Xfing wrote:Daedros wrote:Xfing wrote:
They should be. Also, leather being a problem? Any class can learn it at least up to Expert, it's hardly a problem at all. Unless you are bothered so much by not being able to take dragons with you there, lol
The problem arises if your main character is a Dragon...
Well, vanilla MM8 didn't let you have one for a reason I guess

So is having it in the inventory enough? If not, then I should put it into the bug tracker, since the game is unfinishable if someone starts as a dragon...
... and vanilla MM8 not allowing you to do something that is inherently possible in the mod is not an argument.
My preparations for playing this - my party:
Templayer - Minotaur - Templar (modified Archer) - Swords (M) and Halberds / Spears (GM) - Chain
Jezebel - Human (female, "Xena" from VI)- Pirate (modified Thief) - Axes and Daggers (GM, GM) - Chain
Elizabeth - Goblin (female) - Shaman (modified Druid) - Staves (GM) + unarmed (GM) - Leather + Dodging
Monica - Vampire (female) - Cleric - Maces and Shields (GM) - Chain - Vamp. abil.
Skineri - Troll - Spellsword (modified Sorcerer, based on a bug in MM6 that allowed any class to get Plate and Sword skills!) - Two-handed swords - Plate (GM, check the note about the original glitch. Also they replace Dark and Light magic), regener.
It's based on modifying existing classes, removing skills that I won't use and adding other skills, thus making custom classes. Also putting the race before the class in strings, so it goes like:
Vampire Cleric -> Vampire Priest -> Nosferatu High Priest of Twilight (which is a custom High Priest!)
Here are my full notes, if someone is interested, but those contain Czech:
Code: Select all
Templayer - Minotaur - Archer - Meče (M) a Halapartny / kopí (GM) - kroužkovka
Jezebel - Human (ž, "Xena" z VI)- Thief - Sekera, dýka (GM, GM) - kroužkovka
Elizabeth - Goblin (ž) - Druid - Hole (GM) + beze zbraně (GM) - kožená zbroj + beze zbroje
Monica - Vampire (ž) - Cleric - Palcát a štít (GM, už by mělo být) - kroužkovka - Vamp. abil.
Skineri - Troll - Sorcerer - Obouruční meče - Plátová zbroj (odkaz na chybu v MM6, obojí GM), regener.
Archer - Minotaur Templar -> Battle Mage - Minotaur Templar Sergeant -> Master Archer - Minotaur Lord Arch Templar
Thief - Regnan Pirate -> Rogue - Regnan Corsair -> Spy - Regnan Brigadier
Druid - Goblin Shaman -> Great Druid - Goblin Witch Doctor -> Arch Druid - Hobgoblin Farseer
Cleric - Vampire Cleric -> Priest - Vampire Priest -> High Priest - Nosferatu High Priest of Twilight
Sorcerer - Troll Spellsword -> Wizard - Troll Swordmage -> Archmage - War Troll Spellbinder
Note: when promoting, only the last one promotes the character, the other ones will be done before only for roleplaying purposes.
Povyšování (poslední povýšení aby bylo "jakoby" tři v jednom, z toho až to poslední ve skutečnosti povýší):
Minotaur Lord Arch Templar - Minotaur Lord + Champion + Master Archer
Regnan Brigadier - Ranger Lord + Master + Spy
Hobgoblin Farseer - Lich (pozor, nejdříve archmage!) + Warrior Mage (MM6, pozor, nejdříve Master Archer!) + Arch Druid
Nosferatu High Priest of Twilight - Nosferatu + Hero + High Priest (povýší až High Priest)
War Troll Spellbinder - War Troll + Priest of the Sun (nejdříve High Priest) + Archmage
Skill progression changes:
Arch Templar:
Archer -
odebrat axe a dagger, staff, unarmed, disarm trap a merchant
Warrior Mage -
odebrat axe a dagger, staff a unarmed, disarm trap a merchant, přidat Sword Mastery
Master Archer -
odebrat axe a dagger, staff a unarmed, disarm trap a merchant, přidat Sword Mastery a Spear grand
Brigadier:
Thief -
místo Expert Mace vyměnit za Expert Axe. Odebrat Mace, Unarmed, Leather, Shield, Dodging, perception omezit jen na EX, merchant, Alchemy. Přidat repair na EX.
Rogue -
místo Expert Mace vyměnit za Expert Axe. Odebrat Mace, Unarmed, Leather, Shield, Dodging, perception omezit jen na EX, merchant, Alchemy. Přidat repair na M, M body building.
Brigadier -
odebrat expert mace, místo GM Leather dát GM axe. Odebrat Mace, Unarmed, Leather, Shield, Dodging, perception omezit jen na EX, merchant, Alchemy. Přidat repair na GM, GM body building, Identify GM a Armsmaster GM
Farseer:
Druid -
Odebrat dýky, palcáty, štíty, obchodování, obě identifikace, přidat EX od hole, koženky, beze zbraně a uhýbání
Great Druid -
Odebrat dýky, palcáty, štíty, obchodování, obě identifikace, přidat M od hole, koženky, beze zbraně a uhýbání
Arch Druid -
Odebrat dýky, palcáty, štíty, obchodování, obě identifikace, přidat GM od hole, koženky, beze zbraně a uhýbání
Nosferatu High Priest of Twilight:
Cleric -
V původní hře všechno master. Něco odebrat, přidat EX shield, M mace, Ex diplomacy, M Merchant, EX Self magic, normal Light and Darkness magic, Vamp. ability M, Regen EX
Priest -
V původní hře všechno master. Něco odebrat, přidat M shield, GM mace, M diplomacy, GM Merchant, M Self magic, Ex Light and Darkness magic, Vamp. ability M, Regen EX
High Priest -
V původní hře všechno master. Něco odebrat, přidat GM shield, GM mace, GM diplomacy, GM Merchant, GM Self magic, GM Light and Darkness magic, Vamp. ability GM, Regen M
War Troll Spellbinder:
Sorcerer -
Místo Light a Dark magic plátovku a meče. EX Identifikace nestvůr. Přidat regeneraci EX, odebrat Diplomacy, Disarm Trap, Identify Item, Merchant, Repair, Leather. GM elementy a body building.
Wizard -
Místo Light a Dark magic plátovku a meče. M Identifikace nestvůr. Přidat regeneraci M, odebrat Diplomacy, Disarm Trap, Identify Item, Merchant, Repair, Leather. GM elementy a body building.
Archmage -
Místo Light a Dark magic plátovku a meče. GM Identifikace nestvůr. Přidat regeneraci GM, odebrat Diplomacy, Disarm Trap, Identify Item, Merchant, Repair, Leather. GM elementy a body building.
Skill allocation (all GM skills):
Arch Templar - Perception, Spear, Chain, Bow
Brigadier - Disarm Trap, Stealing, Axe, Dagger, Repair, Body building, Identify, Armsmaster
Farseer - Alchemy, meditation, Staff, Unarmed, Leather, Dodging
High Priest of Twilight - Merchant, Diplomacy, Mace, Shield, Self magic, Light and Dark magic, Vampirism
Spellbinder - Monster Identification, Regeneration, Body Building, Elemental Magic, Plate, Sword