Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Unread postby toreadorlelder » 29 Feb 2020, 04:57

Well, now, THAT was quick...

Started in Enroth, finished it. Then to Antagarich...high-level Knight fights can be quite stimulating. Anyway, ripping through the promotion quests, got the dwarves done. Talk to the ambassadors, then bop back and forth to make sure the elves and Erathia are nicely at each others' throats. Start in Erathia, finish by dropping off the plans in the Forest.

So as I exit the castle...BOOM!! Messenger arrives saying the war's on. Excellent. Fly up, grab trumpet...no reason to wait. Head back, turn in to the Arbiter of course. Boom. Sweet, done. Next up was to the castle, because the chests there are my favorite long-term storage location. Drop off some of the stuff that's needed for Verdant later. What to do now....

Undecided, I head out of the castle. BAM!!! Guess who just died....

Whole thing took a day, mostly because I finished Riverstride after the elven throne room was closed down for the night. Quite a pleasant surprise there.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Unread postby Daedros » 29 Feb 2020, 05:59

raekuul wrote:Just a quick note on the blasters thing: in 6 and 7, Blaster Skill only affected your To-Hit chance. Damage was based entirely on if it was a Blaster Pistol or a Blaster Rifle.
Yep. The Noblebone Bow or other Bows "of Carnage" are superior to Blasters. They always hit, are guaranteed to stagger the opponent, and have an AoE. They can even be used while in Mist Form. If the char can get Master or GM Bow skill, then those bows really blow Blasters out of the water in terms of effectiveness.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Unread postby joanthedark » 29 Feb 2020, 06:50

Visual glitch with the Roland painting in Castle Gryphonheart:

Image

After grabbing it:

Image

Saving and reloading:

Image

Probably happens due to high res textures not aligning properly after it's picked up. Sadly I forgot to try it without the wrapper.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Unread postby Templayer » 29 Feb 2020, 12:07

eilacomeva wrote:
Templayer wrote:
eilacomeva wrote: Can you tell us what the video is about or is it a surprise?
Showing off my monstrous gaming rig. :D (that is inside a rather small case. My GTX Titan X GPU goes over the mainboard... and between my harddrives. :D :D )
It goes where? You monster! ;p
(I almost wish I didn't check how expensive it is...)
20 000+ CZK (so about 1000- dollars) for that GPU.

It's insanely funny seeing old hardware accelerated games made for several MB GPUs use it flawlessly (that was so unexpected that I when I found that one out I LOLed). Like the non-GOG retail version of Neverwinter Nights 1 (which runs on directx 7 - 8), retail Dungeon Keeper 2, Kotor 1, Gooka 2, ...

And I had to rearrange my harddrives so that the GPU could go between them. When I read the GPU was 2x the size of a normal GPU, I thought it was the depth (basically taking two slots of space), which was true ... but it was also 2x lengthwise, which my poor ancient case didn't quite account for. :D :D
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Unread postby andrey » 29 Feb 2020, 12:30

Old bugs and suggestions are now in GitLab:
Make game soloable
Non-important (?) places highlighted on Wizard Eye
Balthazar Lair - switch labels lost
ID item by breaking and fixing it
Dragon Cave in Garrotte Gorge - dragons go through floors
Vampire in mistform can get broken item/weapon/armor
Face pictures for guards et al.
Characters' age mismatch
Auto-closing doors at the temple of the moon
After finishing the game elementals in houses are still referring to madness and missing lords
Cannot select Harmondale accuracy well using mouse
A-key shooting targets friendlies
Dragon leader disappears at the end of MM8
Lift in Bracada mines is still working
Lich gets mind/body damage
Level on the winning screen includes "of Power" items
Water suite now allows gloves and amulet
Sniper quest - no intro message
Nighttime training finishes at 9AM, like daytime one
Tularean Forest -> Bracada travel takes just 1 day
Typo in Verdant's letter
Regeneration destroys over-the-top HP and SP
Wood trader - wrong name referenced
No-confirmation 1-click hire
Corpses in the Pit - visual glitch
Visual glitch for lich in wetsuit
Reanimate - zombies stay after leaving the map
Fixed price/earning discounted?
Bracada - no teleporter to shops
Hunter promotion - wrong dialogue lines
Barrow downs - chest teleports repeatedly
Nighon jars accepted instead of Castle Gloaming jars
The Pit - monsters do not get hostile simulataneously
The Pit - guards ignore bounty monsters (even under attack)
Temp enchantment stays in description until right click
Alvar -9476,-20992 - house name typo
Garrote Gorge - transparent stable fence
Dead character reacts on inventory overload
Game freezes when party gets weak (no sleep)
Travel to Harmondale does not remove well effects/HP/SP
Most cloaks are not getting green when not identified and on you

