Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
They also manufacture tridents and staves, so I suppose they should be able to use those.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
True enough, Spears it is, I forgot about that.Xfing wrote:They also manufacture tridents and staves, so I suppose they should be able to use those.
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Where?Templayer wrote:Another "bug" - there are wayward transparency pixels on GrayFace's armours
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Wait, I might have been mistaken about that and it is just the paperdolls. I don't remember and I don't really have the time to check.GrayFace wrote:Where?Templayer wrote:Another "bug" - there are wayward transparency pixels on GrayFace's armours

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
BTW people keep suggesting what I think is basically mistakes and not knowing that the TRACKER is not read-only. 
Any change you do will be sent to me as a suggestion.
I keep getting empty spaces and such as suggestions that I could apply to the document.
Last time, it was by an user called "Nexas Nexiukas" on google.
I do not know if he has an account here or what his nickname is here.
I do have to open it and check if it is true, and here it changed "attack" to "atta ck" (if I remember correctly), so I presume that was a mistake.

Any change you do will be sent to me as a suggestion.
I keep getting empty spaces and such as suggestions that I could apply to the document.
Last time, it was by an user called "Nexas Nexiukas" on google.

I do not know if he has an account here or what his nickname is here.

I do have to open it and check if it is true, and here it changed "attack" to "atta ck" (if I remember correctly), so I presume that was a mistake.

MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Hey everyone,
So I started a new game with all the bug fixes that came out since I was last here and found a couple more bugs. I can't seem to finish any quests on Emerald Island as the dialog boxes from NPC's won't appear. For example, the NPC you purchase the lute from, Lord Markham, and the judge. I also hired a scholar npc and items aren't being identified.
So I started a new game with all the bug fixes that came out since I was last here and found a couple more bugs. I can't seem to finish any quests on Emerald Island as the dialog boxes from NPC's won't appear. For example, the NPC you purchase the lute from, Lord Markham, and the judge. I also hired a scholar npc and items aren't being identified.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Last time I heard of this one it wasn't the mod's fault - it was an error with the translation.Kinthalas wrote:Hey everyone,
So I started a new game with all the bug fixes that came out since I was last here and found a couple more bugs. I can't seem to finish any quests on Emerald Island as the dialog boxes from NPC's won't appear. For example, the NPC you purchase the lute from, Lord Markham, and the judge. I also hired a scholar npc and items aren't being identified.
Are you using a translation? Could you try it without it?
MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
I don't think I'm using one, at least I haven't gone out of my way to do anything outside of the standard installation for english if that's what you mean by translation.Templayer wrote:Last time I heard of this one it wasn't the mod's fault - it was an error with the translation.Kinthalas wrote:Hey everyone,
So I started a new game with all the bug fixes that came out since I was last here and found a couple more bugs. I can't seem to finish any quests on Emerald Island as the dialog boxes from NPC's won't appear. For example, the NPC you purchase the lute from, Lord Markham, and the judge. I also hired a scholar npc and items aren't being identified.
Are you using a translation? Could you try it without it?
Nevermind, as is usually the case it ended up being a case of user error. Not sure what I did, but re-installing fixed the issue.
Last edited by Kinthalas on 19 Dec 2018, 23:15, edited 1 time in total.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Once again, my superpower of having way too much time over weekends and having read through this now humongous thread have saved the day! (for a singular person, that is!)Kinthalas wrote:I don't think I'm using one, at least I haven't gone out of my way to do anything outside of the standard installation for english if that's what you mean by translation.Templayer wrote: Last time I heard of this one it wasn't the mod's fault - it was an error with the translation.
Are you using a translation? Could you try it without it?
Nevermind, as is usually the case it ended up being a case of user error. Not sure what I did, but re-installing fixed the issue.




