There is a suspicious field "Track" in MapStats.txt from EnglishT.lod (you can put modified MapStats.txt into DataFiles directory). IIRC there was somewhere a bug related to what music is played, maybe fixed by GrayFace.NotABroom wrote:Is it possible to change which music plays in a given dungeon? Could I have a unique music for every dungeon in the game if I wanted to?
Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Depends on which game you're in. MM6 has a rotating soundtrack (one location can pull more than one song), MM7 and 8 have a static soundtrack (exactly one song per location). You can achieve a custom soundtrack by playing around with one of the subfolders, I believe it's called "music"Roxterat wrote:I'd like to know..NotABroom wrote:Is it possible to change which music plays in a given dungeon? Could I have a unique music for every dungeon in the game if I wanted to?
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- Leprechaun
- Posts: 4
- Joined: 13 Jun 2020
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
So is there anyone that has had this issue? I finished MM 6 and 7 with a MM6 party. In MM8 I get this HUD disappearing issue after entering any building in town at Ravenshore followed by a CTD a few seconds later.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
What's your version? There was such a bug introduced in community branch which was fixed 2020-06-09.Shadow_Wulfe wrote:So is there anyone that has had this issue? I finished MM 6 and 7 with a MM6 party. In MM8 I get this HUD disappearing issue after entering any building in town at Ravenshore followed by a CTD a few seconds later.
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- Leprechaun
- Posts: 4
- Joined: 13 Jun 2020
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
My community patch appears to be 26.05.2020, so before that. Would updating the community branch to the latest possibly fix the problem?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Yes.Shadow_Wulfe wrote:My community patch appears to be 26.05.2020, so before that. Would updating the community branch to the latest possibly fix the problem?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
In each Might and Magic game there is a lot of artifacts and unique items that look just as regular equipment.
I thoght I could add a little uniques to some of them just by recoloring and small edits. Examples:
Elven Chainmail
->
Medusa's Mirror
->
Grognard's Cutlass
->
Is there any desire from the community for adding something like that to the mm678 merge ar should they stay vanilla.
I thoght I could add a little uniques to some of them just by recoloring and small edits. Examples:
Elven Chainmail
->
Medusa's Mirror
->
Grognard's Cutlass
->
Is there any desire from the community for adding something like that to the mm678 merge ar should they stay vanilla.
Last edited by Azon_PL on 06 Jul 2020, 15:00, edited 1 time in total.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
I like those changes, the items look good! It always bothered me that the items didn't look unique. New sprites for some MM6 items have been made for this mod as well, so I think these are very welcome.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
there is still need of people who can repaint/reposition mm6 artifacts/relics to the mm7/8 paperdolls.Azon_PL wrote:In each Might and Magic game there is a lot of artifacts and unique items that look just as regular equipment.
I thoght I could add a little uniques to some of them just by recoloring and small edits. Examples:
Is there any desire from the community for adding something like that to the mm678 merge ar should they stay vanilla.
V2: Compendium of mm6-8 Secrets + Details about the base merge and DaveHer's redone merge (its in english!)
https://www.mightandmagicworld.de/fileb ... index.html
https://www.mightandmagicworld.de/fileb ... index.html
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
I love finding things like the only red leather armor in MM7. So, recolouring is very much useful! I like yours quite a lot!
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- Leprechaun
- Posts: 4
- Joined: 13 Jun 2020
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Awesome!cthscr wrote:Yes.Shadow_Wulfe wrote:My community patch appears to be 26.05.2020, so before that. Would updating the community branch to the latest possibly fix the problem?
I overwrote the old community files with the newer version, and like you said, Ravenshore is fixed and I can try and finish it! Much appreciated as I was a bit nervous to take that step.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
May I ask how did you made Stealing happen? I tried to include it but simply giving it to a character, including it in a skill table did not worked.. what should I do?cthscr wrote:So, how does stealing work in MM7?
(I need formulas, numbers and nuances, ctrl+click is kinda known thing)
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Hello, game files links have been updated.
This update contain mainly bugfixes and quality of life improvements:
- MM6 skill teachers will leave map notes, so you'll be able to easier track them back;
- Pathfinder will disable itself, if game runs in win 95-98 compatibility mode, thus it won't cause lags;
- unique names of mm6 monsters have been restored (Lurch, Agar, etc);
- rare bug from original version of the game have been fixed: melee damage from monsters to already dead monster was redirected to party, - not anymore;
- Lloyd beacon and savegames won't work at MM6-7 arenas anymore, also Verdant will never appear there.
- bunch of minor bugs.
This update contain mainly bugfixes and quality of life improvements:
- MM6 skill teachers will leave map notes, so you'll be able to easier track them back;
- Pathfinder will disable itself, if game runs in win 95-98 compatibility mode, thus it won't cause lags;
- unique names of mm6 monsters have been restored (Lurch, Agar, etc);
- rare bug from original version of the game have been fixed: melee damage from monsters to already dead monster was redirected to party, - not anymore;
- Lloyd beacon and savegames won't work at MM6-7 arenas anymore, also Verdant will never appear there.
- bunch of minor bugs.
I would like to add them, sprites look good.Azon_PL wrote:Is there any desire from the community for adding something like that to the mm678 merge ar should they stay vanilla.
Should be fixed in today's patch, let me knw if it is not.Shadow_Wulfe wrote:So is there anyone that has had this issue? I finished MM 6 and 7 with a MM6 party. In MM8 I get this HUD disappearing issue after entering any building in town at Ravenshore followed by a CTD a few seconds later.