New suggestion in GitLab:
"Of repair" and "Of perception" items
Last edited by andrey on 29 Feb 2020, 12:46, edited 1 time in total.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Unread postby Templayer » 29 Feb 2020, 13:00

majaczek wrote:the file for GM racial skills is gone :(

EDIT: instead there are experts
Oh, fuc.k, that is my fault. Probably. I've updated the links on the Tracker, and I will also add the unlocker and this to GitLab as an optional table. If cthscr agrees, I will give him that as a merge request.

Edit: Tested it, here's a Dwarven Druid Chick that can get Master in Axe. Sold all of her starting equipment and I got almost exactly 500 gold to learn axe.
Image
Last edited by Templayer on 29 Feb 2020, 13:15, edited 1 time in total.
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Unread postby Templayer » 29 Feb 2020, 13:11

cthscr wrote:Possible Reputation fix: Scripts/Global/Reputation.lua (micro diff for those who are interested).
Let's hope that works. Good job finding that, as always.
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Unread postby Templayer » 29 Feb 2020, 13:13

andrey wrote:Old bugs and suggestions are now in GitLab:
Make game soloable
Non-important (?) places highlighted on Wizard Eye
Balthazar Lair - switch labels lost
ID item by breaking and fixing it
Dragon Cave in Garrotte Gorge - dragons go through floors
Vampire in mistform can get broken item/weapon/armor
Face pictures for guards et al.
Characters' age mismatch
Auto-closing doors at the temple of the moon
After finishing the game elementals in houses are still referring to madness and missing lords
Cannot select Harmondale accuracy well using mouse
A-key shooting targets friendlies
Dragon leader disappears at the end of MM8
Lift in Bracada mines is still working
Lich gets mind/body damage
Level on the winning screen includes "of Power" items
Water suite now allows gloves and amulet
Sniper quest - no intro message
Nighttime training finishes at 9AM, like daytime one
Tularean Forest -> Bracada travel takes just 1 day
Typo in Verdant's letter
Regeneration destroys over-the-top HP and SP
Wood trader - wrong name referenced
No-confirmation 1-click hire
Corpses in the Pit - visual glitch
Visual glitch for lich in wetsuit
Reanimate - zombies stay after leaving the map
Fixed price/earning discounted?
Bracada - no teleporter to shops
Hunter promotion - wrong dialogue lines
Barrow downs - chest teleports repeatedly
Nighon jars accepted instead of Castle Gloaming jars
The Pit - monsters do not get hostile simulataneously
The Pit - guards ignore bounty monsters (even under attack)
Temp enchantment stays in description until right click
Alvar -9476,-20992 - house name typo
Garrote Gorge - transparent stable fence
Dead character reacts on inventory overload
Game freezes when party gets weak (no sleep)
Travel to Harmondale does not remove well effects/HP/SP
Most cloaks are not getting green when not identified and on you

New suggestion in GitLab:
"Of repair" and "Of perception" items
Excellent job!
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Unread postby eilacomeva » 29 Feb 2020, 17:29

andrey wrote:Old bugs and suggestions are now in GitLab:
Make game soloable
Non-important (?) places highlighted on Wizard Eye
Balthazar Lair - switch labels lost
ID item by breaking and fixing it
Dragon Cave in Garrotte Gorge - dragons go through floors
Vampire in mistform can get broken item/weapon/armor
Face pictures for guards et al.
Characters' age mismatch
Auto-closing doors at the temple of the moon
After finishing the game elementals in houses are still referring to madness and missing lords
Cannot select Harmondale accuracy well using mouse
A-key shooting targets friendlies
Dragon leader disappears at the end of MM8
Lift in Bracada mines is still working
Lich gets mind/body damage
Level on the winning screen includes "of Power" items
Water suite now allows gloves and amulet
Sniper quest - no intro message
Nighttime training finishes at 9AM, like daytime one
Tularean Forest -> Bracada travel takes just 1 day
Typo in Verdant's letter
Regeneration destroys over-the-top HP and SP
Wood trader - wrong name referenced
No-confirmation 1-click hire
Corpses in the Pit - visual glitch
Visual glitch for lich in wetsuit
Reanimate - zombies stay after leaving the map
Fixed price/earning discounted?
Bracada - no teleporter to shops
Hunter promotion - wrong dialogue lines
Barrow downs - chest teleports repeatedly
Nighon jars accepted instead of Castle Gloaming jars
The Pit - monsters do not get hostile simulataneously
The Pit - guards ignore bounty monsters (even under attack)
Temp enchantment stays in description until right click
Alvar -9476,-20992 - house name typo
Garrote Gorge - transparent stable fence
Dead character reacts on inventory overload
Game freezes when party gets weak (no sleep)
Travel to Harmondale does not remove well effects/HP/SP
Most cloaks are not getting green when not identified and on you

