Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Hello!
Can somebody help me please?
How can I complete the Dragon Flight Leader quest with the egg?
I am running around the Plane of Fire for 2 hours looking for any clues, but cant find anything.
Can somebody help me please?
How can I complete the Dragon Flight Leader quest with the egg?
I am running around the Plane of Fire for 2 hours looking for any clues, but cant find anything.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
afaik the dragon egg is not in the plane of fire but in the barbarian fortress in ravage roaming
V2: Compendium of mm6-8 Secrets + Details about the base merge and DaveHer's redone merge (its in english!)
https://www.mightandmagicworld.de/fileb ... index.html
https://www.mightandmagicworld.de/fileb ... index.html
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
hi,
quick question from my side:
in mm6 vanilla you needed perception 4 and expert to search skullpiles, also you needed spear 4 and expert to break of crystals in the various caves
what are the requirements in the merge? could anyone plz be so kind to look it up in the code for me?
thx.
justl
edit: nvmd, it is probably master in perception and spear with at least skill level 7
quick question from my side:
in mm6 vanilla you needed perception 4 and expert to search skullpiles, also you needed spear 4 and expert to break of crystals in the various caves
what are the requirements in the merge? could anyone plz be so kind to look it up in the code for me?
thx.
justl
edit: nvmd, it is probably master in perception and spear with at least skill level 7
Last edited by justl on 20 Dec 2022, 17:44, edited 1 time in total.
V2: Compendium of mm6-8 Secrets + Details about the base merge and DaveHer's redone merge (its in english!)
https://www.mightandmagicworld.de/fileb ... index.html
https://www.mightandmagicworld.de/fileb ... index.html
- Caligula Wellington
- Leprechaun
- Posts: 36
- Joined: 28 Jan 2021
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Is there somewhere I can read what the difference is between the different extensions/branches?
I know some have extra promotion levels and quests etc. Not sure what the difference is, but I have only used the base merge and should update what is considered to be the most "cannon" if there should be any point with my moding. I work on classes, skills and races so far. And still learning and exploring.
I know some have extra promotion levels and quests etc. Not sure what the difference is, but I have only used the base merge and should update what is considered to be the most "cannon" if there should be any point with my moding. I work on classes, skills and races so far. And still learning and exploring.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Some of it is here (first part is general merge description, feel free to skip to the end). I don't know where (or even if) is more detailed information.Caligula Wellington wrote: ↑19 Dec 2022, 22:37 Is there somewhere I can read what the difference is between the different extensions/branches?
I know some have extra promotion levels and quests etc. Not sure what the difference is, but I have only used the base merge and should update what is considered to be the most "cannon" if there should be any point with my moding. I work on classes, skills and races so far. And still learning and exploring.
There's no "canon", but your options for modding are base merge and revamp (community isn't maintained anymore). Rodril has as of now almost stopped updating base (last release was by cthscr I believe) so I'd choose revamp as modding platform. It has more tools like ability to set various hardcoded spell properties (like sparks amount; not finished yet but very close). I once was making a "mod" (more of a port of other mod) for revamp and it was pretty smooth. Cthscr (main revamp developer) visits mm discord pretty often, so you can ask for advice and discuss issues with him (or even me, but I no longer make something significant for merge, so knowledge is lacking).
Unfinished mod by me: MM7 Rev4 mod, MMMerge version.
- Caligula Wellington
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- Joined: 28 Jan 2021
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Interesting. 'Would I also be able to rename a Skill? I'm remaking Dark Elf-class into a Bard, and Minotaur into Warrior Mage, allowing archers to be Marksmen as a second promotion. I also turned Hero and Villain into Templar and Inquisitor, which makes more sense considering that they are Paladin promotion.
Does the revamp include the extra promotion steps/quests for mm8? I think they were added to community.
Does the revamp include the extra promotion steps/quests for mm8? I think they were added to community.
- Vinicius_Zoio
- Leprechaun
- Posts: 12
- Joined: 09 Jan 2019
- Location: Brazil
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Ahhhh, that should GREATLY ease my quest through Enroth. Thank you, friend! You've made an old lich happy!cthscr wrote: ↑16 Dec 2022, 09:08 Call MMExtension debug console via Ctrl+F1Party[0] is first character. Ingame events limit you to 255 here, but bigger values can be assigned manually.Code: Select all
Party[0].MightBase = 255
500 is item_id from items.txtCode: Select all
evt[0].Add("Inventory", 500)
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
hi,
recently i began a new playthrough with the latest version.
i saw that the door-riddle in ghariks forge (mm6, new sorpigal) is still bugged.
anyone ever solved this or can the door be opened via console commands too?
thx for answers
justl
recently i began a new playthrough with the latest version.
i saw that the door-riddle in ghariks forge (mm6, new sorpigal) is still bugged.
anyone ever solved this or can the door be opened via console commands too?
thx for answers
justl
V2: Compendium of mm6-8 Secrets + Details about the base merge and DaveHer's redone merge (its in english!)
https://www.mightandmagicworld.de/fileb ... index.html
https://www.mightandmagicworld.de/fileb ... index.html
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
For now just visiting Plane of Fire with an egg is enough.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Rodril's making new pathfinder dll btw, you can check his gitlab repo. (And you personally can check/submit patch for Win XP compat, I guess.)
