stables don't have that option. How to delete it....I don't feel like starting over. Thanks!
Pol's Note: Mail removed for security purposes. Reply should be posted here for others to see. PM or mail, are ofc still options.
Pol's Note: Mail removed for security purposes. Reply should be posted here for others to see. PM or mail, are ofc still options.
- ShadowLiberal
- Golem
- Posts: 641
- Joined: 27 Mar 2010
- Location: Shadow Land
Re: Support Request
It works a bit differently in the mod. You should see a message when clicking on the stable that you talked to them about the price fixing. It's not a clickable option in the Stable shop "dialog" like it was in MM6.
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