Vetrinus wrote:Templayer wrote:If you are referring to the ones that have a "strange presence" around them, just use Town Gate while in the "strange presence". Those I do not consider secret.
The real secret pathways require no activation and are offered somewhat earlier than the ones that I think you are referring to. ^_^
Wait, what?
Since when are there secret pathways that
don't require Town Portal? I know there used to be six points of "high magical presence" across all three continents... has this changed?
No, it hasn't, and those aren't really that secret. But there are secret ones which do not require townportal. I can PM you one if you wish.
Reported by: Jesse Noland » Mar 13 2019, 15:06 PDT
- Castle Harmondale’s entrance image when you’re just entering it after winning doesn’t show the dilapidated version, it immediatly shows the version that plays when it’s ‘fixed.’
- Saving and loading said save in certain maps instantly regenerates monsters and loot. Noticeable inside Castle Harmondale before getting it fixed.
Piottor wrote:Okay so after a while of playing in Antagarich, namely Emerald Isle and Castle Harmondale I noticed a few things...
First thing I noticed is that mobs that had chance to give "extra" loot in forms of rings (rats) did so extremely likely...In Temple of Moon I managed to get half of one inventory filled in with rings, just from rats...
Other thing was that dragon on Emerald Isle didnt have loot aside from gold...I remember spending countless minutes at start of every MM7 gameplay getting an artifact or relic from this dragon via save/load...sometimes even two (we all know the loot body glitch
)
But I thought that the loot glitch (atleast in my eyes) was limited to Emerald Isle...it was not...
In castle Harmondale I got so much loot from goblins (random armors, weapons, amulets and rings) , rats (rings) and bats (rings) that it aint even funny...check out the images provided in a link (
https://imgur.com/a/yc0rUWh ), all these items you see on the images are looted from corpses and trash heaps only, no items except for alchemy reagents and gold were looted from castle chests...I think this should get adressed as it gives extreme advantage when your starting continent is Antagarich
Edit: Im sorry for rather bad quality of photos, they were done by phone as I dont know if GoG even has some screenshot mechanic/system...tried many keys but neither really saved a screenshot anywhere
Also a bug hit me on my way to Harmondale from Emerald Isle - all skills in armors were reduced by one mastery tier - my Champion went from GM Plate to Master, my Hero went from Master Plate to Expert, my Master wizzard went from Expert Leather to normal, my Master archer went from GM Chain to Master and my High Priest went from Expert Chain to normal...Shield mastery tiers were not changed...
Man, you shouldn't be photographing your screen like that, it's not 2006 anymore!
Did you try just printscreening it (using the printscreen button...) and paste into paint?
I'm using Bandicam to record and screencap. (do not mistake it with Hypercam, some people do).
Added to the Bug Tracker.
Treesprite17 wrote:
Ok trying to be a bit vague here as to not accidentally spoil anything for anyone - but concerning continent travel I think I have encountered a bug. I just hired a gate master and activated the town portal at new sorpegal’s secret place, met the new character, and ‘accepted a gift’ but trying to cast town portal again after its recharged on a different day then on causes a bug for me I think. I assume I am supposed to be able to travel to another continent but all that happens is a very quick screen glitch and then nothing. Speaking to my gate master NPC confirms he has had his town portal cast for the day but no continent menu or normal travel menu comes up. If I step away from the magic place (a few paces away) I can cast the spell and go to any MM6 town as normal so I don’t think it’s my particular npc that’s buggy :s any ideas anyone?
Added to the Bug Tracker.