Well now some 5 years later, you might aswell drop the project altogether, barely anyone plays Oblivion nowadays.DrakeBD wrote:Sadley the project did die life got in the way and the team fell apart i was younger then and a tad too ambitious but i have been learning UE4 for a long while now even released a couple of mods for ARK Survival Evolved but been honing my skills in Photoshop and asset creaton over the years so ready to take on something of this projects size again.Talin_Trollbane wrote:huh, i thought this was as dead as Oblivion by now.
just be less with the updates to not get hopes up live and learn thats the saying just thought i would give an update so this thread can be closed for good
Might & Magic Jumper Series (MM6 Oblivion mod Rename)
- Talin_Trollbane
- Swordsman
- Posts: 598
- Joined: 23 Apr 2006
- Location: Up North
Re: Re:
Ultima, Elder Scrolls and Might and Magic Veteran.
Re: Re:
Thats what the update is for its no longer developed.Talin_Trollbane wrote:Well now some 5 years later, you might aswell drop the project altogether, barely anyone plays Oblivion nowadays.DrakeBD wrote:Sadley the project did die life got in the way and the team fell apart i was younger then and a tad too ambitious but i have been learning UE4 for a long while now even released a couple of mods for ARK Survival Evolved but been honing my skills in Photoshop and asset creaton over the years so ready to take on something of this projects size again.Talin_Trollbane wrote:huh, i thought this was as dead as Oblivion by now.
just be less with the updates to not get hopes up live and learn thats the saying just thought i would give an update so this thread can be closed for good
Re: Might & Magic Jumper Series (MM6 Oblivion mod Rename)
...you can do the opposite: add tes to m&m as a mod...
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