Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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raekuul
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Unread postby raekuul » 21 Jun 2021, 23:57

The MM6 master trainers teach Master for Expert 7 and teach Grandmaster for Master 10 (though unless it's Ancient Weapons you do still need to be Fully Realized in order to attain Grandmastery - no learning GM Water as a lowly Sorcerer).

MM7 and MM8 still have separate Master/Grandmaster teachers.
Last edited by raekuul on 21 Jun 2021, 23:58, edited 1 time in total.

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Xfing
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Unread postby Xfing » 22 Jun 2021, 01:58

Echo wrote: I mean, in MM6 there's no Master and GM separately though :P
There is. The teachers are the same, but the levels are taught separately, with separate requirements.
As for the bolster - sounds good, where can I do it?
Check out the options menu and the added "extra options" there, you should be able to figure it out.

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justl
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Unread postby justl » 22 Jun 2021, 06:13

justl wrote:
killeroid356 wrote:My mother has been playing this and has an issue where the game keeps crashing at MM7 land of the giants, does anyone else have this issue or is it known?

any help is appreciated
Rodril wrote:
programmdude wrote:I'm getting a crash just after entering Land of the Giants, right after archibald talks to you. This is with the latest game files (03.06.2021, and community patch from cthscr's branch). It seems to be a repeatable issue.

Download containing the save and error log is here. It seems to be a null pointer issue. I tried with PlayMP3=0, didn't seem to change anything.
Looks very similar to recent pathfinder bug, try this: put this file into your "Scripts\Modules" folder, replacing existing.
hi,

had the same issue with the crash in the land of giants.
used the newer provided pathfinder file - still crashing.

save file is here: https://filehorst.de/d/dpvemjsv

justl

edit: crash details:
Problemsignatur:
Problemereignisname: APPCRASH
Anwendungsname: MM8.exe
Anwendungsversion: 1.1.0.0
Anwendungszeitstempel: 42ee05de
Fehlermodulname: StackHash_0a9e
Fehlermodulversion: 0.0.0.0
Fehlermodulzeitstempel: 00000000
Ausnahmecode: c0000005
Ausnahmeoffset: 2a170883
Betriebsystemversion: 6.1.7601.2.1.0.768.3
Gebietsschema-ID: 3079
Zusatzinformation 1: 0a9e
Zusatzinformation 2: 0a9e372d3b4ad19135b953a78882e789
Zusatzinformation 3: 0a9e
Zusatzinformation 4: 0a9e372d3b4ad19135b953a78882e789

Lesen Sie unsere Datenschutzbestimmungen online:
http://go.microsoft.com/fwlink/?linkid= ... cid=0x0407

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C:\Windows\system32\de-DE\erofflps.txt

Time: 22.06.2021 12:02:10 (22.06.2021 10:02:10 UTC)
Windows Version 6.1 Service Pack 1

================================================================================

Exception EAccessViolation in module MM8patch.dll at 2A16F883.
Access violation at address 2A170883. Read of address 2B04EA07.

Function Calls:

2A170883 | ( €) + 0
74F8343B | C:\Windows\syswow64\kernel32.dll + 1343B
775B9810 | C:\Windows\SysWOW64\ntdll.dll + 39810
775B97E0 | C:\Windows\SysWOW64\ntdll.dll + 397E0

Registers:

EAX = 2B04E9AA
EBX = 04619344
ECX = 0000000C
EDX = 2AF76558
ESI = 00000293
EDI = 2D9EFE30
EBP = 2D9EFEB8
ESP = 2D9EFE30

Stack Trace:

