unknownone wrote:Lack of time is an always present issue the older one becomes and the more responsibilities he has. Thank you for all the effort you manage to put into this project!
Thanks man.
NurbOfDoom wrote:If you could make the smoothed assets for any dungeons or terrain maps you have available , that would be awesome. I have no experience with smoothing .obj so currently my terrain object destroys ue4 when it tries to render the lighting, So I’ve been working with no light effects and haven’t bothered retexturing or modeling buildings as a result. Came across your video looking for solutions to my problem.
Sorry for the late reply mate.
Well, I also noticed problems with smoothing polygons. I loaded obj into 3DS Max, and exported on fbx (for Unreal), and smoothing was terrible..Then I just (once more), open the scene in 3DS Max, and fix I did was really simple, I just applied smooth modifier, and checked "auto smooth" button. And that fixes all.
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I exported it in fbx format, and that was it.
If you want, I can search for that fbx and export you, but keep in mind, now, there's an even much better approach:
Datasmith plugin (it works with lots of software packages), and it exports to Unreal perfectly.
Try it!
DrakeBD wrote:I have also been working on the level from scratch
Also used the M&M8 terrain texture sets as there more up to date and look better.
That's great man!
If you ask me... I'd place less fog in there, and a little more ambient light (your dark (shaded) parts, are way too dark), and everything else is great!
As for the sprites, I think it's much easier using 3D models in Unreal then sprites. I know it's hard to find that exact 3D model, but only a basic 3D mesh, with some simple mapping of that texture could work. And will release you a lot's of headache's with 2D sprites. I still haven't got to that part, so my advices are only theoretical
As for the textures and MM8. That's great idea, but I am unsure how even MM8 textures handles todays standards.
That being said, I am uploading a PSD with all textures I created (so far), that you can use freely on your own project (or anyone else):
https://drive.google.com/file/d/1Ikbrge ... sp=sharing