Hey folks,
I know what "party.bin" is composed of in the Might and Magic 7 save games. However for saves from MM6 that file is different. I looked around and I cannot find any references of what is in that file. I managed to reverse engineer some fields (based on MM7 structure and what I expect to be there) but it is a large file and I would like to know more.
Greyface's Lua scripts work with the GameParty structure in memory (not in the save game file). MM7Reader (as the name implies) cannot load MM6 save games. So I am stuck.
Any advice?
party.bin in Might And Magic 6 saves
-
- Leprechaun
- Posts: 12
- Joined: 18 Jun 2020
Re: party.bin in Might And Magic 6 saves
Thank you but that link does not work (as it links to generic (the user's) dropbox - for me it opens my own dropbox). However MM7EDit I think is MM7View which I already have and it does not load MM6 save games. I could be wrong though.
If you would like to share your file with me I think you need to move the mouse over the file (in dropbox) and click the "Copy Link" button.
If you would like to share your file with me I think you need to move the mouse over the file (in dropbox) and click the "Copy Link" button.
-
- Leprechaun
- Posts: 12
- Joined: 18 Jun 2020
Re: party.bin in Might And Magic 6 saves
That being said I did find MM6CHE.exe which does allow me to edit the save game. No source though. However I guess I can use it to edit the file incrementally and use that to reverse engineer what fields are what based on what is changing. Still the definition of the party/players in the savegame for MM6 would be great
- tomchen1989
- Pixie
- Posts: 140
- Joined: 21 Jun 2008
- Location: Europe / China
Re: party.bin in Might And Magic 6 saves
The opensource MM8LevelEditor in Java can do that
Re: party.bin in Might And Magic 6 saves
oops sorry
https://www.dropbox.com/s/vlrzujvzm9qoq ... t.zip?dl=1
ack,thsi si the correct one (i tested it,it opens mm6 files)
https://www.dropbox.com/s/garmictempesi ... l.zip?dl=1
edit : see u already have it,disregard
https://www.dropbox.com/s/vlrzujvzm9qoq ... t.zip?dl=1
ack,thsi si the correct one (i tested it,it opens mm6 files)
https://www.dropbox.com/s/garmictempesi ... l.zip?dl=1
edit : see u already have it,disregard
Last edited by Nirran on 06 Mar 2021, 23:56, edited 4 times in total.
-
- Leprechaun
- Posts: 12
- Joined: 18 Jun 2020
Re: party.bin in Might And Magic 6 saves
Thank you both, that is a wealth of information, and it is what I was looking for!
Re: party.bin in Might And Magic 6 saves
The structure is the same as in save game, you just need to subtract 0x908C70 (also accessed as Game.Party.ptr) from addresses. You can do something like this:vladtheimpaler wrote:Greyface's Lua scripts work with the GameParty structure in memory (not in the save game file).
Code: Select all
for o, name in sortpairs(table.invert(structs.o.GameParty)) do
print(o - Game.Party.ptr, name)
end
Last edited by GrayFace on 09 Mar 2021, 21:56, edited 1 time in total.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
-
- Leprechaun
- Posts: 12
- Joined: 18 Jun 2020
Re: party.bin in Might And Magic 6 saves
Yes, I did use MMExtensions do to stuff like that (dump various game structures that are not exposed in files like HouseMovies).
I must say your code and contributions to MM world are very nice! Thank you for that!
I must say your code and contributions to MM world are very nice! Thank you for that!
Who is online
Users browsing this forum: No registered users and 1 guest