2D9EFE30: 00000003
2D9EFE34: 00000041
2D9EFE38: FFFF97CD
2D9EFE3C: FFFF97DE
2D9EFE40: FFFF9FE9
2D9EFE44: FFFF9FFA
2D9EFE48: 00000028
2D9EFE4C: 00000064
2D9EFE50: 2AF76558
2D9EFE54: 00000003
2D9EFE58: FFFFFFEF
2D9EFE5C: 00000011
2D9EFE60: FFFFFFC4
2D9EFE64: 2A17045B
2D9EFE68: 2D9EFE88
2D9EFE6C: 00000014
2D9EFE70: FFFF97DE
2D9EFE74: FFFFA05D
2D9EFE78: 00000000
2D9EFE7C: 00000022
2D9EFE80: 000001A3
2D9EFE84: 00000000
2D9EFE88: 00000022
2D9EFE8C: FFFFFFA3
2D9EFE90: 00000000
2D9EFE94: 00000002
2D9EFE98: 2AF76598
2D9EFE9C: 2D9EFEC4
2D9EFEA0: 2D9EFEF4
2D9EFEA4: 2A170A60
2D9EFEA8: FFFF97DE
2D9EFEAC: 00000001
2D9EFEB0: 00000293
2D9EFEB4: 00000000
2D9EFEB8: 2D9EFEE0 | Last EBP
2D9EFEBC: 2A170D2C
2D9EFEC0: 00000000
2D9EFEC4: 00000000
2D9EFEC8: FFFF97CD
2D9EFECC: FFFF9FFA
2D9EFED0: 00000028
2D9EFED4: FFFF97DE
2D9EFED8: FFFF9FE9
2D9EFEDC: 00000064
2D9EFEE0: 2D9EFF24 | Last EBP
2D9EFEE4: 2A170E9A

================================================================================
Last edited by justl on 22 Jun 2021, 10:03, edited 1 time in total.
V2: Compendium of mm6-8 Secrets + Details about the base merge and DaveHer's redone merge (its in english!)
https://www.mightandmagicworld.de/fileb ... index.html

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Unread postby Phobos » 22 Jun 2021, 07:11

The addition that made armor prices, descriptions and bonuses unique seems to have been lost somewhere in the past couple of months. I remember seeing boots, gauntlets and armor with unique armor values a few months ago but they've been reverted back to being identical after I installed something newer. Where might these changes be located?

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justl
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Unread postby justl » 22 Jun 2021, 08:10

hi,

only a minor issue:
the priests of the sun in the temple of light cast spells on their dead collegues (though i dont know which spell that is, since some have changed with the npc in the merge):
Image

justl
V2: Compendium of mm6-8 Secrets + Details about the base merge and DaveHer's redone merge (its in english!)
https://www.mightandmagicworld.de/fileb ... index.html

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Unread postby justl » 22 Jun 2021, 08:22

justl wrote:hi,

one vanilla mm7 bug that still exists - maze in nighon:

one chaos hydra (the biggest one) squeezing a through a tunnel and becoming invisible but not impassable - you still have to kill it and also cant reach the hydras behind it cause spells (only non-area-of-effect ones) going into it

corpse is of course not lootable, its invisible there

justl
same issue with behemoths in the tunnel to eofol and titans in the titan stronghold
V2: Compendium of mm6-8 Secrets + Details about the base merge and DaveHer's redone merge (its in english!)
https://www.mightandmagicworld.de/fileb ... index.html

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Unread postby Echo » 22 Jun 2021, 09:10

Xfing wrote:
Echo wrote: There is. The teachers are the same, but the levels are taught separately, with separate requirements.
Ah, okay, I misunderstood :-D

Huh, extra options menu. I'll be honest, I'd have never found it if I didn't read it exists here, lol. Cool, thanks!
Last edited by Echo on 22 Jun 2021, 09:13, edited 1 time in total.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Unread postby Rodril » 22 Jun 2021, 10:35

justl wrote:had the same issue with the crash in the land of giants.
used the newer provided pathfinder file - still crashing.
I cannot reproduce thus issue. Could you try to launch game with different compatibilty modes and check if crash stays anyway?
Also try to put these files into your "Scripts\Maps" folder, and check if crash will be affected anyhow:
https://gitlab.com/letr.rod/mmmerge/-/r ... line=false
https://gitlab.com/letr.rod/mmmerge/-/r ... line=false

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Echo
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Unread postby Echo » 22 Jun 2021, 11:51

I found a funny bug, doesn't even need fixing I don't think. Just some flying goblins in New Sorp (they land, but they got feather fall so they're totally fine on touch down) :D

https://i.imgur.com/m1n6ihW.png

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Unread postby cthscr » 22 Jun 2021, 14:29

justl wrote:i did do the "win acromage at all taverns"-quest in mm7.
opened the chest in steadwick - but only got the elfen chain mail and elfbane as a reward - the other things like 100000 gold, Mind's Eye, Forge Gauntlets and some of the very good ores were not in there.
bug or feature? (havent found them artifacts/relics anywhere else in the game too - not with dragons etc.)
You should have all four artifacts but no ore. (Not if you use pre-2021-05-11 save with already visited map - only two artifacts then; can't tell if it will be fixed with map reset.) Can't tell about money, probably much less than 100k because those were given at finishing quest.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Unread postby cthscr » 22 Jun 2021, 14:54

