GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Re: GrayFace MM6 Patch v2.1 [July 7, 2018]
Version 2.2
<< MM6 - MM8 >>
[+] Quick load key now works during the death movie.
[+] Game window is resizeable.
[+] StretchWidth and StretchHeight parameters specify the factors by which the game area gets stretched to reduce black bars on the sides. StretchWidthFull and StretchHeightFull parameters are used only if it makes the game occupy the whole screen.
[+] Now in Software rendering mode the view is always scaled linearly, which makes it less flickery.
[+] Data\MouseLookCursorHD.bmp is used for mouse look in 32-bit color mode if window is bigger than 640x480.
[+] Customizable mouse cursors: Data\MouseCursorArrow.cur and Data\MouseCursorTarget.cur are used if present.
[+] Patch now bypasses dgVoodoo DLLs if SupportTrueColor is not disabled.
[+] Minimaps zoom level is remembered always, not just outdoors as before.
[-] Fixed a crash found in Tatalia in MM7.
[-] Inactive characters couldn't interact with chests.
[-] Animated textures (via TFT) were animated incorrectly: first frame was longer, last frame was shorter.
[-] My bug: ScalingParam2 was read from ScalingParam1 entry.
[-] My bug: Mouse placed in the bottom-right corner was causing a crash sometimes.
[*] Smarter FixInactivePlayersActing: now you can select inactive characters, but they can't act.
<< MM6 >>
[+] "NoPlayerSwap" hidden option. Set it to 0 to return player swapping and bugs it opens up.
<< MM6 - MM8 >>
[+] Quick load key now works during the death movie.
[+] Game window is resizeable.
[+] StretchWidth and StretchHeight parameters specify the factors by which the game area gets stretched to reduce black bars on the sides. StretchWidthFull and StretchHeightFull parameters are used only if it makes the game occupy the whole screen.
[+] Now in Software rendering mode the view is always scaled linearly, which makes it less flickery.
[+] Data\MouseLookCursorHD.bmp is used for mouse look in 32-bit color mode if window is bigger than 640x480.
[+] Customizable mouse cursors: Data\MouseCursorArrow.cur and Data\MouseCursorTarget.cur are used if present.
[+] Patch now bypasses dgVoodoo DLLs if SupportTrueColor is not disabled.
[+] Minimaps zoom level is remembered always, not just outdoors as before.
[-] Fixed a crash found in Tatalia in MM7.
[-] Inactive characters couldn't interact with chests.
[-] Animated textures (via TFT) were animated incorrectly: first frame was longer, last frame was shorter.
[-] My bug: ScalingParam2 was read from ScalingParam1 entry.
[-] My bug: Mouse placed in the bottom-right corner was causing a crash sometimes.
[*] Smarter FixInactivePlayersActing: now you can select inactive characters, but they can't act.
<< MM6 >>
[+] "NoPlayerSwap" hidden option. Set it to 0 to return player swapping and bugs it opens up.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
Awesome! Thank you! I have a question though.
Are you saying there's a chance it'll be buggy if player swapping is allowed?GrayFace wrote:Set it to 0 to return player swapping and bugs it opens up.
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
Oh yes! Also, Lloyd pics wouldn't match actual beacons.Anubis wrote:Are you saying there's a chance it'll be buggy if player swapping is allowed?
Last edited by GrayFace on 17 Mar 2019, 16:50, edited 2 times in total.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
I'd heard of bugs that one could use with player-swapping but I didn't realize the extent of which those bugs could be used. That video was crazy, lol. I only ever used the player-swap feature to use the Percival bow and fire at certain angles around corners.
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
n/a
Last edited by Anubis on 21 Mar 2019, 00:31, edited 1 time in total.
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
Many thanks for this!GrayFace wrote:[+] "NoPlayerSwap" hidden option. Set it to 0 to return player swapping and bugs it opens up.
And thanks for the free advertising! In return would you mind taking a look at my post in the MMExtension thread?GrayFace wrote:Oh yes! Also, Lloyd pics wouldn't match actual beacons.
