Need help with last map of the Wizard's Isle Campaign in H2

The old Heroes games developed by New World Computing. Please specify which game you are referring to in your post.
Explorer
Leprechaun
Leprechaun
Posts: 4
Joined: 10 May 2006

Need help with last map of the Wizard's Isle Campaign in H2

Unread postby Explorer » 10 May 2006, 21:08

Hi!

I was wondering if anyone could give me some tips on how to win this one. I tried following a walkthrough but the enemy had dimension door and that didn't go well together with what was said in the walkthrough.

Is there any chance the enemy won't have dimension door if you restart a few times? Or will they always have it no matter what?

But as I said, any help on this one would be very appreciated.

Thanks!

berntie
Scout
Scout
Posts: 197
Joined: 07 Jan 2006

Unread postby berntie » 11 May 2006, 11:51

Yeah, that map is _extremely_ tough. I know that since I played the Wizard's Isle campaign just one or two months ago. What makes it so tough is the fact that there are simply no resources available.

I completetd the map by doing the following:

0. Choose wood as a bonus before starting. You desperately need wood.

1. I did then try and restart until all of the following happened (I'm aware that some people may consider that, well, maybe not cheating but also not perfectly honest):

a) I got at least 3 or 4 ore out of the pile on the starting isle, so that I could then trade for the missing ones (IIRC, you need at least 10 Ore for upgrading the village to a town, and you start with 5).

b) I got navigation offered as a secondary skill after battling the goblins.

c) I got enough wood out of the flootsam in upper right corner of the map for upgrading the village, building a shipyard and buying a second boat.

That took me about 15 -- 20 tries.

d) You could optionally also wait until (in addition to the points above) you get a hero with navigation offerd in the beginning of the second week. (The first day of week two was actually the soonest day I could afford the shipyard in terms of gold. IIRC, I could never afford to buy the secondary hero in week one without sacrificing one of the important buildings.)

It is also important that you collect the ore and treasure chest, kill the goblins, and enter the boat on the very first day! You need to carefully plan a route for your army for accomplishing that. And then you need to immediately send your hero for the flootsam. I dismissed the 8 halflings (after battling the goblins!) you start with. I just kept the boars to profit from the higher movement bonus.

2. When I had my secondary hero in my secondary boat, I

a) sent the main hero to the sorceress' town on the left side of the map to immediately conquer it and the surrounding mines. (Of course, I bought him some additional creatures in week two.) Conquering that town is also very tough. It took me at least 10 tries.

b) sent the secondary hero out to collect the resources in the water on the right side of the map and free that wizard from the prison on the necromancer's island.

3. Then my general strategy was building up the starting town to get titans asap. (Don't buy giants, upgrading them is far too expensive.) When I had about 10 titans, I headed for the enemy on the main island. Before, I had also conquered the necro town. I also removed the orb of inhibition from the primary hero (you will need some spells) and gave him the artifacts from the wizard in the prison. What you shouldn't do is opening the path to the center of the island as long as there is still resistance left outside. The last towns are guarded by _lots_ of blackies and you will need to build a _large_ army before attacking. You don't want to have those blackies running around killing everything in their way before you are properly prepared ...

Well, that's all I can tell you for now. You also might have a look at that page.

Good luck
Last edited by berntie on 28 May 2006, 20:51, edited 2 times in total.

Explorer
Leprechaun
Leprechaun
Posts: 4
Joined: 10 May 2006

Unread postby Explorer » 11 May 2006, 16:28

Thank you very much, berntie!

Did you have problems with the enemy having dimension door and used it to capture the two "neutral cities" (west and south-east) after you took them?

berntie
Scout
Scout
Posts: 197
Joined: 07 Jan 2006

Unread postby berntie » 12 May 2006, 08:03

Explorer wrote:Thank you very much, berntie!
You're welcome!
Explorer wrote:Did you have problems with the enemy having dimension door and used it to capture the two "neutral cities" (west and south-east) after you took them?
What I know for sure is that _I_ got DD pretty soon (I think it was the first lvl 5 spell I got). I'm not sure if the enemey also had DD, but even _if_ he did he never used it for conquering my necro or sorceress' town. (IIRC, those should be too far away from other coasts for DDing there, aren't they?)
Last edited by berntie on 28 May 2006, 20:52, edited 1 time in total.

