Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Thonkerton
- Peasant
- Posts: 51
- Joined: 11 Jul 2019
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Regarding Reed's suggestion of remaking it in Unity, there has been attempt(s). Usually fan remake projects like that crumble from legal issues (not importing assets from a legit copy of original) or trying to bite more than they can chew either by making all new assets to avoid legal issues or by getting stuck in the blue sky thinking phase and piling more and more features before the original game was remade.
My own MM merge project went into permanent hiatus mode as I was unable to find who owns the rights to the games and their assets as I was too lazy to make a clever automatic importer from original files to circumvent it. While a Unity remake would be nice, I personally shelved the project permanently as soon as I found out about Rodril's project.
Here's a little lighting test I did back then https://youtu.be/v9jYblU6elY
My own MM merge project went into permanent hiatus mode as I was unable to find who owns the rights to the games and their assets as I was too lazy to make a clever automatic importer from original files to circumvent it. While a Unity remake would be nice, I personally shelved the project permanently as soon as I found out about Rodril's project.
Here's a little lighting test I did back then https://youtu.be/v9jYblU6elY
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
After rescuing the elemental lords and Escaton is destroyed, if you had a Loyd's Beacon placed in Escaton's Palace/Plane Between Planes etc. you can go and talk to him in his throne room still. One solution might be to lock his door once the MM8 questline is over? I'm sure it's tough to do anything about people going back if they had a beacon set.
I'm think this is in vanilla too, but I can't remember if I ever tried it out there.
I'm think this is in vanilla too, but I can't remember if I ever tried it out there.
Last edited by Kaikhorus on 28 Sep 2019, 08:18, edited 1 time in total.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
No -- Unity, or any other exhaustive middle-ware, does not solve any of the actual hard problems faced in game development (e.g, game logic/ architecture), while the comparatively basic problems it does, it does so poorly.Reed wrote:Oh i found the bug tracker , :O , wouldn't be actually easier to redo the whole thing in unity for example?
would open a lot of doors. api for modders, easier access, clearer docs , could add bunch of new things...
In fact, a good heuristic to identify a project that will fail is mention of such middle-ware (along with focus on superficial topics regarding pretty pictures, references to specific APIs and/or libraries) as this is characteristic of very amateur developers, frequently with no actual background in software engineering, let alone the very specialized domain of gamedev.
See: The almost daily "project announcements" on gamedev.net that inevitably go nowhere as the developer(s) are totally out of their depth.
/rant
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
100% in vanilla. Abused it many times.Kaikhorus wrote:After rescuing the elemental lords and Escaton is destroyed, if you had a Loyd's Beacon placed in Escaton's Palace/Plane Between Planes etc. you can go and talk to him in his throne room still. One solution might be to lock his door once the MM8 questline is over? I'm sure it's tough to do anything about people going back if they had a beacon set.
I'm think this is in vanilla too, but I can't remember if I ever tried it out there.
- SpectralDragon
- Swordsman
- Posts: 579
- Joined: 15 May 2019
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
If it's in vanilla, then have GrayFace take care of it.qtish wrote:100% in vanilla. Abused it many times.Kaikhorus wrote:After rescuing the elemental lords and Escaton is destroyed, if you had a Loyd's Beacon placed in Escaton's Palace/Plane Between Planes etc. you can go and talk to him in his throne room still. One solution might be to lock his door once the MM8 questline is over? I'm sure it's tough to do anything about people going back if they had a beacon set.
I'm think this is in vanilla too, but I can't remember if I ever tried it out there.
GrayFace wrote:
Yes?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
I see.Templayer wrote:See my response please.
Also if you just make a post here on the thread with a bug, or a suggestion, and say that you wish for it to be in the Suggestion Tracker, I will add it there myself.
Since it isn't a problem for me...
EDIT: So for example if you only want to report a single small bug or something like that, and don't want to let the Tracker load in the background for a few minutes while you do something else (for some reason. I do not know, I multitask to the maximum, so I have always a but-tload of things to do) just put it here in the thread and I will add it there myself.
If it is a suggestion and you DO want to have it in the Suggestion Tracker, mention it in the post, and I will add it there.
I feel very sad when people call my child slow.
Well, another problem I'm having is that editing (plainly, writing!) directly in the google doc takes much longer than in any other text editor I could be using; so thank you for the transferring activity you're doing here: I think It'll be relevant to my case.
I just wonder, I have DOZENS of bugs I've been collecting (before* and after the last update of MMMerge), if you don't mind I start writing them down here in the forum instead? It's a lot of stuff!! — I also happen to have some few new suggestions in the process of bug catching. So, do you mind, if I start doing all this stuff directly in this thread?
I'm sorry for that, but don't forget it is OUR child; he/she needs help.
*those I'll have to review/retest before posting of course.
Last edited by Kinox on 28 Sep 2019, 15:12, edited 3 times in total.
- Jezebeth Noir
- Peasant
- Posts: 65
- Joined: 25 Apr 2019
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
What dlls, 3dfx or directx and x86 or x64 will be better to use in the game (with dgVoodooCpl)? Actually all the combinations works, but still. How could I disable mouse looking in v62_1?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Why do you want to use dgVoodoo? Latest Grayface's patch already supports high resolution. What results do you expect from dgVoodoo?
