I have not played Merge Redone yet, but I really enjoyed Rev4 mod redone, so playing it is only a matter of time. If I will have enough time, I may adjust script for skill amount limitation as cthscr advised so it works here or maybe even update the mod to later base pack. Thanks for your amazing work, David!
floydnexus wrote: ↑27 Aug 2022, 07:01
Thank you for this awesome work. I've just installed it and it seems to work like a charm.
For the fun I tried to import a save from the first merge and it worked for now even if all the data about what is already explored and monsters on map is reseted (I'll try try to see if I can find where the game store it) .
The second thing I tried to do is apply a localisation patch taken from the original merge and it worked (tested the french version).
All maps respawn if game detects any of maps in savefile (open it with MMArchive) is modified in games.lod. Idk exact mechanics, but that's basically what happens. To circumvent it would take a ton of work. I had similar problem when I played rev4 redone and the only solution was to pretend respawn didn't happen, throw horseshoes into the sea etc.
![smile :)](/forums/images/smilies/smile9.gif)
(I couldn't just ignore them, they were taunting me
![smile_teeth :D](/forums/images/smilies/smile_teeth.gif)
)