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
n/a
Last edited by Anubis on 20 Mar 2019, 09:39, edited 1 time in total.
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
Dunno if it's just me, but in the Free Haven sewers in the area where the Prince of Thieves is, there's a lot of distortion going on in that room and the lights are flickering on and off. When I look around in that area with my mouse, the distortion occurs. Donno if it's my PC tho or if everyone experiences that issue.
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
Also, technical issue. Every time I press F4, the game switches to windowed mode and crashes. Got any suggestions to fix that or is there a way to disable the F4 key completely?
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
Bug: Touching the "Evil Altar" in the Monolith (Silver Cove) says it grants +5 Personality to Druids and Clerics permanent. I don't have a cleric in my party but I have a Druid and +5 Personality was not granted to my Druid (It's a Greater Druid at this point if that matters).
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
Bug: Loretta's Arch Druid quest -- You're supposed to touch the Altar during a Full Moon at midnight. I was able to interact with the altar at midnight during a Half Moon phase.
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
Send me the ErrorLog.txt.Anubis wrote:Also, technical issue. Every time I press F4, the game switches to windowed mode and crashes. Got any suggestions to fix that or is there a way to disable the F4 key completely?
Looks like it only works for unpromoted Druids and Clerics.Anubis wrote:Bug: Touching the "Evil Altar" in the Monolith (Silver Cove) says it grants +5 Personality to Druids and Clerics permanent. I don't have a cleric in my party but I have a Druid and +5 Personality was not granted to my Druid (It's a Greater Druid at this point if that matters).
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
@GrayFace -- ErrorLog after pressing F4
Code: Select all
Time: 2019-03-22 11:11:35 AM (22.03.2019 17:11:35 UTC)
Windows Version 6.2
Exception EExternalException in module KERNELBASE.dll at 0011C632.
External exception EEDFADE.
Function Calls:
7700C632 | C:\WINDOWS\System32\KERNELBASE.dll + 11C632
7700C62C ? C:\WINDOWS\System32\KERNELBASE.dll + 11C62C
03318BF4 ? C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6patch.dll + 58BF4
032C2CBC ? C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6patch.dll + 2CBC
032C493D ? C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6patch.dll + 493D
032DC4F3 ? C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6patch.dll + 1C4F3
03318BF4 | C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6patch.dll + 58BF4
03318BF4 ? C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6patch.dll + 58BF4
03318BF4 ? C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6patch.dll + 58BF4
6B951583 ? C:\WINDOWS\SYSTEM32\DDRAW.dll + 21583
032C2CBC ? C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6patch.dll + 2CBC
032C5A1F ? C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6patch.dll + 5A1F
03319BE7 | C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6patch.dll + 59BE7
0331CD6B | C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6patch.dll + 5CD6B
0331E29B | C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6patch.dll + 5E29B
0048D685 | C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6.exe + 8D685
765F6F92 ? C:\WINDOWS\System32\USER32.dll + 26F92
6EF43473 ? C:\WINDOWS\system32\uxtheme.dll + 23473
765F3411 ? C:\WINDOWS\System32\USER32.dll + 23411
765F3422 ? C:\WINDOWS\System32\USER32.dll + 23422
0045484D ? C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6.exe + 5484D
76605CF9 ? C:\WINDOWS\System32\USER32.dll + 35CF9
765FAB88 ? C:\WINDOWS\System32\USER32.dll + 2AB88
770F305A ? C:\WINDOWS\System32\win32u.dll + 305A
770F2C9A ? C:\WINDOWS\System32\win32u.dll + 2C9A