Echo wrote:Now what I'm trying to figure out is how to get the Templayer unlocker work on the Community Branch cause it doesn't for me. And trying to manually unlock the races and classes gives me a console error - probably because I've no idea what the numbers are for that sit underneath the class table in the Character selection.txt

Using the unlocker on the community branch unlocked the things it didn't mean to unlock and didn't unlock others so that was silly :D
One from Extra/1FileMods/Unlocker/ should do.
Numbers in first column mean race id. Numbers in "Available classes"/"Available races" mean ids of classes/races available from the start on the continent.

cthscr
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Unread postby cthscr » 22 Jun 2021, 14:58

Phobos wrote:The addition that made armor prices, descriptions and bonuses unique seems to have been lost somewhere in the past couple of months. I remember seeing boots, gauntlets and armor with unique armor values a few months ago but they've been reverted back to being identical after I installed something newer. Where might these changes be located?
Can you please explain a bit more? Price and description are in Items.txt from Data/mmmerge.T.lod. Non-artifact bonuses should be there as well, artifact ones - coded in Scripts/Global/ExtraArtifacts.lua

cthscr
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Unread postby cthscr » 22 Jun 2021, 15:04

Echo wrote:I found a funny bug, doesn't even need fixing I don't think. Just some flying goblins in New Sorp (they land, but they got feather fall so they're totally fine on touch down) :D
Vanilla MM6 thing. See also https://gitlab.com/templayer/mmmerge/-/issues/541 (though information source is russian only.)

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justl
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Unread postby justl » 22 Jun 2021, 15:15

Echo wrote:I found a funny bug, doesn't even need fixing I don't think. Just some flying goblins in New Sorp (they land, but they got feather fall so they're totally fine on touch down) :D

https://i.imgur.com/m1n6ihW.png
that is actually vanilla mm6, i think it has something to do with the placement of the goblins
V2: Compendium of mm6-8 Secrets + Details about the base merge and DaveHer's redone merge (its in english!)
https://www.mightandmagicworld.de/fileb ... index.html

cthscr
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Unread postby cthscr » 22 Jun 2021, 15:16

justl wrote:the priests of the sun in the temple of light cast spells on their dead collegues (though i dont know which spell that is, since some have changed with the npc in the merge)
Should be Power Cure, GM, 10.

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justl
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Unread postby justl » 22 Jun 2021, 15:53

Rodril wrote:
justl wrote:had the same issue with the crash in the land of giants.
used the newer provided pathfinder file - still crashing.
I cannot reproduce thus issue. Could you try to launch game with different compatibilty modes and check if crash stays anyway?
Also try to put these files into your "Scripts\Maps" folder, and check if crash will be affected anyhow:
https://gitlab.com/letr.rod/mmmerge/-/r ... line=false
https://gitlab.com/letr.rod/mmmerge/-/r ... line=false
still crashing without change of comp-mod --> which mode do you suggest using? atm i have w95 comp-mode active

Problemsignatur:
Problemereignisname: APPCRASH
Anwendungsname: MM8.exe
Anwendungsversion: 1.1.0.0
Anwendungszeitstempel: 42ee05de
Fehlermodulname: StackHash_0a9e
Fehlermodulversion: 0.0.0.0
Fehlermodulzeitstempel: 00000000
Ausnahmecode: c0000005
Ausnahmeoffset: 2af20a01
Betriebsystemversion: 6.1.7601.2.1.0.768.3
Gebietsschema-ID: 3079
Zusatzinformation 1: 0a9e
Zusatzinformation 2: 0a9e372d3b4ad19135b953a78882e789
Zusatzinformation 3: 0a9e
Zusatzinformation 4: 0a9e372d3b4ad19135b953a78882e789

Time: 22.06.2021 17:51:30 (22.06.2021 15:51:30 UTC)
Windows Version 6.1 Service Pack 1

Exception EAccessViolation in module MM8patch.dll at 2AF1FA01.
Access violation at address 2AF20A01. Read of address 2B93EA07.

