Someone should take some creative liberty with the merge, and scale up the curve in difficulty. As it's currently put together, with three times the number of monsters/dungeons appropriate to your level, two-thirds of those challenges will be rather dull after you've leveled up from completing the first third of them.
In tandem with the difficulty, the ceiling for character progression and for powerful items should be raised however possible. More levels of mastery for skills and more tiers for promotion would be ideal.
Toward the end of the game you would of course, be fighting Titans that are 3x as deadly, while equipped with armor/weapons that are about 3x as good as any top-tier items from any single M&M game, after having played for about 3x as long and being about 3x the usual late-game level.
To do this, the items list for loot/shop would of course be intermingled throughout the continents to some degree, with new values given to the items so that they may sit within a taller hierarchy of usefulness. If "Rusty Mail Vest" becomes the universal +8 starting chainmail, then MM6's modest but less decrepit-looking basic chain would become the new +12, etc. The random treasure drops/chests would be readjusted on a treasure level scale of 1-18 instead of 1-6.
A 3x larger Might and Magic game that is as tall as it is wide. Ah, the dream.
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