- And is there already a way to get a Necromancer to be a Master Necromancer, or are they doomed to lichdom? Many appreciate the individuality and voices of Devlin Arcanus or Nathaniel Roberts for instance - them being able to preserve it and still master their craft would be a really nice thing to have. In return, they'd be missing out on Regeneration and the Mind and Body immunities of course. Of course we could also slightly cap Master Necromancers in another utility skill or two - I know it's game-altering, but the entire class in itself is new, so I don't think it would be going overboard if some of their skills were somewhat altered. The problem is that I don't really have much of an idea which skills even could be nerfed compared to liches, since most utility skills that necromancers can get up to Master are already available to them at that promotion level, and Liches could grandmaster 3 less whole skills in MM8 than they could in 7, this nerf being preserved in the merge (meditation, learning, alchemy). Maybe then it would be OK to give GM learning to Liches exclusively or something? Just a thought, don't hold me to it
- There is also the issue of the "full" lich jars from MM7 - I believe this mechanic is gone entirely in MM8, but the MM7 lich jars remain after the promotion by Halfgild Wynac, serving no purpose (or do they? Frankly, haven't tested it). There are two solutions to this - either remove the MM7 jars and have them stop clogging up the inventory, or implement the same functionality for the MM8 lich jars (though in that case obviously the image wouldn't change, as they are not see-through).
- Also, while browsing through the game files one time via MMEdit, I've noticed that the latest Potion suggestion of "Protection from Magic" is fully implemented, it just fails to work like you mentioned and therefore doesn't appear in the game. My suggestion to try to remedy this would be making the spell Pain Reflection, this one does work on single characters, so it should work as a potion too. Just a reminder to you, Rodril.
- Has my writeup for wand stratification suggestion been added to the appropriate part of the tracker? If not then let me know and I'll find it in the thread again.
- I've noticed that despite the hard limit on artifacts and relics appears to be gone, the chest limit is still in place. There are no more artifacts or relics in chests, at least on Jadame. In fact, the only place where I'm able to find them anymore is Dragonsand and other top tier Enroth locations, sometimes the land of the Titans. I'm not getting anymore from Jadamean dragons even. So what's the general way this all works?
- Last but not least, the bolster still affects peasants way more than it should. I'm in Ravenshore and the green female Dark Elf Peasants have 320 HP and the blue ones have 400 - with 2d80 and 2d100 damage. I'm not entirely opposed to peasants getting slightly stronger as the party levels, but I think at level 200 the top peasant variety having around 50 hp would be enough. The lowest tier peasants start out with a mere 3 hp, so the bolster magnitude as of right now seems a bit too high.