Templayer wrote:SpectralDragon wrote:Xfing wrote:What's a bit more sad is that the discussion about the new belts has kinda died down. I as a player am looking anxiously forward to having all the repainted apparel first and foremost. What did that cut off at?
It probably died down because it wasn´t/isn´t in focus atm, as well, I´m kind of busy with the new character and whatnot. Such is the folly of working alone, I˙m afraid (when it comes to graphical assets, that is).
Well, DaveHer didn't give me the in-game pictures, so I only have old ones, and I was told my him to install his package and get them myself. I did say I would, but...
it is really hard to invest time to it for me, since from DaveHer's side, he/she can do it in less than five seconds - he already has those in-game on characters, so he just needs to printscreen, CTRL+V on imgur (which is a nifty feature for a webpage), share - that can be done in under five seconds. Whereas I have to put the package in my Merge, overwrite stuff, possibly break stuff, spawn them in-game and ... then possibly do that multiple times if there are more issues with the belts like those that I already reported from the old pictures I got (which DaveHer said he fixed... but there might be more that I haven't caught).
You will find this post on page 183
Yes they were corrected quit some time ago. They are in the files that I told you to put into your copy of the merge and check them out.
If you approve I will make the images for the tracker. Also on page 181 there is a post with a link for the images of MM7 belts for the tracker.
David
I need for him to see the belts in the game because it makes a big difference when you see them there and it does not take that long to put three file into the merge and then I would make the images like the post on page 183 says!
You will find this post on page180
Give a little more time. I am doing MM7 belts and all i need to do is to position a few belts and they will be done also. I will upload the files to the same link as above. They are the image files go into icon.lod and the "complex.item.pictures.txt' goes in tables folder and the rnditems.txt that goes into the EnglishT.lod file. Use the evt.GiveItem{330,0,1702}. Then just change the item number for the next four belt (1703, 1704, 1705, and 1706)This is for MM6. MM7 first belt evt.GiveItem{181,0,902} then (903, 904, 905, and 906). Also, there is a big difference when you see the belts in the game.
David
You will find this post on page181
@Templayer
Here is the link for the photos of the MM7 belts that's for the tracker:
https://drive.google.com/open?id=1J5DhC ... _BQ5phJBtu
David