HOMM 5.5

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
dtodd33
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HOMM 5.5

Unread postby dtodd33 » 15 Nov 2016, 04:51

Is there any pdf or manual for this great mod that summarizes the details, stats etc

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Pol
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Re: HOMM 5.5

Unread postby Pol » 15 Nov 2016, 12:47

"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

dtodd33
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Re: HOMM 5.5

Unread postby dtodd33 » 21 Nov 2016, 04:49

Thanks for the link Pol, I will look thru theses posts. Looks like good info here

yotamolenik
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Re: HOMM 5.5

Unread postby yotamolenik » 29 Mar 2019, 22:29

im having problems with the hard difficulty of tribes of the east - i think the computer is just too strong
does HOMM 5.5 fix this?

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Re: HOMM 5.5

Unread postby Pol » 14 Jan 2022, 15:58

MMH5.5: The Big Artifact Release (RC15 Beta 1)

We are back after a long break, our christmas release got delayed to new years and then after new years, but it is finally here and it is a larger than usual update.

This update will revise the whole artifact system and adds 46 new artifacts and a new skillbook system with 22 skillbooks. There will be many new artifact effects, new auto-quests, more ultimate artifacts, more half-set bonuses and an optional feature for consumable mana and move potions (disabled by default). All artifact text and set artifact text have been redone with uniform formatting to make them easier to read.

This version is still a beta and DOES NOT include campaigns, it seems completely stable, this is only about testing design choices. If the exe file gives an Antivirus warning, this is because of extensive reverse engineering to make unique modifications and nothing to worry about.

I would like to put a reminder we have a new system on our discord that makes it easier to find
online players, You can become a 'chieftain' by clicking on an emoji and then have permission
to ping other 'chieftains' interested in a game. When a sufficient amount of chieftains has signed up, it should be much easier to find players.

Also important notice for using the Advanced RMG in RC15, the monster strength and experience
settings are rebalanced to make all parameters useful, see the ARMG Manual for full explanation.
Many demo maps that previously had 'strong' monsters now have 'medium' monsters because within the
new balance that is the SAME setting, while 'strong' is a new setting and 'very strong' is unchanged
...
https://www.moddb.com/mods/might-magic-heroes-55
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

yolonunmom
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Re: HOMM 5.5

Unread postby yolonunmom » 03 Feb 2022, 01:54

hello, do i need the original/ToTE heroes 5 to download this ?

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Pol
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Re: HOMM 5.5

Unread postby Pol » 03 Feb 2022, 06:26

yolonunmom wrote: 03 Feb 2022, 01:54 hello, do i need the original/ToTE heroes 5 to download this ?
Yes, see the original description:
MMH5.5 is an unofficial expansion pack for HOMM5 Tribes of the East (standalone) or HOMM5 Complete. The pack will include many new adventure objects, new larger battlefields, new heroes, new classes, new specializations, new skills, new artifacts, new adventure spells, new HD textures and a greatly improved RMG with more than 60 'visualized' Templates. The AI is much more intelligent and calculated much faster. Balance is also greatly improved both for small competitive multiplayer maps as well as crazy XXXL maps with countless epic battles vs Neutrals and AI.
But you are in luck, as there are still running New Year's discounts.


is currently for 2.49€


is also for 2.49€

So you can have it all below 5€ or jus get ToTE.
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

ByteBandit
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Re: HOMM 5.5

Unread postby ByteBandit » 05 Feb 2022, 18:42

You can get those games at Internet Archives. If money is a problem right now.

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parcaleste
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Re: HOMM 5.5

Unread postby parcaleste » 06 May 2022, 11:32

Hello,, I know it's not the topic but I haven't been around in a looong time and now I am lost, so I'll ask here as this seems to be a fresh topic: with the new update:: - I am really enjoying this mod but would like to make few tweaks per my liking. I've found these files with all the creatures abilities that I used to play around with and mod, but for some reason, when I open the files now I see only gibberish writing. I seem to recall there was a solution for this, but I would also like to ask if there is a link with a video that describes where to go to mod what I want (creatures and artifacts especially), do I need to download a special program etc.

Cheers.

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Pol
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Re: HOMM 5.5

Unread postby Pol » 06 May 2022, 19:15

https://www.moddb.com/mods/might-magic- ... /tutorials
https://www.moddb.com/mods/might-magic- ... leshooting

Might be the NFC utility but I'm really not sure. If unsure please ask in MMH5.5 Discord chat: https://discord.com/invite/G7jadyp or over HC, where you can find Magnomagus most of the time.
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

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parcaleste
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Re: HOMM 5.5

Unread postby parcaleste » 11 May 2022, 09:54

Thanks.


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