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Here is a port of small horned version of MinoLich by GDSpectra
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That nameJamesx wrote:MinoLich was updated!!!!
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Here is a port of small horned version of MinoLich by GDSpectra
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i have seen the videos and am non a bit wiser after it - there is nothing explained, only much moving around with the mouse and bendingSpectralDragon wrote:Xfire wrote:*poke*You wish to try your hand on adjusting equipment? Check this playlist of GrayFace's that shows how to adjust MM6 paperdolls to MM8 ones (same concept applies to armors and apparel. All we need are missing headgear textures and like 5-7 different MM8 paperdolls to fit them into aka Human Male, Human Female, Minotaur, Troll/s, Dwarf Male and Dwarf Female). Your help will be VERY appreciated.justl wrote:*pokepoke*
https://m.youtube.com/playlist?list=PLB ... ZSpxcYCLfG
That, I can totally relate to it and sadly, you'll need to take this to GrayFace himself, as I too cannot really explain in detail on how to do this, as well, I have no prior knowledge about it. I wish I could help, but alas, as blind as you there.justl wrote:I have seen the videos and am non a bit wiser after it - there is nothing explained, only much moving around with the mouse and bending
- where to get paperdolls/modells of armor and so on ...
- which tools to use in gimp for doing what
- what formats to be used
- ...
it would be GREATLY appreciated if a written "how to" (with pictures) was somehow availible for everyone who wants to help - think of explaining it for people who dont have graphical experience (like 99% here) / or little children learning something they dont know - dont take proprietary knowledge as taken bit for others
GrayFace wrote:We need your help!
Ahhh!!! Thanks! So the telelocator info for that comp is WAY off. And it didn't seem like I could get into the dark dwarves, but I can try a little harder, and then there's finding the riddle spot. (The color scheme in the Breach does us older folks NO favors, but I'm gonna see about tweaking the monitor settings.)tinywhitecat wrote:The companions are in the following locations:toreadorlelder wrote:Problem in the Breach. Had a 5 char party; found 3 of the 4 (at places noted earlier in the thread) but can't find #5. Telelocator suggest "Old Loeb's Cave"...but I've checked the entire map, as much as I can...the reflecting thing is a royal PITA. Haven't figured out how to get into the fortress in the middle, or any of the towers in the SW corner.
Alvar Merchant Guild
Ogre Fortress
Castle Ironfist
Walking around as an npc on top of the SW towers.
Access the central structure by entering the Dark Dwarf Compound. There is also something to do with the riddles, I don't know if they are required to answer.
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Bit of a risky thing to say when it comes to a community project you're not the leader of >_> There's bound to be differing opinions here and there.Templayer wrote: Yes, people have the right to say their opinion. And I have the right not to listen to it.
No, it isn't. Rodril is the leader of this project, and it is he that decides what opinion will have an effect on the Merge. Me not listening to an opinion doesn't have much of an effect.Xfing wrote:Bit of a risky thing to say when it comes to a community project you're not the leader of >_>Templayer wrote: Yes, people have the right to say their opinion. And I have the right not to listen to it.
Templayer wrote:No, it isn't. Rodril is the leader of this project, and it is he that decides what opinion will have an effect on the Merge. Me not listening to an opinion doesn't have much of an effect.
I'll agree to any suggestion anyone writes down on the Tracker. Unless it is badly formatted. If it is, I will reject it and write it down there manually. It is Rodril's job to apply the suggestion or deny it for the Merge.
So then let's NOT make Rodril silence us all by filling these posts with arguments and flame wars that have nothing to do with updates to the Merge, yes? Updating this mod is most important after all if you ask me ... and frankly I myself am getting tired and fed up by those arguments, which in term means I can downright deny making those paperdolls for all of you in the end (and even if I don't I'll probably just make them all partially/completely skeletal with different-colored eye orbs of MY choosing anyways) under the simple explanation of "too much work for me", so yeah, let's better stop it while we still have the chance, and before we all change our minds, shall we? :/Xfire wrote:*poke
In items.txt in EnglishT.lod.Xfing wrote:Speaking of helping - I've noticed that Rodril hasn't gotten around to changing redundant item flavor text and some of the names yet. Where is this data stored? Can this be accessed via MMArchive? I would be happy to make those changes myself.
Sort of like dragons with dark magic - wouldn't able to wear even rings and amulet. Might wear helmet, but probably not.SpectralDragon wrote:Shame those games don't take place in Enroth though, since well, demiliches as playable characters ... how awesome would that be?!![]()
I'm gonna add another video on how to do it the right way, because GIMP can do a screenshot of sorts on its own and that simplifies things. Also gonna say exactly which actions are ok while doing the transform and which would stop it and get it applied. Don't expect a full tutorial, although it may be closer to a tutorial than what I've uploaded so far. Also, with complex things like armor you'd still need to paint some stuff after the transform(s) in most cases.SpectralDragon wrote:Nonetheless here's the link to GrayFace's playlist. https://www.youtube.com/playlist?list=P ... ZSpxcYCLfG
Thanks! I really want to start the serious playthrough after all the MM6 items are ready and am willing to help with that ^^GrayFace wrote:In items.txt in EnglishT.lod.Xfing wrote:Speaking of helping - I've noticed that Rodril hasn't gotten around to changing redundant item flavor text and some of the names yet. Where is this data stored? Can this be accessed via MMArchive? I would be happy to make those changes myself.
Sort of like dragons with dark magic - wouldn't able to wear even rings and amulet. Might wear helmet, but probably not.SpectralDragon wrote:Shame those games don't take place in Enroth though, since well, demiliches as playable characters ... how awesome would that be?!![]()
I'm gonna add another video on how to do it the right way, because GIMP can do a screenshot of sorts on its own and that simplifies things. Also gonna say exactly which actions are ok while doing the transform and which would stop it and get it applied. Don't expect a full tutorial, although it may be closer to a tutorial than what I've uploaded so far. Also, with complex things like armor you'd still need to paint some stuff after the transform(s) in most cases.SpectralDragon wrote:Nonetheless here's the link to GrayFace's playlist. https://www.youtube.com/playlist?list=P ... ZSpxcYCLfG
Please do, so that things can finally start to move forward with items and apparel and whatnot.GrayFace wrote:I'm gonna add another video on how to do it the right way, because GIMP can do a screenshot of sorts on its own and that simplifies things. Also gonna say exactly which actions are ok while doing the transform and which would stop it and get it applied. Don't expect a full tutorial, although it may be closer to a tutorial than what I've uploaded so far. Also, with complex things like armor you'd still need to paint some stuff after the transform(s) in most cases.
NoPractice wrote:Played mm 6-7 like 10 years ago and now returned for mm8, so I see you guys made awesome work here.
Seems like merge archive on Mega is corrupted, can someone update it?
The time has come for another update.Rodril wrote:*poke*
That looks really good! What's it for? I would love to see more variations of monster mobs in the merge.SpectralDragon wrote:HI, MA!
SpectralDragon wrote:NoPractice wrote:Played mm 6-7 like 10 years ago and now returned for mm8, so I see you guys made awesome work here.
Seems like merge archive on Mega is corrupted, can someone update it?The time has come for another update.Rodril wrote:*poke*
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