Player-casted spells are finished (btw2).
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Skilldes.txt from T.lod and other mentions in npc topics (might be quite a lot).Caligula Wellington wrote: ↑19 Dec 2022, 23:18 Interesting. 'Would I also be able to rename a Skill? I'm remaking Dark Elf-class into a Bard, and Minotaur into Warrior Mage, allowing archers to be Marksmen as a second promotion. I also turned Hero and Villain into Templar and Inquisitor, which makes more sense considering that they are Paladin promotion.
They were added to Revamp only.Caligula Wellington wrote: ↑19 Dec 2022, 23:18 Does the revamp include the extra promotion steps/quests for mm8? I think they were added to community.
- Caligula Wellington
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Thank you. I will take a look at it once I get it running again.
- Caligula Wellington
- Leprechaun
- Posts: 36
- Joined: 28 Jan 2021
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Btw, I have a Skill suggestion.
Marksmanship: It works like Armsmaster, but for ranged weapons. If it's used as a magic skill in a similar way as Dragon Ability (spells + stat changes) it can contain the unused MM6 Arrow spells (Spirit, Fire and Magic arrows) + Precision. I could be used as a way to give both Arches and Rangers an extra edge in ranged combat compared to the more melee or magic specialised classes. The Marksman bonuses (To Hit and Damage) could be added to the Arrow Spells in addition to to the Bow skill. Spirit Arrow can do Poison damage, and be called Poison Arrow instead.
Normal: Gives access to Precision
Expert: Skill = To Hit bonus, Poison Arrow (Spirit arrow reworked to cause poison damage)
Master: Skill = Damage, Fire Arrow
Grand: To Hit and DmgX2, Magic Arrow
The skill should be taught by a Trainer, just like Armsmaster.
I have no idea of how to do any of these things though.
Marksmanship: It works like Armsmaster, but for ranged weapons. If it's used as a magic skill in a similar way as Dragon Ability (spells + stat changes) it can contain the unused MM6 Arrow spells (Spirit, Fire and Magic arrows) + Precision. I could be used as a way to give both Arches and Rangers an extra edge in ranged combat compared to the more melee or magic specialised classes. The Marksman bonuses (To Hit and Damage) could be added to the Arrow Spells in addition to to the Bow skill. Spirit Arrow can do Poison damage, and be called Poison Arrow instead.
Normal: Gives access to Precision
Expert: Skill = To Hit bonus, Poison Arrow (Spirit arrow reworked to cause poison damage)
Master: Skill = Damage, Fire Arrow
Grand: To Hit and DmgX2, Magic Arrow
The skill should be taught by a Trainer, just like Armsmaster.
I have no idea of how to do any of these things though.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Hello, I am German and would therefore like to use the German language and audio files,
I followed everything as described in the instructions, but in the game he doesn't use the German sounds, e.g. Speaking of the characters, inventory, menu, since I don't know how things are related here, mod technically, it would be nice if someone could take a look or give me instructions so that it works with the latest version 2022-08-30
Many thanks in advance
I followed everything as described in the instructions, but in the game he doesn't use the German sounds, e.g. Speaking of the characters, inventory, menu, since I don't know how things are related here, mod technically, it would be nice if someone could take a look or give me instructions so that it works with the latest version 2022-08-30
Many thanks in advance
-
- Leprechaun
- Posts: 4
- Joined: 25 Nov 2022
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Any idea how to make a brand new group [5] during the game? I would like to start lvling brand new characters [basic values etc. from "New Game"] but not the hireable ones.
I would be so happy to have a solution.
Thank you!!! ))
I would be so happy to have a solution.
Thank you!!! ))
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
thats probably never gonna happen, imho there is no possibility of creating new ones, just hiring them midgame.pavel.stumpa.prace wrote: ↑21 Dec 2022, 16:07 Any idea how to make a brand new group [5] during the game? I would like to start lvling brand new characters [basic values etc. from "New Game"] but not the hireable ones.
I would be so happy to have a solution.