New suggestion in GitLab:
"Of repair" and "Of perception" items
THANK YOU!

I can't reproduce the bug where guards in the pit don't react to bounty monsters - savegame at https://1fichier.com/?w1ph2yomrcxfvfkx6o78
What I see is that the guards that are not killed fight back; I was 100% sure that the OTHER guards would also intervene, but apparently this savegame proves my memory wrong :D

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Unread postby Mirondor » 29 Feb 2020, 17:30

I'd also add an option of ajustable Hotkeys in GitLab...
I think this is a very big lack of MM series - actually you have only ONE hotkey for spells, that's all... :(

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Unread postby Templayer » 29 Feb 2020, 18:00

eilacomeva wrote:
Templayer wrote:
eilacomeva wrote:
I have a mm6 cleric with Eclipse in my first game, are you sure? Or is it just the version that gets to be master of light+dark but no great mastery?
Cleric? Yes. High Priest? That is the question.
Promoted and then moved to path of dark.
Anyway while trying to reproduce I've found a bug so funny that I stopped and uploaded the savegame (two of them actually)
- in the free haven savegame, talk to yancy (the man right to the west of you, close to the water expert teacher), then dismiss some useless characters from the adventurer's inn, then go back to yancy and click "join", I tried it twice (with slightly different results) and... well, see for yourself...

---

edit -- I laughed so much I forgot the links, here they are:
https://1fichier.com/?n8zk8g456ufqtcj8ktdj
https://1fichier.com/?anp0a3rq8rw01mf67izw
Tried it, didn't get a sex change.
NPCs "mutating" into hirelings in an immersion-breaking way
Took me half an hour to test this out and make printscreeens, due to various difficulties. If this was just two pictures (ideally on something better than 1fichier), I would have laughed my ar-se off, instead I did this instead of other stuff, and .... STILL DIDN'T GET THE SEX CHANGE! :D :D :D
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Unread postby Templayer » 29 Feb 2020, 18:03

Mirondor wrote:I'd also add an option of ajustable Hotkeys in GitLab...
I think this is a very big lack of MM series - actually you have only ONE hotkey for spells, that's all... :(
This is more of a GrayFace thing, and he knows people want it.

Some people wanted to make a scifi total conversion based on the merge, where you could throw grenades and stuff (as "spells" with hotkeys), but the whole one-hotkey for quick spell makes that impossible. Unless he added that. That would be awesome.
Last edited by Templayer on 29 Feb 2020, 18:05, edited 1 time in total.
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Unread postby Templayer » 29 Feb 2020, 18:09

eilacomeva wrote:Finally discovered wtf is up with leather skill regressing - savegame at https://1fichier.com/?9qaust46tg1ing1f5no2

\begin{rant}
To triage I had to take the snapshot saves from my stupid script (btw, in the JScript version replace "getDay" with "getDate" - or don't) and since it was stupidly late in the evening I wrote a small abomination to binary search those, copying them to a scapegoat (save019.dod), running the merge, checking etc etc; the script is so butt ugly that if anybody asks it was actually written by a monkey pounding on a keyboard and it works by an amazing coincidence.

