[H4] What Determines Offered Skills On Level Up?
- Bandobras Took
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[H4] What Determines Offered Skills On Level Up?
I'm wondering if there's a specific and detailed resource somewhere out there.
Far too many people speak their minds without first verifying the quality of their source material.
Re: [H4] What Determines Offered Skills On Level Up?
I believe the details can be found in the skills table file packed within the game. Basically it lists a number value which determines which skills are likely to be offered to which classes. Atleast that is how I recall it. If you want I can find an image of it for you as well as a guide on how to change those values.
I'm silent in seven languages - and I got all my familys fear.
Everytime you throw dirt, you loose a little ground
Everytime you throw dirt, you loose a little ground
- Bandobras Took
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Re: [H4] What Determines Offered Skills On Level Up?
I don't need to change them as such; I just want to know what they are so I can plan a campaign playthrough.
Far too many people speak their minds without first verifying the quality of their source material.
- Bandobras Took
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Re: [H4] What Determines Offered Skills On Level Up?
There's more to it than probability; doing the first mission of the Elwin campaign, my level up choices for the first ~15 levels were:
Nature Magic/Summoning/Combat
Nature Magic/Summoning/Combat
Far too many people speak their minds without first verifying the quality of their source material.
- Bandobras Took
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Re: [H4] What Determines Offered Skills On Level Up?
And doing the Bohb campaign of Gathering Storm, upon leveling him up for the first time, my choices were:
Herbalism/Healing/Conjuration
In other words, all three were the spell point skills from basic skills I already had. I don't think that's a coincidence. And I'll attribute the lack of being offered combat to the fact that Bohb doesn't have any available slots.
If I had to guess, whatever probabilities are listed for skills only apply when it's coming up with a completely new skill to offer -- filled out whatever skill you started with and/or combat is off the table.
I'm more interested in the pattern of being offered the secondary and tertiary skills. Is there a way to avoid getting offered Summoning on every single level up as a Druid, for example?
Herbalism/Healing/Conjuration
In other words, all three were the spell point skills from basic skills I already had. I don't think that's a coincidence. And I'll attribute the lack of being offered combat to the fact that Bohb doesn't have any available slots.
If I had to guess, whatever probabilities are listed for skills only apply when it's coming up with a completely new skill to offer -- filled out whatever skill you started with and/or combat is off the table.
I'm more interested in the pattern of being offered the secondary and tertiary skills. Is there a way to avoid getting offered Summoning on every single level up as a Druid, for example?
Far too many people speak their minds without first verifying the quality of their source material.
Re: [H4] What Determines Offered Skills On Level Up?
This table from Heroes Corner is all I ever seen about this matter. It doesn't show the pictures properly (at least for me) but you can see the "weights" of each skill depending on the hero class on the crossing of primary skills. Can't say how reliable the numbers are nor how they were calculated.
- Bandobras Took
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Re: [H4] What Determines Offered Skills On Level Up?
Thanks; that's some useful info. The biggest takeaway is that it is weighted toward leveling up skills you already have in your profile as opposed to giving new skills.Beriand wrote:This table from Heroes Corner is all I ever seen about this matter. It doesn't show the pictures properly (at least for me) but you can see the "weights" of each skill depending on the hero class on the crossing of primary skills. Can't say how reliable the numbers are nor how they were calculated.
Far too many people speak their minds without first verifying the quality of their source material.
Re: [H4] What Determines Offered Skills On Level Up?
Well if you change the numbers you could change the fact that you would first level up your already chosen skill. To me that only seems as an obvious setting. If you start with Nature skill why shouldn't you be offered more Nature skills?
I'm pretty sure the number are from the in game txt file I mentioned. As you see you will never be offered opposing skills like Necromancers won't be offered Life magic.
As for your Bohb campaign, obviously you can't be offered skills you don't have room for. And as he already starts with skills those are the ones you get offered. I don't recall if he start with all 5 magics, but there's also the map settings of available skills to take into account. Map maker can ban certain skills from being available, but this I recall won't be affected if your hero already has that skill.
Also I recall for the first 2 levels you only get 2 choices. On level 3 you open for a third choice. Most skills are linked within their class, you can right click to read about the advancement requirements. Eg. to advance in Life magic you have to get Basic Healing. Next you need to advance the 3rd Life skill, where as Resurrection (the 4th magic skill) isn't required to advance the other Life skills. Some of the non magic skills are a bit different in their advancement.
I get you point on planning your advancement, but keep in mind both map settings and scripts can be set up to prevent a player from having completely free choice. I recall in Gauldoth's campaign you fight a Druid and storywise he gets inspired by him and takes on learning Nature magic. You can't prevent getting that skill.
Lastly there's always the solution of saving and loading near levels up's in hope of getting better skill choice.
I'm pretty sure the number are from the in game txt file I mentioned. As you see you will never be offered opposing skills like Necromancers won't be offered Life magic.
As for your Bohb campaign, obviously you can't be offered skills you don't have room for. And as he already starts with skills those are the ones you get offered. I don't recall if he start with all 5 magics, but there's also the map settings of available skills to take into account. Map maker can ban certain skills from being available, but this I recall won't be affected if your hero already has that skill.
Also I recall for the first 2 levels you only get 2 choices. On level 3 you open for a third choice. Most skills are linked within their class, you can right click to read about the advancement requirements. Eg. to advance in Life magic you have to get Basic Healing. Next you need to advance the 3rd Life skill, where as Resurrection (the 4th magic skill) isn't required to advance the other Life skills. Some of the non magic skills are a bit different in their advancement.
I get you point on planning your advancement, but keep in mind both map settings and scripts can be set up to prevent a player from having completely free choice. I recall in Gauldoth's campaign you fight a Druid and storywise he gets inspired by him and takes on learning Nature magic. You can't prevent getting that skill.
Lastly there's always the solution of saving and loading near levels up's in hope of getting better skill choice.
I'm silent in seven languages - and I got all my familys fear.
Everytime you throw dirt, you loose a little ground
Everytime you throw dirt, you loose a little ground
Re: [H4] What Determines Offered Skills On Level Up?
IIRC you are offered 2 random skills of your class trees and a third random, with a higher chance of getting combat at first.
To optimize Bohb's skills you'll want to only increase existing skills and buy new skills. And mind that you'll get a few skill levels of a specific magic per map.
Because you cannot avoid choosing some new skills at level up, I think the best approach is to invest in the magic specific for that map.
And ofc try to avoid the 4th skill of any tree until you can buy it
With the possible exception of summoning, for sprite steeds, explorers and free fodder
To optimize Bohb's skills you'll want to only increase existing skills and buy new skills. And mind that you'll get a few skill levels of a specific magic per map.
Because you cannot avoid choosing some new skills at level up, I think the best approach is to invest in the magic specific for that map.
And ofc try to avoid the 4th skill of any tree until you can buy it
With the possible exception of summoning, for sprite steeds, explorers and free fodder
Last edited by wimfrits on 11 Jun 2018, 06:56, edited 2 times in total.
Are you suggesting coconuts migrate?
Re: [H4] What Determines Offered Skills On Level Up?
Save-Load, there will be another skill. And you can set other starting skills for heroes , using a trick in the editor
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