Xfing wrote:Practically all of these are very reasonable suggestions and I really like them personally.
Oh wow! I was really just spitballing, but glad my suggestions were appreciated!
Xfing wrote:These three points are pretty much what would ideally be one of the latest content integration phases: monster mix-and-matching from all three games to have them appear in logical places on all 3 continents. That could probably be implemented wholesale and would probably not be that hard to do technically, but it would require a comprehensive list of all areas in the game and suggestions regarding what monsters to add.
That makes a lot of sense, and while I'm anxious to play through the merge with mix and matched monsters/NPCs I realize you guys have your hands full already. I shall be patient ^^
Xfing wrote:The possibilities are literally endless - MM6 Cobras could be added to the Abandoned Temple for instance...
By the Gods not the cobras, giving me PTSD over here man! Those things are way nastier than any coatls or serpentmen xD
Xfing wrote:Not likely. That would require formulating entire quests. While possible, it'd be kinda hard and time consuming to do, and would probably require coding.
Oh, I hadn't thought of that (I'm not a coder and can barely handle my e-mails), but that makes sense. I suppose I'm mostly bugged by doors that are either unopenable or empty when you go inside. In retrospect, having 'monster' trainers would most likely be redundant anyways, seeing as by the time you'll want to turn your Cowman into a MinoLord or your Edgy Mage into a Skeleman you'd have the continent hopping option anyways.
Last thought on the matter, concerning liches in particular, there IS that one book inside Dartmoor that could possibly work as a fetch-item quest? Alternatively give Ethric's tomb some lichjars for the same. I won't die on this hill though and I understand it would probably be more work than it's worth to implement so I'll let it rest.
Xfing wrote:With this I agree - this is a simple fetch quest so it could be restored - it'd just be a matter of adding a relevant NPC to one of the houses in Murmurwoods, like Dantillion maybe, since he mentions the thing. That way you could start out with Great Druids (Jadame starts with classes already promoted once) and get to Arch Druid in Jadame. I wouldn't mind that one.
Cool! It was always annoying that there was this big and by no means easy dungeon just sitting there unused except if you decided to explore it on your own.
BTW, I mentioned this in an earlier post but got no reply. I get a lot of error messages in Ironsand, entering it either from adjacent maps or exiting dungeons (the latter will without exceptions crash the game). Killing gogs will bring up the error/debug textbox as well. Checking earlier posts this seems to be an issue with the latest update?
I also recently attempted to do the lich promotion quest from mm7, and once again the jars are nowhere to be found.... I thought this was fixed in Graymane's patch which is included in the merge?
If these are known issues currently being fixed then disregard my kvetching lol, all in all I'm loving this mod, warts and all, and will be watching the development with great interest!
Cheers!