Thank you!!! ))
V2: Compendium of mm6-8 Secrets + Details about the base merge and DaveHer's redone merge (its in english!)
https://www.mightandmagicworld.de/fileb ... index.html
https://www.mightandmagicworld.de/fileb ... index.html
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I have been meet 2 cases, maybe 1 is a bug, detail as below:
1. When failed to cast "Reanimate" on a dead teammate,an error will be received:
2. The attack frequency of magic wand is very high , like a 0-btu bow. eg, The magic wand for 40 times in one's hand will be used up in a few seconds.
Please help , case 2 is the setting of the new version, or a bug?
1. When failed to cast "Reanimate" on a dead teammate,an error will be received:
Code: Select all
...iles\MMMerge\Scripts\General\ZombiePlayers.lua:342: array index (750) out of bounds [0, 749]
stack traceback:
[C]: in function 'error'
D:\Program Files\MMMerge\Scripts/Core/RSMem.lua:1426: in function '__index'
...iles\MMMerge\Scripts\General\ZombiePlayers.lua:342: in function 'v'
...gram Files\MMMerge\Scripts/Core/EventsList.lua:101: in function <...gram Files\MMMerge\Scripts/Core/EventsList.lua:96>
arguments of '__index':
t = (table: 0x05859538)
a = 750
v = nil
local variables of '__index':
aorig = 750
a1 = 750
n = 750
upvalues of '__index':
ptr = nil
u4 = (table: 0x030bf0b0)
GetPtr = (function: 0x030c0618)
obj = (table: 0x05a51838)
o = 6296648
assertnum = (function: 0x0317b020)
error = (function: 0x03094248)
type = (function: builtin#3)
SetLen = nil
low = 0
GetLen = (function: 0x05a16538)
lenP = nil
lenA = nil
size = 4
count = 750
_index = nil
_newindex = nil
tonumber = (function: builtin#17)
beyondLen = nil
f = (function: 0x030c13b8)
format = (function: builtin#91)
sOutOfBounds = "array index (%s) out of bounds [%s, %s]"
tostring = (function: builtin#18)
tostring2 = (function: 0x0315bf78)
Please help , case 2 is the setting of the new version, or a bug?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Rename "01 LocGR.EnglishD.lod" into "n10_LocGR.D.lod" (first "n" is important).Khazahm wrote: ↑20 Dec 2022, 18:08 Hello, I am German and would therefore like to use the German language and audio files,
I followed everything as described in the instructions, but in the game he doesn't use the German sounds, e.g. Speaking of the characters, inventory, menu, since I don't know how things are related here, mod technically, it would be nice if someone could take a look or give me instructions so that it works with the latest version 2022-08-30
Many thanks in advance
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
That would be a great feature for MMMerge.pavel.stumpa.prace wrote: ↑21 Dec 2022, 16:07 Any idea how to make a brand new group [5] during the game? I would like to start lvling brand new characters [basic values etc. from "New Game"] but not the hireable ones.
I would be so happy to have a solution.
Thank you!!! ))
But I guess it would be overly complicated.
Still; there would be some workarounds. I'm talking here only about Base Merge:
The Recruit Randomizer system (which is not exactly customizable Character Creation in the middle of the game as we do in Party Creation) is only limited to the randomized creation of 8 Characters. With some knowledge of how the system works, it is fairly possible (with a bit of patience), using Save-Load scum tactics, to obtain the 'perfect' additional Character(s) (Portrait and/or Class), although the Name, the Level, the Promotion(s), the Stats and the Skills might not match desired output.
I've learned a few tricks using mm8che and CE (Cheat Engine), that make it possible to (in theory) customize all of the 50 playable Characters in the game, but it would take a LOT of time and of out-of-game hardwork to do so, in a quite 'unoptimal' way, in relation to what would be an ideal in-game feature as a Party Creation system even after the game has started.
Note: depending on the type of Portraits and Classes, and the amount of Characters required, it is much easier, or nearly at-hand, to make this out-of-game customization with those tools. You can PM me if you want to try out that path and require information.
Note2: I can't confirm this, but it could be possible that MMExtension may be able to customize the Characters (out-of-game), but if this is true, I do not know the level of difficulty.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
@cthscr
02 LocGR.D.lod must be in/ or it is sufficient if you rename it to n02_LocGR.D.lod.
at least that's what I did to make it all translate.
Thanks to your help, I can now play it in German, so thank you.
The above is for anyone who might want to read it or want/can revise the translation.
first of all the file 01 LocGR.T.lod has to be renamed to 01 LocGR.D.lod so that the abilities are translated.Rename "01 LocGR.EnglishD.lod" into "n10_LocGR.D.lod" (first "n" is important).
02 LocGR.D.lod must be in/ or it is sufficient if you rename it to n02_LocGR.D.lod.
at least that's what I did to make it all translate.
Thanks to your help, I can now play it in German, so thank you.
The above is for anyone who might want to read it or want/can revise the translation.
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