004543A8 ? C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6.exe + 543A8
004543E1 ? C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6.exe + 543E1
03320812 ? C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6patch.dll + 60812
76616359 ? C:\WINDOWS\System32\USER32.dll + 46359
76607297 ? C:\WINDOWS\System32\USER32.dll + 37297
766059F6 ? C:\WINDOWS\System32\USER32.dll + 359F6
0331E6D2 ? C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6patch.dll + 5E6D2
766070E5 ? C:\WINDOWS\System32\USER32.dll + 370E5
76606E35 ? C:\WINDOWS\System32\USER32.dll + 36E35
775E04DA ? C:\WINDOWS\SYSTEM32\ntdll.dll + 704DA
76613801 ? C:\WINDOWS\System32\USER32.dll + 43801
766137ED ? C:\WINDOWS\System32\USER32.dll + 437ED
775E28EB ? C:\WINDOWS\SYSTEM32\ntdll.dll + 728EB
770F2E8A ? C:\WINDOWS\System32\win32u.dll + 2E8A
765F6B67 ? C:\WINDOWS\System32\USER32.dll + 26B67
765FBB3B ? C:\WINDOWS\System32\USER32.dll + 2BB3B
00453AA7 ? C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6.exe + 53AA7
00453699 ? C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6.exe + 53699
004AFED5 ? C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6.exe + AFED5
7759B503 ? C:\WINDOWS\SYSTEM32\ntdll.dll + 2B503
74FC0177 ? C:\WINDOWS\System32\KERNEL32.DLL + 20177
775D662B ? C:\WINDOWS\SYSTEM32\ntdll.dll + 6662B
775D65F8 ? C:\WINDOWS\SYSTEM32\ntdll.dll + 665F8
Registers:
EAX = 0019F718
EBX = 00000000
ECX = 00000007
EDX = 00000000
ESI = 00000280
EDI = 000001E0
EBP = 0019F774
ESP = 0019F718
Stack Trace:
0019F718: 0EEDFADE
0019F71C: 00000001
0019F720: 00000000
0019F724: 7700C632 ? C:\WINDOWS\System32\KERNELBASE.dll + 11C632
0019F728: 00000007
0019F72C: 03318BF9 ? C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6patch.dll + 58BF9
0019F730: 02BC52D0
0019F734: 00000000
0019F738: 00000280
0019F73C: 000001E0
0019F740: 0019F820
0019F744: 0019F7A8
0019F748: 032C2CC2 ? C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6patch.dll + 2CC2
0019F74C: 032C4942 ? C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6patch.dll + 4942
0019F750: 03318E38
0019F754: 02BC52D0
0019F758: 032DC4F8 ? C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6patch.dll + 1C4F8
0019F75C: 032DC500
0019F760: 000001E0
0019F764: 00000280
0019F768: 00000000
0019F76C: CF7401F4
0019F770: 00000000
0019F774: 0019F820 | Last EBP
0019F778: 03318BF9 | C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6patch.dll + 58BF9
0019F77C: 0EEDFADE
0019F780: 00000001
0019F784: 00000007
0019F788: 0019F78C
0019F78C: 03318BF9 ? C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6patch.dll + 58BF9
0019F790: 02BC52D0
0019F794: 00000000
0019F798: 00000280
0019F79C: 000001E0
0019F7A0: 0019F820
0019F7A4: 0019F7A8
0019F7A8: 03318BF9 ? C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6patch.dll + 58BF9
0019F7AC: 0019F828 | TExcFrame.next
0019F7B0: 03318E22 | C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6patch.dll + 58E22
0019F7B4: 0019F820 | TExcFrame.hEBP
0019F7B8: 000001E0
0019F7BC: 00000280
0019F7C0: 033B0A6C
0019F7C4: 000001DF
0019F7C8: 000001DF
0019F7CC: 000001DF
0019F7D0: 00000000
0019F7D4: EF400000
0019F7D8: 00004007
0019F7DC: 00000000
0019F7E0: 00000000
0019F7E4: EFC00000
0019F7E8: 009F4007
0019F7EC: 0019F7FC
0019F7F0: 6B951588 ? C:\WINDOWS\SYSTEM32\DDRAW.dll + 21588
0019F7F4: 4E53DBBB
0019F7F8: 0019F860
0019F7FC: 00A31B50
0019F800: 00000000
0019F804: 0ABB61C8
0019F808: 032C2CC2 ? C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6patch.dll + 2CC2
0019F80C: 032C5A24 ? C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6patch.dll + 5A24
0019F810: 0019F844
0019F814: 00000276
0019F818: 00000280
0019F81C: 00000000
0019F820: 0019F848 | Last EBP
0019F824: 03319BEC | C:\Program Files (x86)\Steam\steamapps\common\Might & Magic VI\MM6patch.dll + 59BEC
================================================================================
Last edited by Anubis on 22 Mar 2019, 17:13, edited 1 time in total.
