I've been wondering if anyone knows the answer to this.
I've been trying for the past few days to port a MM6 map (New Sorpigal) over to MM7 and completely replacing Emerald Isle. Is it possible and if so, how would I go about doing it? Specifically, what files would I need to change to do this. I keep crashing every time I try to start a new game.
Porting a MM6 map over to MM7
Re: Porting a MM6 map over to MM7
GrayFace has done something in his MMExt repo recently. See also his comments in https://gitlab.com/templayer/mmmerge/-/issues/622.
Nevermind, it's about .blv.
Nevermind, it's about .blv.
Last edited by cthscr on 04 Jun 2020, 18:10, edited 1 time in total.
Re: Porting a MM6 map over to MM7
Well, a lot of *.txt files of Events.lod. Also you have to convert all the structures that have different size/fields in MM6 and MM7 (see Scripts/Structs/00 structs.lua, Scripts/Structs/01 common structs.lua). @Rodril knows better, but he never published his conversion tools AFAIK.
Re: Porting a MM6 map over to MM7
Do you want just one or potentially all of them?Anubis wrote:
Assuming you'll need more then one:
Get the latest MMExtension: https://github.com/GrayFace/MMExtension
Use it in both MM6 and MM7.
Run BatchSave() in MM6 console, copy "Batch" folder from MM6 home folder to MM7.
Run BatchLoad() in MM7.
Now you'll have ODM and DDM in MM7 format.
For BLV you'll first need to extract the maps, then run this in MM6:
Code: Select all
for s in path.find(dirIn..'*.blv') do
ReadRawBlv(s, AppPath..'Batch/'..path.setext(path.name(s), '.bdt'))
end
Then copy Batch folder to MM7 and run in MM7 console:
Code: Select all
assert(BatchLoad)
for s in path.find(AppPath..'Batch/*.bdt') do
local t = internal.unpersist(io.load(s))
ProcessBlv(t, s)
WriteRawBlv(AppPath.."BatchCompiled/"..path.setext(path.name(s), '.blv'), t)
end
Last edited by GrayFace on 18 Jun 2020, 11:13, edited 6 times in total.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
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