Yes, use Grayface's MMArchive ( https://grayface.github.io/mm/#MMArchive ) , to extract MapStats.txt from EnglishT.lod, then use TxtEdit ( https://grayface.github.io/mm/#Txt-Edit ), to open this table. Number in "Redbook track" column, is name of *.mp3 from Music folder. Put MapStats.txt back into EnglishT.lod to apply changes.NotABroom wrote:Is it possible to change which music plays in a given dungeon? Could I have a unique music for every dungeon in the game if I wanted to?
Should be fixed in today's update.Waffel wrote:Reporting a bug: upon entering Silver Cove from The Frozen Highlands the following debug message occurs:
Should work in today's update, tell me if it is not.Jezebeth Noir wrote:Still broken.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
The day of the necromancer's dominion has truly arrived (previously, this bug meant that running Pain Reflection while reanimated creatures were fighting other stuff would cause pain reflection to break their allegiance with the party, in much the same way that attacking peasants breaks their allegiance with the party)- rare bug from original version of the game have been fixed: melee damage from monsters to already dead monster was redirected to party, - not anymore;
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Hello everyone!
I haven't been on this forum for months now. This single thread is unmanageable for me.
A while back I made my custom forums for that reason, with many subforums and sections.
If you wish for your ideas and bug reports to be made into GitLab Issues, please post on my forum as well.
There are many languages and forum visual styles to choose from, the blackboard one is the default. The eighties style is hilarious. Also I stole this forum's smiley package and made it much bigger. Tehehee!
Account activation is manual for now.
Forum for the Merge:
http://www.templayer.cz/Forum/viewforum.php?f=7
The unfinished website (which will have the forum in a frame):
http://www.mmmerge.templayer.cz/
Yes, the eye of the dracolich is watching you.
GitLab Issues:
https://gitlab.com/templayer/mmmerge/-/issues
Here's the Issue where you can put them (it also contains all the game's source files for MM6 "copypasted" equipment):
https://gitlab.com/templayer/mmmerge/-/issues/686
I haven't been on this forum for months now. This single thread is unmanageable for me.
A while back I made my custom forums for that reason, with many subforums and sections.
If you wish for your ideas and bug reports to be made into GitLab Issues, please post on my forum as well.
There are many languages and forum visual styles to choose from, the blackboard one is the default. The eighties style is hilarious. Also I stole this forum's smiley package and made it much bigger. Tehehee!
Account activation is manual for now.
Forum for the Merge:
http://www.templayer.cz/Forum/viewforum.php?f=7
The unfinished website (which will have the forum in a frame):
http://www.mmmerge.templayer.cz/
Yes, the eye of the dracolich is watching you.
GitLab Issues:
https://gitlab.com/templayer/mmmerge/-/issues
Those are awesome! I actually wanted to do the very same thing, but your edits are awesome! Please join us on GitLab!Azon_PL wrote:In each Might and Magic game there is a lot of artifacts and unique items that look just as regular equipment.
I thoght I could add a little uniques to some of them just by recoloring and small edits. Examples:
Elven Chainmail
->
Medusa's Mirror
->
Grognard's Cutlass
->
Is there any desire from the community for adding something like that to the mm678 merge ar should they stay vanilla.
Here's the Issue where you can put them (it also contains all the game's source files for MM6 "copypasted" equipment):
https://gitlab.com/templayer/mmmerge/-/issues/686
Use the Community Branch version at GitLab. Stealing was reverse-engineered back into the game by cthscr. You would need to be able to code in assembly to do that.Roxterat wrote:May I ask how did you made Stealing happen? I tried to include it but simply giving it to a character, including it in a skill table did not worked.. what should I do?cthscr wrote:So, how does stealing work in MM7?
(I need formulas, numbers and nuances, ctrl+click is kinda known thing)
Last edited by Templayer on 12 Jul 2020, 13:40, edited 1 time in total.
MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
PS: I won't be reading those many posts that I missed. And any replies to me here will possibly be ignored. If you want to reply to me, send me an email to templayer@seznam.cz or use the Merge-specific forum instead of this one.
MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
- Jezebeth Noir
- Peasant
- Posts: 65
- Joined: 25 Apr 2019
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Hello!
Are Community Fixes/Features compatible with [upd. 12.07.2020]?
Are Community Fixes/Features compatible with [upd. 12.07.2020]?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Not yet. Compatibility will be announced at community branch gitlab page and here later.ViS wrote:Hello!
Are Community Fixes/Features compatible with [upd. 12.07.2020]?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Sweet update! Some of these features were long awaited. Are there plans to co-opt the more obvious and basic commits of the community branch into the main project? EDIT: Nvm, I saw the merge request on Git.
Also, found some interesting stuff on this website:
https://tcrf.net/Might_and_Magic_VIII:_ ... used_Items
Most of the stuff is already in the game anyway, but I really like the blaster sprites. They basically look like the MM7 ones, but streamlined even further. Do all possible variations of these sprites exist in the game files so that eventual implementation would be possible? Having both the MM6 and MM7 blaster sprites is kind of jarring, especially seeing as how oversized the MM6 ones are. Just a thought
And those redone sprites for unique items - yes please!
Also, found some interesting stuff on this website:
https://tcrf.net/Might_and_Magic_VIII:_ ... used_Items
Most of the stuff is already in the game anyway, but I really like the blaster sprites. They basically look like the MM7 ones, but streamlined even further. Do all possible variations of these sprites exist in the game files so that eventual implementation would be possible? Having both the MM6 and MM7 blaster sprites is kind of jarring, especially seeing as how oversized the MM6 ones are. Just a thought
Rodril, I sent you a private message here on the boards, would you mind replying when ou get a free minute? Thanks!Rodril wrote:Hello, game files links have been updated.
And those redone sprites for unique items - yes please!
Last edited by Xfing on 15 Jul 2020, 08:15, edited 4 times in total.
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