Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
The Irony..
Last edited by Roxterat on 01 Sep 2020, 23:09, edited 1 time in total.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Yes, you're right, these are neither WaterWalk nor FeatherFall (damn you, NWC!)Roxterat wrote:Feather Fall yes, as a spell, but taking no damage from falling is a thing for a single character in the original game, at least MM7 I'm pretty sure..cthscr wrote:FeatherFall always was party buff, wasn't it?
So is water walking that actually worked nicely for a single char, sorry, don't mean to argue but I'm pretty sure that's the case.
(Not 100% sure about Lady's Escort, but I know single char affection about featherfall/waterwalk was a thing back there..)
Extending player SpellBuffs will require A LOT of work and should be avoided if possible.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
MM8 item 522 (Archangel Wings) has "Feather Falling" so the effect was [hard]coded into mm8.execthscr wrote:Yes, you're right, these are neither WaterWalk nor FeatherFall (damn you, NWC!)Roxterat wrote:Feather Fall yes, as a spell, but taking no damage from falling is a thing for a single character in the original game, at least MM7 I'm pretty sure..cthscr wrote:FeatherFall always was party buff, wasn't it?
So is water walking that actually worked nicely for a single char, sorry, don't mean to argue but I'm pretty sure that's the case.
(Not 100% sure about Lady's Escort, but I know single char affection about featherfall/waterwalk was a thing back there..)
Extending player SpellBuffs will require A LOT of work and should be avoided if possible.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
I wonder if you will get the money if you just drown yourself.Roxterat wrote:The Irony..
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Just like SpecialBonus (aka Bonus2) 72.cthscr wrote:MM8 item 522 (Archangel Wings) has "Feather Falling" so the effect was [hard]coded into mm8.exe
Code: Select all
.text:00471710 push 48h
.text:00471712 mov ecx, esi
.text:00471714 call sub_48CF8A ; HasItemBonus - Bonus2
.text:00471719 test eax, eax
.text:0047171B jnz loc_4717EC
.text:00471721 push 10h
.text:00471723 push 20Ah
.text:00471728 mov ecx, esi
.text:0047172A call sub_48CFC3
.text:0047172F test eax, eax
.text:00471731 jnz loc_4717EC
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Sounds good, doesn't work.NotABroom wrote:I wonder if you will get the money if you just drown yourself.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Item 522 works perfectly just like Hermes Sandals etc. should.cthscr wrote:Just like SpecialBonus (aka Bonus2) 72.cthscr wrote:MM8 item 522 (Archangel Wings) has "Feather Falling" so the effect was [hard]coded into mm8.exeCode: Select all
.text:00471710 push 48h .text:00471712 mov ecx, esi .text:00471714 call sub_48CF8A ; HasItemBonus - Bonus2 .text:00471719 test eax, eax .text:0047171B jnz loc_4717EC .text:00471721 push 10h .text:00471723 push 20Ah .text:00471728 mov ecx, esi .text:0047172A call sub_48CFC3 .text:0047172F test eax, eax .text:00471731 jnz loc_4717EC
Now how to deal with this code..? Since I haven't figured how it works, rats.. ^^
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
https://gitlab.com/cthscr/mmmerge/-/com ... 27fc651a39Roxterat wrote:Item 522 works perfectly just like Hermes Sandals etc. should.
Now how to deal with this code..? Since I haven't figured how it works, rats.. ^^
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
By Seven Thousand lords, even "Allow to forbid entrance" and other stuff is there..cthscr wrote:https://gitlab.com/cthscr/mmmerge/-/com ... 27fc651a39Roxterat wrote:Item 522 works perfectly just like Hermes Sandals etc. should.
Now how to deal with this code..? Since I haven't figured how it works, rats.. ^^
This game keeps giving since 20 years ago.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
It works perfectly BTW, a symphony!cthscr wrote:https://gitlab.com/cthscr/mmmerge/-/com ... 27fc651a39Roxterat wrote:Item 522 works perfectly just like Hermes Sandals etc. should.
Now how to deal with this code..? Since I haven't figured how it works, rats.. ^^
Well, time to give the other items what they should have..
I'd smash it to the code but I've noticed items that doesn't have skins on paperdoll aren't in ExtraArtifacts, don't want to mess with that..
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Code: Select all
-- Lady's Escort
GetBonusList(1338).SpcBonuses = {71, 72}
-- Hareck's Leather
GetBonusList(1318).SpcBonuses = {71}
-- Wetsuit
GetBonusList(1406).SpcBonuses = {71}
-- Hermes' Sandals
GetBonusList(1331).SpcBonuses = {72}
-- Winged Sandals
GetBonusList(1439).SpcBonuses = {72}
Last edited by Roxterat on 02 Sep 2020, 12:16, edited 1 time in total.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Got an idea about debuff, some gloves (boots, helm opt.) might add to attack recovery time because.. movement restraint.
\Scripts\Global got the ExtraArtifacts.lua file with "Attack delay mods", might include something similar for other items though I believe common items are moded in MMMerge other way..
Just a thought.
\Scripts\Global got the ExtraArtifacts.lua file with "Attack delay mods", might include something similar for other items though I believe common items are moded in MMMerge other way..
