Hello everyone! I know that mm9 is not very popular compared to previous versions, but for me it remains one of the best rpg!
I tried to modify it a little using the tools presented here
but what this game really needs is imxo support for a wide screen. Unfortunately, the game’s game interface remains fixed 800 * 600 and the .TXT file in the INTERFACESCREENS folder seems to have nothing to control, you need someone who understands disassembly to change the main exe file.
ALL MODDERS READ!!Major untapped modding potental for MM9
Re: ALL MODDERS READ!!Major untapped modding potental for MM9
Try applying dgVoodoo to it and tinkering with setup. It might help. Though, the best it can do with games is 4:3 in a better resolution.das_motor wrote:but what this game really needs is imxo support for a wide screen. Unfortunately, the game’s game interface remains fixed 800 * 600 and the .TXT file in the INTERFACESCREENS folder seems to have nothing to control, you need someone who understands disassembly to change the main exe file.
Last edited by GrayFace on 18 May 2020, 00:26, edited 1 time in total.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
Re: ALL MODDERS READ!!Major untapped modding potental for MM9
Thanks! dgVoodoo is certainly a cool thing if there is a 4: 3 monitor, then the old game looks good in high resolution, but in a wide format, the game either gives out black bars at the edges, or stretches out of proportion. (GrayFace wrote: Try applying dgVoodoo to it and tinkering with setup. It might help. Though, the best it can do with games is 4:3 in a better resolution.
Last edited by das_motor on 18 May 2020, 03:24, edited 1 time in total.
Re: ALL MODDERS READ!!Major untapped modding potental for MM9
Is it just me or i just found this is new monster. I never saw this one in game but found it in game files.
https://ibb.co/yS47ZBJ
https://ibb.co/yS47ZBJ
Re: ALL MODDERS READ!!Major untapped modding potental for MM9
These tools are great.
Adding new characters - Check https://ibb.co/qkZ3TcC
Adding new spell effects - Check https://ibb.co/RbZYjvh
Modifying maps - Well that's a little bit harder https://ibb.co/sbBtdRb
Adding new characters - Check https://ibb.co/qkZ3TcC
Adding new spell effects - Check https://ibb.co/RbZYjvh
Modifying maps - Well that's a little bit harder https://ibb.co/sbBtdRb
Re: ALL MODDERS READ!!Major untapped modding potental for MM9
reeeload wrote: ↑10 Jan 2022, 11:43 These tools are great.
Adding new characters - Check https://ibb.co/qkZ3TcC
Adding new spell effects - Check https://ibb.co/RbZYjvh
Modifying maps - Well that's a little bit harder https://ibb.co/sbBtdRb
Did you actually add a new playable character or did you just replace one existing with your own?
Re: ALL MODDERS READ!!Major untapped modding potental for MM9
Yeah i just replaced. I have zero knowledge about modding or scripting. Just using and experimenting with the tools that have been posted online.an00bis wrote: ↑27 Feb 2024, 19:01reeeload wrote: ↑10 Jan 2022, 11:43 These tools are great.
Adding new characters - Check https://ibb.co/qkZ3TcC
Adding new spell effects - Check https://ibb.co/RbZYjvh
Modifying maps - Well that's a little bit harder https://ibb.co/sbBtdRb
Did you actually add a new playable character or did you just replace one existing with your own?
More experimentation:
https://ibb.co/dGNywMS
Seems like night sky is a bunch night sky textures randomly rotated
https://ibb.co/k6WCgkY
normal sky
https://ibb.co/9HYDNk3
modded sky
It seems like normal sky is 6 images combined into 1. Up, down, front, back, left, right. You can just take one image and cut it into 6 pieces for a new sky texture. The good thing is that it's easy to do and there are much more sky textures that aren't used in the game but are in game files. The bad thing is that i don't know how to enable those unused textures in game. I can only change those that are enabled.
