Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
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- Pixie
- Posts: 128
- Joined: 18 Jan 2009
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Hello, could anyone fills me with some hint for "metal rod" quest, I'm clueless here and keep wandering around. A step by step is warmly welcome.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
The Metal Rod is in the Dark Dwarf Compound in Alvar, in one of the chests near the booby trapped hallway. The quest text incorrectly refers to them as "Duergar", when Duergar is a term specific to Dungeons & Dragons, not exactly M&M.
Last edited by Daedros on 27 Sep 2018, 19:29, edited 1 time in total.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Smooth (14 frames) water: https://www.dropbox.com/s/0rk9odnjlkcro ... 3.rar?dl=0
wavy water.bitmaps.lod is an alternative animation for MM8 water that I like more.
wavy water.bitmaps.lod is an alternative animation for MM8 water that I like more.
Last edited by GrayFace on 27 Sep 2018, 21:24, edited 1 time in total.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
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- Pixie
- Posts: 128
- Joined: 18 Jan 2009
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Hello, how do I access this area from MM6 continent? Totally clueless hereDaedros wrote:The Metal Rod is in the Dark Dwarf Compound in Alvar, in one of the chests near the booby trapped hallway. The quest text incorrectly refers to them as "Duergar", when Duergar is a term specific to Dungeons & Dragons, not exactly M&M.
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- Leprechaun
- Posts: 23
- Joined: 25 Aug 2018
- Location: Russia/Lipetsk
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- Pixie
- Posts: 128
- Joined: 18 Jan 2009
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
My gosh, then how do I teleport to that area?alexseevdenis wrote:Ojnly Alvar
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
1. Use the Dimension Door spell by casting Town Gate in several special places. (the game gives you a hint if you are at them)phamlongtuan wrote:My gosh, then how do I teleport to that area?alexseevdenis wrote:Ojnly Alvar
2. Use secret pathways between the continents (no prerequisites necessary, by that I mean magical ones, etc.)
3. Use a Dimension Door book scroll.
MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Still having a blast with the merge, although while doing my MM7 questline I have encountered a problem. When trying to pick up Judge Sleen from Inn... he seems to have personality disorder - he acts like an npc from Jadame (Poudlin Deerhunter to be precise) and mumbles about his/her family precious druidic circlet. This sadly prevents me from picking dark side. Is there any way (console command etc.) to force him into following me? Or should I just wait till this get fixed?
Keep doing your awesome job
Keep doing your awesome job
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
I've updated the water link. I previously desaturated the MM7 one too much to compensate for bigger saturation in the Merge. I do seem to like bigger saturation for MM7, but don't like desaturated MM6 without a corresponding Value increase. I feel something like this works best:
S, V = 0.98, 1.01
S, V = 0.98, 1.01
Last edited by GrayFace on 28 Sep 2018, 08:53, edited 2 times in total.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
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- Leprechaun
- Posts: 4
- Joined: 28 Sep 2018
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
How new party members are generated? And how i can delete non-used party members in
Adventure's tavern?
I noticed that sometimes dead characters (with the status dead) disappear from there, but not always.
And after 7-8 charasters is here, i cannot find a new party.
Adventure's tavern?
I noticed that sometimes dead characters (with the status dead) disappear from there, but not always.
And after 7-8 charasters is here, i cannot find a new party.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Great job GrayFace! They look really nice. Now these armors need only rescricption to make their abilities working.GrayFace wrote:The armor is ready! https://www.dropbox.com/s/f21lol3wz5tev ... 2.rar?dl=0
Too bad the Elven Chainmail is only usable by elves. I've made Troll/Minotaur versions before realizing that. Maybe there could be a quest to lift the magic that restricts it to elves only.
I've recolored relic versions of MM6 artifacts slightly.
In MiscTweaks.lua I've fixed jumping on nonflat structures. Should be fine now. Speed limits can be tweaked if they won't work somewhere.
Last edited by Mortis on 28 Sep 2018, 20:55, edited 1 time in total.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Could we get some pictures here with the new armour and the recolors?Mortis wrote:Great job GrayFace! They look really nice. Now these armors need only rescricption to make their abilities working.GrayFace wrote:The armor is ready! https://www.dropbox.com/s/f21lol3wz5tev ... 2.rar?dl=0
Too bad the Elven Chainmail is only usable by elves. I've made Troll/Minotaur versions before realizing that. Maybe there could be a quest to lift the magic that restricts it to elves only.
I've recolored relic versions of MM6 artifacts slightly.
