Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Another Horde member here. My experience with this series ended at MM6, so i might be working with bad info. I thought all the monsters re spawned on the over world maps every month or so. Did this change in MM7 and 8? Is there a way to force a respawn in the merge mod?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
The game doesn't save your bolster percent choice you have to activate it every time you start up the Merge Mod is it suppose to do this?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
MM6 and 7 also had auto respawns after some time, I think it's like 6 months or some suchLerkin wrote:Another Horde member here. My experience with this series ended at MM6, so i might be working with bad info. I thought all the monsters re spawned on the over world maps every month or so. Did this change in MM7 and 8? Is there a way to force a respawn in the merge mod?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Without modding or editing, can a human peasant class become the dark elf class?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Hmm, I thought monsters don't respawn, they just randomly generate.Xfing wrote:MM6 and 7 also had auto respawns after some time, I think it's like 6 months or some suchLerkin wrote:Another Horde member here. My experience with this series ended at MM6, so i might be working with bad info. I thought all the monsters re spawned on the over world maps every month or so. Did this change in MM7 and 8? Is there a way to force a respawn in the merge mod?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
They respawn when the region is regenerated. For Might and Magic 6, it varied by map (The Hive has a regeneration time of 7 days, New Sorpigal is 6 months, most overland regions and dungeons are 2 years). I believe for both Might and Magic 7 and 8 it was a flat 2 years for all maps (excepting special situations like "we haven't blown up the Regnan Fleet" or "We're still carrying the Gryphonheart Trumpet")
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- Lurker
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Hey all,
Just found this mod after watching .. a Seth ... video. In my defence I was looking for videos on Might and Magic 7 cause I freaking love this game as a kid.
I've been kicking around with the combined mod and holy heck solid work! I've been trying to get the class unlocker to work but i was finding it was taking away a bunch of the races from the merged community pack. I know people have said I can change what classes are available from the data/tables folder but I'm a bit lost. Can anyone point me in the right direction?
Cheers!
Just found this mod after watching .. a Seth ... video. In my defence I was looking for videos on Might and Magic 7 cause I freaking love this game as a kid.
I've been kicking around with the combined mod and holy heck solid work! I've been trying to get the class unlocker to work but i was finding it was taking away a bunch of the races from the merged community pack. I know people have said I can change what classes are available from the data/tables folder but I'm a bit lost. Can anyone point me in the right direction?
Cheers!
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
I am having some trouble. I got one of my party seemingly stuck in the merchant guildhouse in the breach. I have solved the riddles and got the follower, but I cant get my party member out. It shows the join button but does not work.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Hello, I've got message from Pol and saw links in the first post being broken. Lots of work made in community branch impressed me, thus i decided to also implement community bugfixes and graphic polishing into base version. Special thanks to cthscr for repacking merge files, maintaining sources and helping with this version.
New link is: https://drive.google.com/file/d/19M2FCl ... sp=sharing
New version does not contain any notable changes or features, only fixes, optimizations and little improvements - ocean of them.
Due to changed structure of game files, this update does not come as little patch, you'll have to download entire archive to apply it. If you use localization - update it aswell, links in the first post have been fixed.
If you use base version of the merge, simply extract archive into your game folder, replacing existing files. Do not forget to update localization files, if you use one.
If you are just installing the mod, order of actions stays same:
1. Install GOG version of Might and Magic VIII.
2. Extract merge files into your game folder.
Optional:
3. Apply community files (link).
4. Apply localization.
If you use community version of the merge, updating process will be a bit more complicated:
1. Remove all files inside "DataFiles" folder of your game directory.
2. Apply merge files.
3. Apply community files (link).
4. Update localization (if you use it).
All links and instructions are doubled to the first post.
New link is: https://drive.google.com/file/d/19M2FCl ... sp=sharing
New version does not contain any notable changes or features, only fixes, optimizations and little improvements - ocean of them.
Due to changed structure of game files, this update does not come as little patch, you'll have to download entire archive to apply it. If you use localization - update it aswell, links in the first post have been fixed.
If you use base version of the merge, simply extract archive into your game folder, replacing existing files. Do not forget to update localization files, if you use one.
If you are just installing the mod, order of actions stays same:
1. Install GOG version of Might and Magic VIII.
2. Extract merge files into your game folder.
Optional:
3. Apply community files (link).
4. Apply localization.
If you use community version of the merge, updating process will be a bit more complicated:
1. Remove all files inside "DataFiles" folder of your game directory.
2. Apply merge files.
3. Apply community files (link).
4. Update localization (if you use it).
All links and instructions are doubled to the first post.
