Ok. So actually I've just remembered a bug in MM6 which I experienced maybe this year. That I intended to report, but have totally forgotten. So here it is.
I guess most experienced players of the triad (MM6, MM7, MM8) already know that Town Portal functions differently, especially MM6 from MM7/MM8.
The problem is that, in MM6, the Town Portal Spell precisely casted at Basic/Expert Levels in Water Magic (therefore, this excludes the use of Town Portal from Gate Master Hirelings, who use it at Master Level in Water Magic, and I SUPPOSE, also excludes the use of Scrolls of Town Portal), which doesn't let you open the World Map from the Spell, redirects you NOT to the last "Town Portal functional Main Fountain" you've drunk from, but to the… LAST BUILDING [literally: ANY HOUSE
![smile_teeth :D](/forums/images/smilies/smile_teeth.gif)
, including Houses, Shops, Banks, Guilds, etc.; WHICH BIZARRELY EXCLUDES ENTERING/VISITING DUNGEON MAPS in that MAP REGION!!!) YOU'VE VISITED IN THAT MAP REGION you'll be redirected for.
So, apparently, it has been having NOTHING TO DO WITH THE "MAIN FOUNTAIN"; which is hilarious of course. If it used, say, the last Main Fountain you've drunk from (which resonates with MM7 and MM8 way of "activating" the Town Region Map for Town Portal Spell), this could be and interesting Town Portal Spell feature for Basic/Expert Levels in Water Magic in general; same if it was the last "Town Portal Map Region" you have visited (although this would be a bit more limiting for curious and/or investigative players). But since it's probably bugged, it's even painful to have to avoid visiting a Shop, in order "not to loose the Town Portal 'link' to that other place you're wishing to return at some point". lol
I'm not sure if there is even more things related to this Town Portal bug; as I remember being surprised more than once at how strange and hard-to-understand this thing is/was.
Thanks.