And yes, an installation error was the second thing I would have guessed, but those kinda go hand in hand.
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Dear fellows,
I installed the mod as instructed.
However, it doesn't seem to work for me. I wonder whether there's something to do with the fact that I am using an 64-bit win 10?
as I open the game, click on "New game", the game does not start and I was greeted the message which I pasted as follows:
(btw, already tried re-installation, compatibility settings, etc.; but still no luck.)
---------------------------------------------------------------------------------------------------------------
Scripts/Core/RSFunctions.lua:225: bad argument #1 to 'string_find' (string expected, got nil)
stack traceback:
[C]: in function 'string_find'
Scripts/Core/RSFunctions.lua:225: in function 'split'
...ic VIII\Scripts\Structs\After\RemoveTransitionLimits.lua:114: in function 'ProcessExitsTable'
...ic VIII\Scripts\Structs\After\RemoveTransitionLimits.lua:205: in function 'v'
Scripts/Core/EventsList.lua:68: in function <Scripts/Core/EventsList.lua:63>
arguments of 'split':
str = nil
delim = "\9"
plain = nil
local variables of 'split':
t = (table: 0x0f456078)
i = 1
n = 1
upvalues of 'split':
string_find = (function: builtin#86)
string_sub = (function: builtin#80)
----------------------------------------------------------------------------------
——————————————————————————————————————————————————————————————————————————————————
...t and Magic VIII\Scripts\General\MenuChooseContinent.lua:145: attempt to index upvalue 'SlBackground' (a nil value)
stack traceback:
...t and Magic VIII\Scripts\General\MenuChooseContinent.lua: in function 'v'
Scripts/Core/EventsList.lua:68: in function <Scripts/Core/EventsList.lua:63>
arguments of 'v':
(*temporary) = (table: 0x0fd4d2a8)
local variables of 'v':
(*temporary) = nil
(*temporary) = true
(*temporary) = "attempt to index upvalue 'SlBackground' (a nil value)"
upvalues of 'v':
SelectionStarted = false
SlChosen = (function: 0x061f8a90)
SlBackground = nil
SlJadam = nil
SlEnroth = nil
SlAntagrich = nil
I installed the mod as instructed.
However, it doesn't seem to work for me. I wonder whether there's something to do with the fact that I am using an 64-bit win 10?
as I open the game, click on "New game", the game does not start and I was greeted the message which I pasted as follows:
(btw, already tried re-installation, compatibility settings, etc.; but still no luck.)
---------------------------------------------------------------------------------------------------------------
Scripts/Core/RSFunctions.lua:225: bad argument #1 to 'string_find' (string expected, got nil)
stack traceback:
[C]: in function 'string_find'
Scripts/Core/RSFunctions.lua:225: in function 'split'
...ic VIII\Scripts\Structs\After\RemoveTransitionLimits.lua:114: in function 'ProcessExitsTable'
...ic VIII\Scripts\Structs\After\RemoveTransitionLimits.lua:205: in function 'v'
Scripts/Core/EventsList.lua:68: in function <Scripts/Core/EventsList.lua:63>
arguments of 'split':
str = nil
delim = "\9"
plain = nil
local variables of 'split':
t = (table: 0x0f456078)
i = 1
n = 1
upvalues of 'split':
string_find = (function: builtin#86)
string_sub = (function: builtin#80)
----------------------------------------------------------------------------------
——————————————————————————————————————————————————————————————————————————————————
...t and Magic VIII\Scripts\General\MenuChooseContinent.lua:145: attempt to index upvalue 'SlBackground' (a nil value)
stack traceback:
...t and Magic VIII\Scripts\General\MenuChooseContinent.lua: in function 'v'
Scripts/Core/EventsList.lua:68: in function <Scripts/Core/EventsList.lua:63>
arguments of 'v':
(*temporary) = (table: 0x0fd4d2a8)
local variables of 'v':
(*temporary) = nil
(*temporary) = true
(*temporary) = "attempt to index upvalue 'SlBackground' (a nil value)"
upvalues of 'v':
SelectionStarted = false
SlChosen = (function: 0x061f8a90)
SlBackground = nil
SlJadam = nil
SlEnroth = nil
SlAntagrich = nil
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Apply latest patch, make sure game is not installed in "Program files" folder and "Read only" flag of game files is not set. Tell if it will work.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
@Rodril
I can't thank you enough!!
It works!!!
I can't thank you enough!!
It works!!!
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
UAC? I was going to post something about not installing into any folder that has the string "Program Files" in it's path due to UAC, but I did so several times previously on this thread and it usually wasn't the solution.Rodril wrote:Apply latest patch, make sure game is not installed in "Program files" folder and "Read only" flag of game files is not set. Tell if it will work.

@all
Also I feel like I would snap at somebody with a Windows 10 (also known as the Malware Operating System) trying to play old games on it. Sure, you can use Dosbox. And that's about it.

MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
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Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
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Anybody can view or suggest edits.
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Upon entering Ravage Roaming the debug console pops up. I was able to just close it and it loaded, but one time the sky didnt load in and the when i sleep at the inn, it will sometimes crash the game. Not game breaking by any means. Only issue I've found so far though.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Added to the bug tracker. Would you try to cause the debug console to pop up again like that by itself and copy paste the stack trace written there into here so we could determine more easily what lead to the bug?Flr wrote:Upon entering Ravage Roaming the debug console pops up. I was able to just close it and it loaded, but one time the sky didnt load in and the when i sleep at the inn, it will sometimes crash the game. Not game breaking by any means. Only issue I've found so far though.
It usually pops up for a reason.

MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
- J. M. Sower
- Scout
- Posts: 188
- Joined: 25 Jan 2016
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Hello! Small offtopic ;P but this can be added also to MM678 Merge. I started to make visualisation of gauntlets on characters bodies. I work with this for my modification, but this can be used separetly, or also in MM678 Merge. One problem is, this project needs to "paint" many graphics (every gauntlets for all hands positions and for all races), so it would be good if someone would like to help with this. 
One note. For needs of scripts that display graphics of gauntlets I recreated loupe button, but in different place, because it doesn't work correctly in place of the old one. Now the button glows on mouse over! There was unused original graphic for it in game archives.


One note. For needs of scripts that display graphics of gauntlets I recreated loupe button, but in different place, because it doesn't work correctly in place of the old one. Now the button glows on mouse over! There was unused original graphic for it in game archives.

Last edited by J. M. Sower on 25 Dec 2018, 14:26, edited 1 time in total.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Sure thing!
Code: Select all
C:\GOG Games\Might and Magic 8\Scripts\General\Weather.lua:145: attempt to compare number with nil
stack traceback:
C:\GOG Games\Might and Magic 8\Scripts\General\Weather.lua: in function 'SetWeatherEffect'
C:\GOG Games\Might and Magic 8\Scripts\General\Weather.lua:201: in function 'v'
Scripts/Core/EventsList.lua:68: in function <Scripts/Core/EventsList.lua:63>
local variables of 'SetWeatherEffect':
(*temporary) = nil
(*temporary) = 3
(*temporary) = 5.4645254596871e-287
(*temporary) = "attempt to compare number with nil"
upvalues of 'SetWeatherEffect':
CurrentEffect = -1
WeatherState = nil
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Hello,
I'm trying to change my 5 characters ages all to "18" years old, but I've no idea.....
Would anyone please be willing to write out an easy to follow "how to" ?
Greatly appreciated...!
I'm trying to change my 5 characters ages all to "18" years old, but I've no idea.....
Would anyone please be willing to write out an easy to follow "how to" ?
Greatly appreciated...!
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Hello! After update, artifacts like Supreme plate and Puck causes debug console.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Hello, patch link have been updated, bunch of minor bugs have been fixed, thank you.
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