- Jezebeth Noir
- Peasant
- Posts: 65
- Joined: 25 Apr 2019
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
I just missed that. Thanks.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
I get this error when i click on expert fire in Inew scorpigal in Isao Magistrus house
———————————————————————————————————————————————————————————————————————————————————
... Magic 8\Scripts\Structs\After\RemoveNPCTablesLimits.lua:317: attempt to index a nil value
stack traceback:
... Magic 8\Scripts\Structs\After\RemoveNPCTablesLimits.lua:317: in function <... Magic 8\Scripts\Structs\After\RemoveNPCTablesLimits.lua:317>
[C]: in function 'pcall'
Scripts/Core/Common.lua:102: in function 'pcall2'
Scripts/Core/RSMem.lua in function <Scripts/Core/RSMem.lua:1650>
arguments of '... Magic 8\Scripts\Structs\After\RemoveNPCTablesLimits.lua:317':
d = (table: 0x22380ff0)
local variables of '... Magic 8\Scripts\Structs\After\RemoveNPCTablesLimits.lua:317':
(*temporary) = nil
(*temporary) = 4918987
(*temporary) = "attempt to index a nil value"
upvalues of '... Magic 8\Scripts\Structs\After\RemoveNPCTablesLimits.lua:317':
TeacherTopics = (table: 0x0640cb30)
-----------------------------------------------------------------------------------
>
———————————————————————————————————————————————————————————————————————————————————
... Magic 8\Scripts\Structs\After\RemoveNPCTablesLimits.lua:317: attempt to index a nil value
stack traceback:
... Magic 8\Scripts\Structs\After\RemoveNPCTablesLimits.lua:317: in function <... Magic 8\Scripts\Structs\After\RemoveNPCTablesLimits.lua:317>
[C]: in function 'pcall'
Scripts/Core/Common.lua:102: in function 'pcall2'
Scripts/Core/RSMem.lua in function <Scripts/Core/RSMem.lua:1650>
arguments of '... Magic 8\Scripts\Structs\After\RemoveNPCTablesLimits.lua:317':
d = (table: 0x22380ff0)
local variables of '... Magic 8\Scripts\Structs\After\RemoveNPCTablesLimits.lua:317':
(*temporary) = nil
(*temporary) = 4918987
(*temporary) = "attempt to index a nil value"
upvalues of '... Magic 8\Scripts\Structs\After\RemoveNPCTablesLimits.lua:317':
TeacherTopics = (table: 0x0640cb30)
-----------------------------------------------------------------------------------
>
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Two questions about the patchRodril wrote:Patch link have been updated: https://mega.nz/#!GngHxA6A!KcSqOdGubVn0 ... thIODfVpac
1. Do you have to reapply greyface patch again after using the patch?
2. Is it okay to apply the patch on a install that already had greyface patch installed before ?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
No.Butcer wrote:1. Do you have to reapply greyface patch again after using the patch?
Yes.Butcer wrote:2. Is it okay to apply the patch on a install that already had greyface patch installed before ?
Do you use any localization?Butcer wrote:I get this error when i click on expert fire in Inew scorpigal in Isao Magistrus house
Try to put this script into "Scripts\Structs\After" folder, replacing existing, tell me what will happen.
https://mega.nz/#!y2oXxKLZ!azoQwPUST6NE ... VgSb0sSdjc
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Just crashes the game without giving any console debug info and no im not using a localization, that is instead of giving me that error message when clicking fire expert it just crashesRodril wrote:No.Butcer wrote:1. Do you have to reapply greyface patch again after using the patch?Yes.Butcer wrote:2. Is it okay to apply the patch on a install that already had greyface patch installed before ?Do you use any localization?Butcer wrote:I get this error when i click on expert fire in Inew scorpigal in Isao Magistrus house
Try to put this script into "Scripts\Structs\After" folder, replacing existing, tell me what will happen.
https://mega.nz/#!y2oXxKLZ!azoQwPUST6NE ... VgSb0sSdjc
Last edited by Butcer on 29 Sep 2019, 10:33, edited 2 times in total.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
You'll need to re-apply the latest Grayface patch afterwardsButcer wrote:2. Is it okay to apply the patch on a install that already had greyface patch installed before ?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Re applied the patch, still same. After overwriting with the file you posted and re applied greyface patch clicking fire expert on Isao Magistrus just crashes the game without giving me the error message it gave me before
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Re applied the patch, still same. After overwriting with the file you posted and re applied greyface patch clicking fire expert on Isao Magistrus just crashes the game without giving me the error message it gave me beforeraekuul wrote:You'll need to re-apply the latest Grayface patch afterwardsButcer wrote:2. Is it okay to apply the patch on a install that already had greyface patch installed before ?
It just crashes on my high priest, when i click that option on other chars it does not crash.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
I get that from time to time. I'm just in the habit now of always saving before talking to skill trainers, since it doesn't happen consistently.
Also, can you wrap your crash traceback in code tags please? It'll make it easier to read.
Also, can you wrap your crash traceback in code tags please? It'll make it easier to read.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
New to this forum sorry i dont know how to , been playing the mm merge im stunned of just how bugfree it has been. Only encountered one major bug and that is there was no evil crystal in temple of evil fist, been playing for hours i expected this to be alot buggier so yeah kudos for an awesome job.raekuul wrote:I get that from time to time. I'm just in the habit now of always saving before talking to skill trainers, since it doesn't happen consistently.
Also, can you wrap your crash traceback in code tags please? It'll make it easier to read.
Last edited by Butcer on 29 Sep 2019, 12:07, edited 2 times in total.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Put this file into same folder: https://mega.nz/#!amJgEQIL!uSrZZ5Hyaimo ... tM7YznfwssButcer wrote:Re applied the patch, still same. After overwriting with the file you posted and re applied greyface patch clicking fire expert on Isao Magistrus just crashes the game without giving me the error message it gave me before
Should be fixed now, thank you.
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