Yeah, you caught me red-handed. I have to confess, I didn't read the elemental.txt. (Well, at least I opened it and quickly browsed in it), but somehow I fail on reading manuals or other documents (till the point when I can't figure something out), but as for the resistances and changes, I left it on the in-game auto-exploration. Well, I could make my cleric much more useful from the start
as for the bolstering / difficulty, apart of adding resistances (or HP/AC/DMG, which I think is really not needed as this is not 3 games in a bundle, just one), I sometimes welcome the option, that after a map is respawned, there are more monsters then before. Which then is not based on the party avg level. But simply on the fact "2 years passed, the player possibly must have stronger fire power". In addition it can give a surprise element.
But as I said, the game is extremely well balanced, hence I am not calling for a change, change is not needed. Just pondering on the longer playability opportunity.
Item bonuses: you are right, after I finally dared to enter Titans' Stronghold, I finally found +20 rings/items (and my 2nd "dispel magic resistance" yipeee)
Also some good weapons with 'spectral' or 'undead slaying' features. Which makes the weapons not only able to hit ghosts, but can easily hit many other creatures that have high physical resistance.
My cleric (Priest of Dark) can now cast the enchantment with permanent effect, but most shops have mediocre weapons.
What surprised me, that my Lich with GM Water was not able to get good enchantments on the cool non-magical weapons I found. At least I made good money by selling them.
I was thinking about the skills (masteries), and what about a in-game 'skill boosting'? In-game 'specialization'?
While the Rev4 mod allows 2nd class selection (re-specialization), what I crave are just very minor tweaks, that would enable a 'trade' in skill masteries.
For example, after finding 'skill doctor', I could let my Sorcerer trade his Earth GM --> Earth M, and get a bonus for example in learning, or body building, or bow... by one 'mastery level' (not sure if that is code-wise possible, tho)
Also, I never wanted to blame you for not providing documentation, it was my decision to stay ignorant. And of course, the documentation must be long, how else would it be informative. There are just players like me, who don't RTFM, and then make surprised pikachu faces. You did well with the documentation.
If the in-game skill tweaking is not possible, at least consider re-arranging Ranger. Since I first got my hands on MM7, I wanted to play Ranger, Druid (as that are normally my fav professions), but despite I occasionally play Druid (for his Alchemy GM), I nearly never play Ranger. (despite he is the only one with ID monster GM... well, sometimes Sorc has also ID mon, ID item on GM, but I rarely get him there, as I need to boost his Water magic -> to get Lloyd's Beacon last longer, but also the offensive water spells are extremely handy against fire / dark immune dudes)
Speaking of Ranger -> is it possible to make the Bounty Hunter monsters randomly pop-up in the same are, where I get the Bounty ? (Harmondale, Enroth, Tularean Forest, The Pit, Celeste). (or to not make it too easy, inject the bounty monster into Arena fights?)