Explorer
Leprechaun
Leprechaun
Posts: 4
Joined: 10 May 2006

Unread postby Explorer » 12 May 2006, 10:33

Yeh judging from the walkthrough I read it appears they shouldn't be accessible by DD from the enemy territory. But he did use it to get over there. And the same with the Necromancer town.

And yellow player was elimimnated like in the second or third week, or atleast before month 2 started, which also seems alittle odd reading what others experienced when playing this one.

No big deal to restart but I think the chance of the enemy getting DD again is pretty big, and I am pretty sure he will use it again to take those towns.

I mean, without those two towns, I recon it would be pretty impossible to win?

Explorer
Leprechaun
Leprechaun
Posts: 4
Joined: 10 May 2006

Unread postby Explorer » 20 May 2006, 10:01

After a restart I was able to win the map. I took over as much mines and such on the smaller islands as quick as possible. At first I was worried the stacks defending the smaller islands were too big, but I was able to defeat them with minimal or no casualties.
Never did I see the enemy using DD, which they did right away in my first try. So, they never did take the two "neutral" cities after I had taken them.

So, as many have said regarding this map, much is about gathering a big army. Yellow player was eliminated pretty early. I concentrated on taking over the warlock towns, and they were also easy to defend with just one main hero. With those and my starting town I was able to gather an army of several Titans and Black Dragons along with the units I had gathered during the entire game, mainly from my starting town.

The objective town was protected with something around 90 Black Dragons and other units, but the fight was easily won with all my Titans and Black Dragons.

If the enemy gets DD I would say this is pretty impossible, atleast if they also can reach your island towns. So, restart until you notice he isn't getting it. Atleast that made me win this one.

User avatar
cornellian
Conscript
Conscript
Posts: 233
Joined: 05 Jun 2006

Unread postby cornellian » 08 Jun 2006, 00:28

It was one of the very very few maps in any strategy game that I couldn't win after 2 restarts and I just don't restart a third time...

The problem with the map is that (IIRC) the red player, your main enemy usually gets Dimesion Door when he isn't supposed to; and jumping islands, he comes to greet you, always with a finger and in my two cases with 100+ ghosts and 500+ skellies accompanying a puny force of 250+ bone dragons 8|... And even if you beat that ridiculously large army with mirror image, resurrection etc., you lose some troops. But on the same week another one comes with an army larger than that even though it is only the sixth week and red has <8 castles, and you lose the rest...

It was some bad AI coding/map design on NWC's part I think...

berntie
Scout
Scout
Posts: 197
Joined: 07 Jan 2006

Unread postby berntie » 10 Jun 2006, 12:07

cornellian wrote:The problem with the map is that (IIRC) the red player, your main enemy usually gets Dimesion Door when he isn't supposed to;
I wonder why that never happened to me ...
cornellian wrote:and jumping islands, he comes to greet you, always with a finger and in my two cases with 100+ ghosts and 500+ skellies accompanying a puny force of 250+ bone dragons 8
Where would he get the ghosts and the other Necro troops?
cornellian wrote:It was some bad AI coding/map design on NWC's part I think...
Maybe

User avatar
cornellian
Conscript
Conscript
Posts: 233
Joined: 05 Jun 2006

Unread postby cornellian » 10 Jun 2006, 14:31

berntie wrote: I wonder why that never happened to me ...
I'd say luck, or in my case lack of it..
cornellian wrote:
Where would he get the ghosts and the other Necro troops?
That I would really like to know as well, two restarts, twice the same s...t.
And when you have an army of ~20 Titans, ~30 Crusaders, ~300 halflings, ~40 Trolls and ~100 marksmen, a stack of 250+ bone dragons isn't the best thing that can happen to your army...


Return to “Heroes I-IV”

Who is online

Users browsing this forum: No registered users and 2 guests