let's flock here. Whatever serious will come to your mind, what you would like to know from Greg and his upcoming game, jot it down.
We have all Fanstratics covered here.
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http://heroescommunity.com/viewthread.p ... genumber=1What were supposed to cast Dendroid Soldiers? There's an unused animation of them, making and releasing some glittering spell?
Yea I know but there are some limits in news per week and my publishing capabilities as well. I'm not alone, MUHA are late too. (They 'promised' new devblog at the end of each month.)Blake wrote:PS newsletter 12 is out Pol)
CaesarCzech, post: 7437807, member: 25610 wrote:Okay ill bite.
1. What are some innovations you are planning to bring to game compared to classic Heroes ? (Not sure how to phrase this part so feel free to edit it) While the game will follow the spirit of classic heroes, you are not straight up copy with improved graphics.
2.What do you plan to do in terms of storyline, do you intend to present completely linear story or allow some degree of choice and consequence, Im not speaking about giving player option of what they had for breakfast but of having player able to make decisions at pivotal moments where it is completely in character for hero to actually choose different solutions or choices without breaking character just to allow player to make a choice.
Parsifarka, post: 7438331, member: 19173 wrote:Thanks for the suggestion, [USER]Blake00[/USER]. Here are twelve questions I'd like to ask him, though three of them have already been put forward by an user in CH (yourself, I guess) and perhaps some have been answered already:
1. Will there be any novel approach to sieges? Will creatures be able to tear down the gate without the assistance of artillery?
2. Will the active involvement of heroes in combat extend beyond casting spells/using potions? [question 3 in Blake's post #5]
3. Will players be able to assign stat points upon levelling up or will only choose secondary abilities? Will there be custom heroes?
4. Will there be multiple levels to maps (v.gr. underground, skyroads, etc.)? [question 2 in Blake's post #5]
5. Will heroes be able to move stealthily in the adventure map (seen in H4)?
6. Will all creatures have upgrades or just some of them? Will there be alternative upgrades/dwellings for creatures? [question 6 in Blake's post #5]
7. Will players be able to transform castles to their own alignment?
8. Will there be caravans or portals connecting towns? Will players be able to create tunnels/gates around the map (outside cities)?
9. How do heroes acquire spells? Will there be spells for modifying the way heroes traverse the adventure map? Will there be spells that affect enemies on the adventure map (à la Disciples)?
10. Will there be special units able to operate the adventure map through unique interactions but not to lead armies or capture landmarks (e.g. thieves who sabotage mines)?
11. Is the development focus to deliver multiplayer balance or mainly building fun singleplayer campaigns?
Less relevant than the previous questions but still interesting since it remains a controversial title,
12. has he played Heroes IV? If so, what's his verdict on it?
hello friend, post: 7438396, member: 14755 wrote:Will there be simultaneous retaliations?
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