Unread postby brugubug » 07 Apr 2021, 22:07
Hi, another newbie here. Played might and magic plenty and decided to re-run the holy trilogy once I saw this mod existed. Just about everything from a gameplay/faithfulness perspective is fine, but I've got plenty of technical issues. Most problematic among them is intense slowdown when there are too many spellcasters awake on the map. I think it's something to do with their particle effects or something, I don't know, but my computer runs modern games at max settings so I know it's nothing like that. I'd chalk it up to just general instability if I had seen anybody else have this issue but I don't so I assume I must have done something wrong. Certain areas, namely that one castle with a ton of flying eyes and the superior temple of baa's main chamber in MM6, are nearly unplayable due to audio and video skipping. Secondly, I've seen mention of class unlimiters in the thread, things like using MM7/8 races in 6 and allowing MM6 master wizards to learn GM light and dark magic. I think it has something to do with data/tables, but it's all coding stuff that I don't understand. Is there any tutorials out there on how this mod works? I apologize if I missed a readme with deeper instructions somewhere, but any help concerning either of these problems would be appreciated, thank you.
EDIT: Now I've gotten to the kreegan ship in sweetwater and now the game crashes most of the time once I start fighting
Last edited by
brugubug on 08 Apr 2021, 16:20, edited 1 time in total.