Good news is that this crap, even restarting MM8.exe whenever the script replaced save019.dod (it was too late to think of running the game in a window or whatever), took a more than reasonable amount of time:
$ time ./bsearch_mm678.pl timeline/save007.dod/*.dod
...
real 2m12.397s
user 2m16.404s
sys 0m10.081s

Now, if you're a computer person, one *could* reuse^Wabuse git-bisect (*) by basically writing a silly script that creates a dummy empty repo, adds all the snapshots as if they were single commits, and then... you got it.
When I thought of that I kept complaining aloud at how disgusting it is (I believe 763 is the relevant xkcd for this); if you're still reading, you must be Templayer, so please try the savegame, verify that the culprit is learning blasters in the control center under the oracle (and NOT in mm7), and do your magic with the info.
I ended up with those who had leather regressed to novice (same skill level, just no longer expert/master/gm) AND even dragons learning leather+blaster - except of course they can't use it, but they have the skill somehow.
Anyway imho the proper way to deal with this things is writing a tool that dumps human readable info to stdout, ie something eg like:
$ magic *.dod
save012.dod: Arius Axe 13 GM
etc etc
I honestly thought I was going to rant for much, much longer, but I'll show some restraint(!) and stop here.


(*) or better, its fossil equivalent, since installing fossil, even on windows, is orders of magnitude easier than any other vcs I know:
1. download fossil.exe;
2. move it to a directory in %PATH% or even just in the merge/save directory;
3. you were done with step two!
\end{rant}
Unfortunately I had enough testing today, I have hundreds of emails to go through, tens of youtube messages (not a part of said emails), and A LOT of stuff to do on both this and other projects, and very little time, so I will probably leave the confirmation and testing to other people. The save has been rehosted on GitLab, of course, so anybody can try it out. It doesn't have to be me. :tsup:

Still, a very nice find, this bug has been bugging me for a long, looong time. :hug:
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Unread postby Templayer » 29 Feb 2020, 18:21

eilacomeva wrote: I can't reproduce the bug where guards in the pit don't react to bounty monsters - savegame at https://1fichier.com/?w1ph2yomrcxfvfkx6o78
What I see is that the guards that are not killed fight back; I was 100% sure that the OTHER guards would also intervene, but apparently this savegame proves my memory wrong :D
Added to the Issue - the savegame WAS NOT rehosted, because you are using one of the shi.ttiest filesharing service ever. Even Jdownloader cannot go around the "one file only and then wait a fu-ck-ton of minutes" limitation, and I just downloaded two files (one through Jdownloader, and one through a browser with VPN), and now I would have to change my VPN location to actually download. Or... WAIT.

Image

Please rehost the file on a site that isn't garbage.

for example ulozto.net

Advantages of ulozto -

Uploading:
Can upload anonymously (through browser only, file manager started requiring being logged in)
You can upload an infinite amount of files (!!)
Upload queue in browser, while about 5 files from the queue are uploaded simultaneously!

Downloading:
You can download anonymously
You can download an unlimited amount of files, as long as you are downloading them one by one

Disadvantages of ulozto -

Uploading:
The cap is like 500 to 1000 kB/s for speed, I think. I don't know or care.
Can only upload files up to 19 GB (yes, GB!) in size. If your file is bigger, you will have to split it (I did upload once like a 60 GB file there... anonymously... )

Downloading:
Anonymous and free users are limited to 300 kB/s. Which pretty much doesn't matter for printscreens and saves.
There was a captcha in the past (and now isn't if it can identify you are not a bot automatically) for anonymous users.
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Unread postby andrey » 29 Feb 2020, 20:33

New bugs in GitLab:
Guards kill monster for you - you get the bounty anyway
Items inside Thunderfist mountain
Sorcerer in a tavern looks like a lich
UI entirely disappeared after party death

Please, pay attention to the last one. It is a bad one, and it might be difficult to catch again. I am keeping the game open until all information is collected. Would really appreciate debug instructions.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Unread postby Templayer » 29 Feb 2020, 21:07

I just tested cthscr's new feature (which goes currently unused), and that is - complex raceName and className overrides.

Example of what you can do with this:
Any undead race (i.e. race kind Undead, vampires included) + class Black Knight produces (with my table):
> GetClassName({RaceKindId=1,ClassId=18})
"Death Knight"

Dragon raceKind + Lich class =
> GetClassName({RaceKindId=5,ClassId=45})
"Dracolich"


It's not used anywhere yet, but... it is quite complex.

