Ubisoft's Latest Disaster for Me

The game Might & Magic: Heroes VII, developed by Limbic Entertainment.
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cjleeagain
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Re: Ubisoft's Latest Disaster for Me

Unread postby cjleeagain » 09 Jan 2021, 14:51

I can't find where to submit a Picture of the Day.

So I uploaded to imgbb.com

Invisible Caravan
https://ibb.co/ZShZGWz

This is the wonder invisible caravan created by Ubisoft. I've never seen any enemies take it out. Hell, I can't even see it myself if not for my color (yellow) showing that it is there.
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Re: Ubisoft's Latest Disaster for Me

Unread postby cjleeagain » 11 Jan 2021, 21:53

OK, just permanently deleted my H7 once again. Too many bugs. I am using the same mouse and same PC and mostly same (with standard updates) version of windows 10 as I was in 2017 when I last played H7.

Yet with basically the same setup on my computer, I kept running into mouse tracking problems that slowed the whole thing. All the tweaks and adjustments I tried didn't work. Ubisoft connect also has problems with syncing. It just got too painful and wasteful of my time. I don't think I will ever play H7 again.

Now awaiting H3 Factory launch!
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Pol
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Re: Ubisoft's Latest Disaster for Me

Unread postby Pol » 15 Jan 2021, 18:01

Ninjas, it seems :D Scheduled!

So, you ended the same like me only after much longer time and more times spent. Oh, it's seen that you haven't been part of MM:H6 testing, where I did the same mistake.

As for, this thread, unrelated but Panda's mentioned, Cyberpunk 2077 - there's a very nice apology and they are working on fixes. CD Project x Ubisoft, which ones care more about your loved game? (Just a rhetorical question, no need to respond!)

CD Projekt apology:
https://youtu.be/O3V4UBZmC9o

BTW PM or mail to maps.@.celestialheavens.com works the best
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Re: Ubisoft's Latest Disaster for Me

Unread postby Panda Tar » 15 Jan 2021, 19:27

Pol wrote:CD Project x Ubisoft, which ones care more about your loved game? (Just a rhetorical question, no need to respond!)
I wanna answah, I wanna answah! :please:
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2. :panda:

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Re: Ubisoft's Latest Disaster for Me

Unread postby Pol » 16 Jan 2021, 09:03

It's up! Thanks ;)

@Panda

No, you don't :P
Last edited by Pol on 16 Jan 2021, 18:29, edited 1 time in total.
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Re: Ubisoft's Latest Disaster for Me

Unread postby Dunadd » 03 Jul 2022, 00:23

It froze all the time when i first bought it (and went for a refund). But I bought it again and was playing it recently and it runs ok now. The first login for ubisoft was a pain as i didn't have a great internet connection. But if you can get a connection once, you can go into offline mode for ubisoft after that. Only managed to play a little into the second sylvan campaign mission so far, but the animations, sounds and music in battles are pretty nice - including some battle music bits that are very similar to Heroes V battle music.

How you do things like split units or see full info on them isn't very intuitive (have to hover mouse over them and look for the split symbol that comes up on the bottom left corner of unit picture if you hover mouse pointer there , and the exclamation mark that comes up if in top left corner of unit picture that says "info"). But once you learn them it's easy enough.

Skill and spell system is slightly different from previous games, and was confusing at first, but I like that if you click "see all" on the skills screen for a hero you can see all the skills they can potentially get and their effects.

In town graphics are underwhelming compared to Heroes V and VI (flow chart rather than panning around an impressive city and all its buildings), but on the upside you know what you need to build to build any other building.

From reading walkthroughs the second mission is going to be very annoying in some ways, but will also be a challenge, but one that can be done, with some difficulty. I do wish they'd made the second mission a bit more standard and given you a starting town before going on to harder ones.

And given the rapid jump in difficulty from effectively zero in first game to severe in second, it'd have been nice if you could have kept all items from the first mission (most of them don't give more than small bonuses).

I also had to reload because when you autocalc a battle it initially shows zero casualties for all your units - then after 5 seconds or so updates to show them. Which fooled me into thinking i was taking no casualites in refighting battles by autocalc after restarting to choose different skills wasn't losing me any troops. Then i noticed i had lost some and had to reload and fight some out manually.


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