fanasilver wrote:Report to @Templayer:
I have almost finished MM6 Enroth trip, and my team is now Thief/Hero/Priest of Light/Master Necro/Champion; my main character's status is Lv 17/86. Only the demon queen remains to be carried out. So far, only several minor bugs I encountered:
1. The Seer in Castle Ironfist. If your main character is non-promotable in Enroth (as my Thief is), the seer's hint will stuck at "I would advise that you perform the promotion quests for the six lords of Enroth until you have advanced a little further".
2. The best plate armor in Enroth (Golden Plate), when worn on MM7 and MM8 character, it will be misplaced in the paperdoll - ending up showing on the left upper hand side.
3. All the Eyes are immue to Dark Magic and Light Magic! I know in original MM6 there is no Dark/Light damage, but should it be better to make them have resistance instead of totally immunity?
4. I also encontered the infamous skill level lost bug. My main character is Leather Expert, but when I check several weeks later, I found that its Expert level is dropped to Novice. Not sure when the trigger would be.
This is my walkthru URL (in Chinese):
https://tieba.baidu.com/p/6354402129 . A thrilled experience! I will start to teleport to Antagrich tomorrow, I guess..
Excellent.
By the way how does the entire Chinese thing work? If I or Rodril say something like "Hong Kong deserves freedom!" will they try to deny people access to the Merge?
I genuinely do not know how stuff works there, so I was wondering and I thought to myself that you could know more. I just heard they are really harsh with videogames...
3. Is probably not a bug but a design decision. Personally I think they could be immune to dark and resistant to light. Are they still able to dispell effects across the entire level, without having a line of sight? After you respond I will add this point to the Suggestion Tracker instead.
The skill glitch strikes again. But now based on the bug data provided, we can cast a common denominator - leather armor. It is really weird that several people reported it happening with LEATHER ARMOR specifically. Something to narrow the search for Rodril. Or perhaps raekul.
Bugs added to the Bug Tracker.
You have been added to the Credits Tracker, under the Bug Catchers Section. As was kahooli, if I didn't tell him already.
fanasilver wrote:Another interesting question: is "control cube" totally the same between Enroth and Antagrich?
You need a cube from Tomb of VARN to enter the Control Center, but in Control Center you can also find quite a few of control cubes (you even get a Super Goober award - hear the laughters from JVC!). However, you can get a copy of cube in MM7 advisor's quest.
I was wondering if the cube obtained from MM7 can be used to unlock the Control Center, and you can submit a copy from the Center in MM7..?
I think those are two standalone items that have the same sprite index, but I could be wrong on that. Feel free to test it and report any bugs encountered by the multidimensional exploitation effort.
Kahooli wrote:Is there any way to change the duration of training session? IMO, as it is - the whole week for a level, is too long, in original MM6 it was way better.
Just found "Large Round Crystal". I wonder what it's for?
Not as simple I think. It can be coded in lua, that's sure. I think.
![smile_teeth :D](/forums/images/smilies/smile_teeth.gif)
I will add this to the Suggestion Tracker.
The Large Round Crystal is for the secret fourth storyline that connects the continents.
Kahooli wrote:All NPCs in Harmondale have names like "Random MapNPC [some number] [speciality]" and can't be hired:
![Image](https://i.imgur.com/J7R2Lny.jpg)
I left the area and later used Town portal spell to get back to Harmondale. All NPCs had normal names after that, but I just noticed that all my hired NPCs have broken names now. In Erathia I noticed that NPC names may change (to Random MapNPC etc.) after loading saved game.
Kahooli wrote:From time to time, when casting Fire Aura on different weapons, there's a sound of successful result of the spell, but the weapon have no spell effect.
Added to the Bug Tracker.