Here's my table for it: https://gitlab.com/templayer/mmmerge/up ... sNames.txt

Issue: https://gitlab.com/templayer/mmmerge/issues/5

Merge Request: https://gitlab.com/templayer/mmmerge/-/ ... _295671260
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Unread postby andrey » 29 Feb 2020, 22:51

Old bugs and suggestions are now in GitLab:
Lloyd's Beacon pictures come from another playthrough
Blasters no longer work on oozes
Percival explodes only on successful hit
Water creature (triton crusader) casts air spells
Dimension door to Tularena Forest - wrong image
Troll leader shows minotaur dialogue lines
Dragon hunter pets drop artifacts
Percival has undocumented “Speed +40”
One-time occurrence: promotion to Minotaur Lord quest disappeared
Dark Dwarf Compound - Door trap still works after opening the door
Killing reactor no longer teleports & dispells
Verdant congratulates repeatedly
Repeated MM6 victory movie after re-visiting the hive
Some MM8 teachers tell wrong locations
Description of stats is MM8-specific
Easter egg "Rock" no longer marked
Messed inventory after receiving MM8 black potions from houses
Cuisinarts no longer cast spells
Loretta Fleisse does not accept ankh after clicking other dialogue
Duplicate artifacts spawned
Reanimation spell - description mismatch
Duplicate monster names mess up bounty hunting
Dragon Cave in Eofol - no entry message
Paralyzed monsters stay paralyzed upon re-entering a dungeon
Dimension door can throw you into water or from height
Jadamean bounty hunting ranks are not in the awards
Grognard - wrong name
Cannot sell Mace of the Sun
One-time-occurrence: Dwarven Lieutenant attacks silently
Eofol - Item generated falling to the sea
Dragon shark flying in Tularean Forest
Reanimated zombie becoming hostile when attacked
Reanimation/bounty exploit
Some items lost sound
Unmanageable awards list
Returned Gryphonheart’s Trumpet, judge Gray died the same day
Unclickable pillars in the walls of mist
Cannot click on sideways barrel in castle Harmondale any longer
Two MM7 Acromage quest artifacts missing
Crossing to shoals takes no time and does not remove spells
Switching to another window cuts in-game movies
White spots appear on the minimap
MM7 obelisk flower does not show up
First hall in Temple in a Bottle no longer has any items on the tables
Temple in a bottle: no maze title, no maze info
Strange reagent found sometimes
NWC dungeons: chimes and blessings for missing character
Fort Riverstride: left side of the door is unclickable
Tavern in Nighon: left side of the door is unclickable
Some quests no longer increase reputation


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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Unread postby andrey » 01 Mar 2020, 12:14

Old bugs are now in GitLab:
Monsters stuck in walls
Bargaining increases price
"New Game" does not ask for continent in some cases
N/u class attempts to join
Jadame Oracle - wrong dialogue lines
Master Necromancer cannot equip Blade of Mercy
Hireable lich sometimes does not look like a lich
Some amethysts are called “Amythest”
Free Haven Sewers - teleporter door can be opened from the outside
Free Haven - sewer entrances do not match
Items in magic shops can be completely obscured
Obelisk riddles become a mess when switching continents
Some chests that contained loot & quest items now contain quest items only
NPCs say wands “can never be recharged”
Dagger Wound Islands - one step counts as falling
Fly book - possible to get earlier
Divine Intervention book - possible to get earlier
Bounty monsters spawn in cities
Monsters cannot cast non-projectiles
Monsters and guards stare through the fence
Multi-looting
Boss monsters lost unique names
Sword remains in the stone in Castle Ironfist
Bow of carnage does not work in some narrow corridors
Screen goes black in some "sweet spots" in dungeons
Teleporter in shadow guild takes 5 food
Fell down through the textures in Goblinwatch, in corridor with coded doors
Mist -2457, 8944. Fruit tree still has apples after I picked them
NPCs are still talking about dark containment
Unidentified MM8 artifacts and relics are not marked as such
Memory crystals no longer make specific sound
Dragoon Caverns - weird new room
Some telepathy scrolls are doing mind blast instead
No walking sound in many places
Golem appears at Harmondale before animating
One-playthrough-occurence: no pure body resistance in Blackshire
Destroy Undead got some area of effect
Becoming a Baa follower does not lower your reputation
Genie lamps give you bad items if your luck is high and skill points if it is not
Sometimes drinking cauldrons does not produce any sound
Shrine at Eel Infested Waters still says "Poison resistance"
Two faerie keys in hall under the hill
Dragons remain hostile after taking alliance
Expert armsmaster in Enroth does not tell you where the master is
Archibald contacts you when you first visit Land of Giants, no matter what
Hearts of elements give no experience when teleporting out of the castle
Tomb or VARN instead of captain's code just asks "Answer?"
Releasing Archibald does not drop your reputation.
Enroth Oracle - curtain mess
MM6 death animation does not speak

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Unread postby andrey » 01 Mar 2020, 12:15



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