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- Peasant
- Posts: 76
- Joined: 27 May 2017
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Thank you for the Update Rodril, does that mean we do not need to apply Grayface patch anymore? I do remember that being one the steps in the past, is it already included in the new version of the Merge?Rodril wrote:order of actions stays same:
1. Install GOG version of Might and Magic VIII.
2. Extract merge files into your game folder.
Optional:
3. Apply community files (link).
4. Apply localization.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]
It's included in the merge; you'd only need to apply Grayface separately if there's been an update to Grayface (and it looks like we generally should not do that separately anymore since this step likes to break multi-dialog plot-critical NPCs like Wilbur Humphrey, Lord Markham, and Bastian Loudrin)
Last edited by raekuul on 12 May 2021, 12:25, edited 1 time in total.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
hi,Rodril wrote: 1. Install GOG version of Might and Magic VIII.
2. Extract merge files into your game folder.
Optional:
3. Apply community files (link).
4. Apply localization.
1st
thx for coming back
2nd
are 3 and 4 both optional? - i think the dialog for "localization out of date" at the start up of the game aint just there cause its pretty
buuut ... heres the question --> can step 3 be left out and just put the localization from step 4 into the game?
or do have both points to be attended?
best regards
justl
V2: Compendium of mm6-8 Secrets + Details about the base merge and DaveHer's redone merge (its in english!)
https://www.mightandmagicworld.de/fileb ... index.html
https://www.mightandmagicworld.de/fileb ... index.html
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]
hi,
i have found that the majestic chain mail isnt displaying properly - it should use the same grafic as galahad/apollo (edit: they are shown correctly in the inventory and on the paperdoll)
i have found that the majestic chain mail isnt displaying properly - it should use the same grafic as galahad/apollo (edit: they are shown correctly in the inventory and on the paperdoll)
Last edited by justl on 12 May 2021, 18:46, edited 1 time in total.
V2: Compendium of mm6-8 Secrets + Details about the base merge and DaveHer's redone merge (its in english!)
https://www.mightandmagicworld.de/fileb ... index.html
https://www.mightandmagicworld.de/fileb ... index.html
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- Peasant
- Posts: 76
- Joined: 27 May 2017
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]
Thank you!raekuul wrote:It's included in the merge; you'd only need to apply Grayface separately if there's been an update to Grayface (and it looks like we generally should not do that separately anymore since this step likes to break multi-dialog plot-critical NPCs like Wilbur Humphrey, Lord Markham, and Bastian Loudrin)
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Yes, both are optional, if you don't use community files, you can skip 3rd step.justl wrote: 2nd
are 3 and 4 both optional?l
That will be fixed in minipatch, thank you.justl wrote:hi,
i have found that the majestic chain mail isnt displaying properly - it should use the same grafic as galahad/apollo (edit: they are shown correctly in the inventory and on the paperdoll)
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
i skipped 3rd and used the german localization, but i still get the info, that it is outdated.Rodril wrote:Yes, both are optional, if you don't use community files, you can skip 3rd step.justl wrote: 2nd
are 3 and 4 both optional?l
am i doing anything the wrong way? (copied it in the data folder)
V2: Compendium of mm6-8 Secrets + Details about the base merge and DaveHer's redone merge (its in english!)
https://www.mightandmagicworld.de/fileb ... index.html
https://www.mightandmagicworld.de/fileb ... index.html
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]
It should break no more because of new lods structure.raekuul wrote:It's included in the merge; you'd only need to apply Grayface separately if there's been an update to Grayface (and it looks like we generally should not do that separately anymore since this step likes to break multi-dialog plot-critical NPCs like Wilbur Humphrey, Lord Markham, and Bastian Loudrin)
Having non-english MM8 shouldn't break things as well.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]
You don't have anything extra in Data or DataFiles, do you?justl wrote:hi,
i have found that the majestic chain mail isnt displaying properly - it should use the same grafic as galahad/apollo (edit: they are shown correctly in the inventory and on the paperdoll)
I actually suspect you have DataFiles/Items.txt.
Edit: nevermind, confused with Golden Chain Mail.
You can use this Data/03 LocalizeTables.txt to fix the problem.
Last edited by cthscr on 12 May 2021, 21:19, edited 3 times in total.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]
Rodril's back! Nice, I might get to editing some more price values one of these days. Then again, I think that's already done and just waiting for approval and integration to the game. There have been tons of armors and apparel repainted and waiting for integration as well. Guess the time is coming to play the merge again, hehe
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]
Is there a soft cap on how many Artifacts/Relics obtainable in this mm merge? If so, what is the limit?
I know it wouldn't matter if I could get the editor going...but I have no idea how it works at all. PM me, anyone willing to explain.
I know it wouldn't matter if I could get the editor going...but I have no idea how it works at all. PM me, anyone willing to explain.
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