In MiscTweaks.lua I've fixed jumping on nonflat structures. Should be fine now. Speed limits can be tweaked if they won't work somewhere.
MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Dead and some time has to pass, I think.GavinMagnus wrote:How new party members are generated? And how i can delete non-used party members in
Adventure's tavern?
I noticed that sometimes dead characters (with the status dead) disappear from there, but not always.
And after 7-8 charasters is here, i cannot find a new party.
MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Here's the exact time:
BTW, it would be best to have a Dismiss button in the Adventurers Inn, so that the process is controllable. New random hirelings can still take 1-3 days to be generated to prevent continual looting and dismissing of hirelings.Rodril wrote:No, but maximum amount of random hirelings is 8. There are not enough room in roster.txt to make more, but unlike classic players, random ones are not permanent, they will disappear within three days, if you'll dismiss them in any unconcinious state, or if you won't hire them for year and total value of their items less than 15000 gold.Daedros wrote:Is the list of available random hirelings generated only once, when you create a new game?
Last edited by GrayFace on 29 Sep 2018, 08:52, edited 3 times in total.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
AdditionToMerge3 has been updated. I've updated water and 2 armors. Wavy water is the only option now because moving water outright doesn't work when there are 14 frames of it. If someone wants to try it anyway, I can upload.
Here are the screenshots:
The recolored relics (in the inventory there are original-looking artifacts too for comparison):
Nothing radical, especially on chainmail's side. Still, it would be cool for people to have a "hey, they're slightly different!" moment.
Here are the screenshots:
The recolored relics (in the inventory there are original-looking artifacts too for comparison):
Nothing radical, especially on chainmail's side. Still, it would be cool for people to have a "hey, they're slightly different!" moment.
Last edited by GrayFace on 29 Sep 2018, 09:49, edited 3 times in total.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
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- Leprechaun
- Posts: 4
- Joined: 28 Sep 2018
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Thanks for that, but what should i do if i want a new party, but dead body in the Adventurers Inn don't disappear after YEARS?GrayFace wrote:Here's the exact time:BTW, it would be best to have a Dismiss button in the Adventurers Inn, so that the process is controllable. New random hirelings can still take 1-3 days to be generated to prevent continual looting and dismissing of hirelings.Rodril wrote:No, but maximum amount of random hirelings is 8. There are not enough room in roster.txt to make more, but unlike classic players, random ones are not permanent, they will disappear within three days, if you'll dismiss them in any unconcinious state, or if you won't hire them for year and total value of their items less than 15000 gold.Daedros wrote:Is the list of available random hirelings generated only once, when you create a new game?
someone broken? where i can find roster.txt and delete it?
Last edited by GavinMagnus on 29 Sep 2018, 10:13, edited 1 time in total.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Those armors look great! Fantastic work! I like the subtle differences in the golden plates, but the chainmails are perhaps a bit too similar to tell them apart. Maybe the red areas could be more different in color or the overall shade slightly darker?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
There's bigger difference between chainmails in the game, but it's still pretty subtle.
Hire only players you want to get rid of, press Ctrl+F1, paste this script and press Ctrl+Enter:
Then save game only if you're able to hire new random hirelings afterwards.
This may or may not work depending on Rodril's implementation:GavinMagnus wrote:Thanks for that, but what should i do if i want a new party, but dead body in the Adventurers Inn don't disappear after YEARS?
someone broken? where i can find roster.txt and delete it?
Hire only players you want to get rid of, press Ctrl+F1, paste this script and press Ctrl+Enter:
Code: Select all
for i = Party.Count - 1, 1, -1 do
local k = Party.PlayersIndexes[i]
evt.Sub("Players", i)
Party.QBits[400 + k] = false
end
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Holy crap, those are great! But the chainmail relic should be recolored by a different hue, otherwise it is next to impossible to tell the difference. I'm voting for green instead of red!GrayFace wrote: Awesome images of armours
MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
https://goo.gl/ui24Bz
Anybody can view or suggest edits.
Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF
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- Leprechaun
- Posts: 4
- Joined: 28 Sep 2018
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
I do that, but deleted party-members back into advencures inn, after i coming back into free haven.GrayFace wrote:There's bigger difference between chainmails in the game, but it's still pretty subtle.
This may or may not work depending on Rodril's implementation:
Hire only players you want to get rid of, press Ctrl+F1, paste this script and press Ctrl+Enter
Then save game only if you're able to hire new random hirelings afterwards.
and i still cannot find new hirelings
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