Just a thought.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Noice! Options! MORE options!cthscr wrote:Here we are:
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Starting in mm7 with 5 characters, Silver Belt (mm7 item) shows up as error on every character, both on mm7 and mm8 character dolls.
Lord Markham gave me the Feather for a quest by Norbert Thrush from Erathia while I was on the Emerald Island. He shouldn't have that dialogue option on the Island, only when he's in his manor in Tatalia. Because it's a response line, not a quest starter.
Also, some minor things:
1). Broadsword, "+1 to hit, 3d4 +1" vs Cutlass, +1 to hit, 2d4 +1" price difference, the worse weapon costs more.
2). Griffins in mm7 have colour discrepancy. Normal one is fine. I can get the Royal one, it's close. But Hunting's colour is on a different side.
3). For some reason, the chest on the left side of the obelisk seen on the previous screenshot for some reason had a Supreme Plate in it, an Artifact-like item from mm8 (Plate, 70 AC, +15 Speed/Accuracy, Swift). Seems waaaay too early for the item of that powerlevel.
Lord Markham gave me the Feather for a quest by Norbert Thrush from Erathia while I was on the Emerald Island. He shouldn't have that dialogue option on the Island, only when he's in his manor in Tatalia. Because it's a response line, not a quest starter.
Also, some minor things:
1). Broadsword, "+1 to hit, 3d4 +1" vs Cutlass, +1 to hit, 2d4 +1" price difference, the worse weapon costs more.
2). Griffins in mm7 have colour discrepancy. Normal one is fine. I can get the Royal one, it's close. But Hunting's colour is on a different side.
3). For some reason, the chest on the left side of the obelisk seen on the previous screenshot for some reason had a Supreme Plate in it, an Artifact-like item from mm8 (Plate, 70 AC, +15 Speed/Accuracy, Swift). Seems waaaay too early for the item of that powerlevel.
Last edited by pheYonyx on 05 Sep 2020, 11:40, edited 2 times in total.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
I did couple gameplays - seems its a chest with random artifact, similar to MM8 chests.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Thing is, I don't think it was an Artifact chest in base mm7.qtish wrote:I did couple gameplays - seems its a chest with random artifact, similar to MM8 chests.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
It wasn't you're right, the first Artifact in game you'd stumble across is WAY later in MM7 vanilla, but somehow I don't think it's too bad to have an early artifact. That chest gave me an OP Spear, like Triton's or whatever, +70 water res, -70 fire res and water breath, so I guess it's a Relic since those always had something negative to deal with, but are even to more powerful (at least in original MM7).pheYonyx wrote:Thing is, I don't think it was an Artifact chest in base mm7.qtish wrote:I did couple gameplays - seems its a chest with random artifact, similar to MM8 chests.
And there are WAY too many dialogues that are just TOO opened for a player to deal with, Markham is the slightest. You can say Artifact to Catherine or Elf king and they just reward you. Just like that.
Oh and Oracle gives you a crapload of stuff too, but hey, at least I got the lute back without even adding the item using console..
I've modded a few things for myself using tools and stuff because.. my opinion told me to do so, worth it!
Cheers!
Last edited by Roxterat on 05 Sep 2020, 16:22, edited 2 times in total.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Yeah, if you would play MM8 world, you could savescum so many easy artifacts. Tree chest in Ravenshore. Chest behind Ogre Fortress in Alvar. Stone chest next to cyclops chest in Ironsand. 2-3 chests in dragon cave in Ironsand. Chest in tunnel under lava (heavily trapped). Its not a bad thing to give one easy artifact in MM7 world.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
MM8 just removed the categorization of Artifacts/Relics/Uniques (aka Special Items). They won't, while unidentified, show up in Action Bar as "...and an item (Artifact)", it'll be their item class instead, "...and an item (Spear)/(Trident)" in your case.Roxterat wrote:That chest gave me an OP Spear, like Triton's or whatever, +70 water res, -70 fire res and water breath, so I guess it's a Relic since those always had something negative to deal with, but are even to more powerful (at least in original MM7).
Neither of those gave me anything when I clicked that button but when I tried to run a test start in mm8, Dadeross, minotaur caravaneer in the Town Hall of Dagger Wound Island confirmed that Baltazar's Axe is genuine despite me just starting the game.Roxterat wrote:And there are WAY too many dialogues that are just TOO opened for a player to deal with, Markham is the slightest. You can say Artifact to Catherine or Elf king and they just reward you. Just like that.
Oh and Oracle gives you a crapload of stuff too...
I don't really like that but now I will know to save before clicking and reloading if it will give me a free quest completion.
Sidenote: I think, that's missing tooltip info:
Druids are not listed in either of the tooltips, although both stat changes affect their spell points maximum (Intellect is more effective than Personality, question mark?). Neither are Paladins/Monks, although those need to be promoted before they can cast spells, so that's okay.
Last edited by pheYonyx on 08 Sep 2020, 04:18, edited 3 times in total.
Who is online
Users browsing this forum: Ahrefs [Bot], Bing [Bot] and 2 guests