Re: ALL MODDERS READ!!Major untapped modding potental for MM9
Well im pretty sure that would require at least minimal coding to change the code block, which limits what to use as the sky textures. Im not sure if there's possibility to change that, since that would require source code editing, which is most often recreated with reverse engineering, if its not open source already (which I guess not). Anyways im also interested what are the possibilites / limits to mod this game.reeeload wrote: ↑24 Aug 2024, 15:50Yeah i just replaced. I have zero knowledge about modding or scripting. Just using and experimenting with the tools that have been posted online.an00bis wrote: ↑27 Feb 2024, 19:01reeeload wrote: ↑10 Jan 2022, 11:43 These tools are great.
Adding new characters - Check https://ibb.co/qkZ3TcC
Adding new spell effects - Check https://ibb.co/RbZYjvh
Modifying maps - Well that's a little bit harder https://ibb.co/sbBtdRb
Did you actually add a new playable character or did you just replace one existing with your own?
More experimentation:
https://ibb.co/dGNywMS
Seems like night sky is a bunch night sky textures randomly rotated
https://ibb.co/k6WCgkY
normal sky
https://ibb.co/9HYDNk3
modded sky
It seems like normal sky is 6 images combined into 1. Up, down, front, back, left, right. You can just take one image and cut it into 6 pieces for a new sky texture. The good thing is that it's easy to do and there are much more sky textures that aren't used in the game but are in game files. The bad thing is that i don't know how to enable those unused textures in game. I can only change those that are enabled.
Re: ALL MODDERS READ!!Major untapped modding potental for MM9
There are also things like upscaling https://www.moddb.com/mods/no-one-lives ... scale-pack
First part is easy but python and not losing data when converting images is too complex for me in this guide. I tried simple upscale without any guide and door looks a bit sharper and less dirty with 8x
Normal one https://ibb.co/Nrtm4TT
Upscaled https://ibb.co/L5hxjVW
Maybe it would look better if someone understands this guide fully.
There is also RTX Remix https://www.moddb.com/games/might-and-m ... nd-magic-9
but my pc is too old for that.
First part is easy but python and not losing data when converting images is too complex for me in this guide. I tried simple upscale without any guide and door looks a bit sharper and less dirty with 8x
Normal one https://ibb.co/Nrtm4TT
Upscaled https://ibb.co/L5hxjVW
Maybe it would look better if someone understands this guide fully.
There is also RTX Remix https://www.moddb.com/games/might-and-m ... nd-magic-9
but my pc is too old for that.
Re: ALL MODDERS READ!!Major untapped modding potental for MM9
Wow this is very interesting! I think I will play around with the upscaler stuff. I have experience in C#, and a bit of python. If I can make some progress with this, then I’ll post here the results.reeeload wrote: ↑08 Sep 2024, 18:29 There are also things like upscaling https://www.moddb.com/mods/no-one-lives ... scale-pack
First part is easy but python and not losing data when converting images is too complex for me in this guide. I tried simple upscale without any guide and door looks a bit sharper and less dirty with 8x
Normal one https://ibb.co/Nrtm4TT
Upscaled https://ibb.co/L5hxjVW
Maybe it would look better if someone understands this guide fully.
There is also RTX Remix https://www.moddb.com/games/might-and-m ... nd-magic-9
but my pc is too old for that.
P.s.: Question is, that will it be a significant change if the textures were upscaled visually or not. Im not sure, since this way the UV’s remain the same, and didn’t really understood clearly what can be the limit of texture size. It surely would be a bit sharper, but that doesn’t worth all the time this procedure needs. I would probably go for character textures and landscapr ground textures, because those look the worst. Door and building textures are pretty decent by default.
Unfortunately, I don’t have an RTX videocard, so I can’t try that mod either.
EDIT: Okay, so I just read the tolich mod, and Vladimir Maestro answered the subject. It is nonsense to rescale textures, since those are hardcoded to remain the same resolution. So yeah, sadly its out of question.
Re: ALL MODDERS READ!!Major untapped modding potental for MM9
Maybe you don't need coding to change skybox. I opened dat files of maps with simple wordpad and you can see that there are directories from which maps take skybox textures in those files. I bet if you can safely change dat files then you can change skyboxes. We just need some dat files editor.
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