Function Calls:

2AF20A01 | (2AF20000) + A01
770A343B | C:\Windows\syswow64\kernel32.dll + 1343B
77689810 | C:\Windows\SysWOW64\ntdll.dll + 39810
776897E0 | C:\Windows\SysWOW64\ntdll.dll + 397E0

Registers:

EAX = 2B93E9AA
EBX = 04679344
ECX = 00000003
EDX = 0000006E
ESI = 2B86655E
EDI = 2E6BFF08
EBP = 2E6BFF38
ESP = 2E6BFF04

Stack Trace:

2E6BFF04: FFFFFFFF
2E6BFF08: 00000000
2E6BFF0C: FFFFA0E5
2E6BFF10: FFFF97F1
2E6BFF14: 00000074
2E6BFF18: 00000000
2E6BFF1C: 00000000
2E6BFF20: 00000020
2E6BFF24: 2E6BFF54
2E6BFF28: 2AF70333
2E6BFF2C: 00000036
2E6BFF30: 00000F36
2E6BFF34: 0541966C
2E6BFF38: 2E6BFF54 | Last EBP
2E6BFF3C: 2AF70276
2E6BFF40: FFFF97DC
2E6BFF44: FFFF9F28
2E6BFF48: 0000006E
2E6BFF4C: 00000000
2E6BFF50: 2AF64910
2E6BFF54: 2E6BFF88 | Last EBP
2E6BFF58: 2AF7050B

================================================================================
Last edited by justl on 22 Jun 2021, 15:54, edited 1 time in total.
V2: Compendium of mm6-8 Secrets + Details about the base merge and DaveHer's redone merge (its in english!)
https://www.mightandmagicworld.de/fileb ... index.html

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justl
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Unread postby justl » 22 Jun 2021, 16:00

cthscr wrote:
justl wrote:i did do the "win acromage at all taverns"-quest in mm7.
opened the chest in steadwick - but only got the elfen chain mail and elfbane as a reward - the other things like 100000 gold, Mind's Eye, Forge Gauntlets and some of the very good ores were not in there.
bug or feature? (havent found them artifacts/relics anywhere else in the game too - not with dragons etc.)
You should have all four artifacts but no ore. (Not if you use pre-2021-05-11 save with already visited map - only two artifacts then; can't tell if it will be fixed with map reset.) Can't tell about money, probably much less than 100k because those were given at finishing quest.
ok, that could be the case - the save file is pretty old - havent played that one in about a year - ill see in a new playthrough if everything matches out
V2: Compendium of mm6-8 Secrets + Details about the base merge and DaveHer's redone merge (its in english!)
https://www.mightandmagicworld.de/fileb ... index.html

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Echo
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Unread postby Echo » 22 Jun 2021, 16:55

I've noticed a strange thing - maybe it's intended? - all my characters have their mana regenerating with no items for mana regeneration. It's not fast - 1SP ticks. Is that an addition?

And another thing - I had Verdant appear for the first time, but then moments after she came again and gave me a pearl saying that I traveled through time which I didn't yet. I also found a letter in a chest saying to meet her in the Oasis in Dragonsand near the pedestal, but she wasn't there.

Also, Jesus, I meant to only check if things work for mom not play the damn thing and here I am playing the damn thing xD Bah.

Rodril
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Unread postby Rodril » 22 Jun 2021, 17:37

justl wrote:still crashing without change of comp-mod --> which mode do you suggest using? atm i have w95 comp-mode active
Try to put this into your "Scripts\Modules" folder, replacing existing, i think, it should fix the thing: https://gitlab.com/letr.rod/mmmerge/-/r ... line=false , let me know.

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Xfing
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Unread postby Xfing » 22 Jun 2021, 18:50

Echo wrote:I've noticed a strange thing - maybe it's intended? - all my characters have their mana regenerating with no items for mana regeneration. It's not fast - 1SP ticks. Is that an addition?
I think it's a feature now, though not sure how exactly it works - whether it requires the meditation skill or not. Anyway, it really cheapens the need to rest or visit temples for casters, because at high levels the mana regenerates almost before your eyes.
And another thing - I had Verdant appear for the first time, but then moments after she came again and gave me a pearl saying that I traveled through time which I didn't yet. I also found a letter in a chest saying to meet her in the Oasis in Dragonsand near the pedestal, but she wasn't there.

Also, Jesus, I meant to only check if things work for mom not play the damn thing and here I am playing the damn thing xD Bah.
Verdant's triggered appearances can be somewhat random, don't worry too much about that, just take it as it is, it'll sort itself out (in my latest game for example it took a while before she contacted me after I beat one of the games, for her own questline).

And yeah, it's kinda addictive to play. Check out the dress-up thread I made in this forum, maybe you'll have something of your own hehe


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