Still having fun with this merge. I'm enjoying the additions as they come
There seems to be an interesting issue with at least some Enrothian quests now - they grant way too much reputation. I did "Destroy the evil crystal" in Bootleg Bay, and my Reputation immediately rose by 50 points. This plummeted all shop and training prices. "End the Winter" increased Reputation by 200, which is of course insane and made money a non-issue for the rest of the game. Have those numbers accidentally been pulled straight off of MM6 data without converting them to MM7/MM8 reputation?
I found a list by Mike Marcelais and J. Pike detailing quest rewards in MM6 and put it to the bottom part of this post. It seems accurate to me. Since reputation is counted differently in MM6, I would estimate that 50 points of Enroth reputation (referred to as "karma" in the link) would roughly equal 5 points of MM7/MM8 reputation. Another difference is that in MM6 reputation declines, whereas in MM7-8, it doesn't go down over time. If it does indeed stay constant in the merge, I would divide the rewards by an additional 2 in order to keep Enroth reputation from sky-rocketing, so 50 points would be 2,5. Since reputation in MM6 is shared through the continent, completing all the quests results in the decline of all the shopping prices everywhere in the land. This is why I think you might want to consider not giving more than 5 for any quest, so that Enroth isn't the only place worth doing shopping in. It will eventually become the cheapest land to shop anyway, but at least now you'd have to work for it.
I would suggest scaling the rewards listed in that link so that that 50 points become 2 and 100/200 become 5 to avoid sky-high reputation. Even this would result in high reputation toward the end. If you donate first at a temple, then complete all the quests except the candelabra (which would be -5) and do a couple of bounty hunts, it will be something like 90 before freeing Archibald. From MM7's Troglodyte Slaying quest, we know that 50 is enough to make trade prices really sweet. I would fix the bug with Loretta's price fixing quest and give it +5 to reputation instead of the penalty (or 0 if you want), and I would maybe give a penalty of 20-40 for freeing Archibald to stay true to the original (and I would give the same penalty for becoming a Baa follower or healing with the Curator of Kriegspire). I suppose -5 would be a suitable penalty for other actions such as looting sarcophaguses.
https://the-spoiler.com/RPG/New.World.C ... m6.html#tq