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
Possible bug: https://i.imgur.com/7VhbtZ6.png (Gharik's Forge dungeon, btw)
...or is it a secret? Reason I ask is because you get four books interacting with that 'bookcase in the ceiling' but then you won't get the four books from the bookcase in the room where the Hourglass of Time is (and vice versa). :/
...or is it a secret? Reason I ask is because you get four books interacting with that 'bookcase in the ceiling' but then you won't get the four books from the bookcase in the room where the Hourglass of Time is (and vice versa). :/
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
When you install the patch, there is a box for map fixes that says "leave unchecked if installing over a large mod" I had to check this because I am playing Mandate and the door in Castle Kriegspire leading to where the egg is won't open without it. If I now want to install a large mod, is there a simple way to change this or will I have to reinstall?
"It is good to have an end to journey towards, but it is the journey that matters in the end"
(Ursula K Le Guin)
(Ursula K Le Guin)
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
As far as I know, you would need to install the mod files and then re-install GrayFace's patch aftewards (and leave the box unchecked). This is why I usually keep a backup of the mods/patches/vanilla MM6 files so I can alternate between playing the original game w/ GrayFace's patch and mods w/ GrayFace's patch. The replayability is just too good. =)
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
So installing a mod will overwrite the previously installed patch and I just have to reinstall the patch without checking the box? If that's the case then I'm happy! Thank you.Anubis wrote:As far as I know, you would need to install the mod files and then re-install GrayFace's patch aftewards (and leave the box unchecked). This is why I usually keep a backup of the mods/patches/vanilla MM6 files so I can alternate between playing the original game w/ GrayFace's patch and mods w/ GrayFace's patch. The replayability is just too good. =)
"It is good to have an end to journey towards, but it is the journey that matters in the end"
(Ursula K Le Guin)
(Ursula K Le Guin)
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
@Erisian -- I just realized something. You might have to delete 00 patch.games.lod and 00 patch.icons.lod (found in your Data folder) before re-installing GrayFace's patch...not sure. GrayFace will have to confirm, lol.
Last edited by Anubis on 29 Mar 2019, 14:30, edited 3 times in total.
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
OK thanks.Anubis wrote:@Erisian -- I just realized something. You might have to delete 00 patch.games.lod and 00 patch.icons.lod (found in your Data folder) before re-installing GrayFace's patch...not sure. GrayFace will have to confirm, lol.
"It is good to have an end to journey towards, but it is the journey that matters in the end"
(Ursula K Le Guin)
(Ursula K Le Guin)
Re: GrayFace MM6 Patch v2.2 [March 17, 2019]
i love your patch....except for one thing. you messed with the stat wells. you implemented your own opinion as to how they should work. the experience well was intended to be just like the well in another might and magic game that gives certain bonuses. im not going to tell you which one it is because youll probably implement your own opinion as to how it should work with that one too.... now i can only drink from the experience well once per character. the wells that increase stats were intended to only raise a stat to 15 and could be revisited a week later.
the only reason im complaining about it is because i handicap myself through most of the game by staying at lvl 1. those extra few points make a difference.
the only reason im complaining about it is because i handicap myself through most of the game by staying at lvl 1. those extra few points make a difference.
Last edited by Munchies on 07 Apr 2019, 09:32, edited 2 times in total.
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