Added to the Bug Tracker. I was waiting for a specification of where did you found them, but alas there was none.FacelessMaster wrote:Bug Report
Seven's League Boots are currently not applicable to "of water magic" (let alone image problem)
https://imgur.com/a/cGlMDPB
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That might be a bug. I will add it to the Bug Tracker.Daedros wrote:Does each T6/Artifact capable mob draw from the same pool of Artifacts? Or do certain T6 monsters have a different pool of Artifacts to pull from? I've been save scumming the loot on Dragons and Blood Titans in the Land of the Giants for about 2-3 hours now, and have yet to see Hands of the Master, Morgan, Ethric's Staff, or the Scholar's Cap show up. I didn't see Igraine pop up on them either, for that i had to save scum the loot on Wromthrax.
A vanilla bug is still a bug. Especially since as you've said, reputation wasn't all that important in MM7 due to the mirrored paths, so the bug affects the Merge more than a vanilla game.justl wrote:i'm not quite sure if it wasnt already in mm7 this way (though rep wasnt as important as in mm6 - due to light or dark path)Daedros wrote:Turning in the Tapesty to Niles Stantley drops your Reputation by -25 in Tatalia. This looks like a bug.
Added to the bug tracker.Daedros wrote:Just looted a spell book for Sacrifice off of a Blood Titan. That probably shouldn't be possible, since the spell doesn't exist in the Spellbook anymore.
Added to the bug tracker.Daedros wrote:The "Teacher Locations" section of the Journal has some errors for the Antagarich teachers. It lists the GM Item ID teacher, Payge Blueswan, in Avlee, when she's actually in the Tularean Forest.
It doesn't even list the Master Repair Item teacher, Thomas Moore, as being in Tatalia.
It wouldn't let me click on the water in the Breeding Pit to extend the bridge. I had to use Telekinesis on the water to trigger it.
Hirelings are taking gold from your winnings at the Arena, as well as the 100k Gold you find at the Obelisk "chest" in Evenmorn Islands. This can be quite a large chunk of gold they're taking. I have 4 Instructors for +60 Learning skill (which doesn't seem to be functioning correctly), so that right there is 28% of gold looted/won.
Most Temples on Antagarich do not train Merchant skill. Only temple i've found so far that does, is the "Temple of Stone" in Stone City.
Added to the Suggestion tracker.Xfing wrote:Suggestion: Make Necromancers promotable to Master Wizards so that they can be turned to Master Necromancers at Su Lang Manchu's - either that or introduce another way for them to get that level while bypassing Master Wizard. Guys like Arcanus or Roberts from MM8 were so cool that it would be nice to let them obtain the pinnacle of dark skill while preserving their cool portraits and voices
Necromancers are implied to be too far gone to try light magic as Master Wizards, so I'm thinking what else could be tried here. Having non-lich Jadamean Necromancers would really be nice.
Maybe adding another dialogue option and setting up a flag that checks whether at least the Jadame lich quest has been completed (or the Antagarich one as well if the party has chosen the Dark), and then he could promote all necros in the party to master necros? Like a new quest or something.
My idea: The MM8 classes have only two phases, with the first one already being on par with first-promotion classes of the previous games. Thus there is no reason for a middle class, if the Necromancer is already a first-promotion class tier, then simply enable Necromancer -> Master Necromancer promotion.
EDIT: The Tracker has 100 pages, once again! Now let's wait for some bug squashing, so that it can go back to 99.
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